mirror of
https://github.com/glest/glest-source.git
synced 2025-10-01 18:06:44 +02:00
added more pointer inits
This commit is contained in:
@@ -149,7 +149,7 @@ void ServerInterface::slotUpdateTask(ConnectionSlotEvent *event) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
if(event->networkMessage != NULL) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] before sendMessage\n",__FILE__,__FUNCTION__);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] before sendMessage, event->networkMessage = %p\n",__FILE__,__FUNCTION__,event->networkMessage);
|
||||
event->connectionSlot->sendMessage(event->networkMessage);
|
||||
}
|
||||
else {
|
||||
@@ -705,7 +705,7 @@ void ServerInterface::broadcastMessage(const NetworkMessage* networkMessage, int
|
||||
for(int i= 0; i<GameConstants::maxPlayers; ++i) {
|
||||
ConnectionSlot* connectionSlot = slots[i];
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] networkMessage = %p\n",__FILE__,__FUNCTION__,__LINE__,networkMessage);
|
||||
|
||||
ConnectionSlotEvent &event = eventList[i];
|
||||
event.networkMessage = networkMessage;
|
||||
|
Reference in New Issue
Block a user