Jammyjamjamman
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35b08573f8
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Lots of changes to make glest binary more portable on linux.
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2019-04-12 21:28:19 +01:00 |
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mathusummut
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fcb0631539
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Fixed broken links
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2019-03-29 00:47:32 +01:00 |
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mathusummut
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d5775734d7
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Renamed ZetaGlest to Glest
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2019-01-31 02:40:31 +01:00 |
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mathusummut
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4769e132d0
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Normalized defaults
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2018-12-16 15:06:51 +01:00 |
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mathusummut
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8e74410763
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Code cleanup 2.0
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2018-12-14 00:46:56 +01:00 |
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mathusummut
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34fe6fd0f1
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Resource multiplier goes up to 10
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2018-12-10 19:37:05 +01:00 |
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mathusummut
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d4ba5cbf00
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Now tolerates different versions
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2018-11-11 18:28:29 +01:00 |
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mathusummut
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30ffb291f5
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Updated version number
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2018-11-09 12:34:44 +01:00 |
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mathusummut
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0cfe7e81d1
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Yet another code cleanup
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2018-11-03 15:26:37 +01:00 |
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mathusummut
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69ab9716da
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Renamed megaglest_runtime_error to game_runtime_error
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2018-11-02 12:15:57 +01:00 |
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mathusummut
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4eb7dc204e
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Preparing for refactoring
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2018-11-02 12:03:04 +01:00 |
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mathusummut
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52408a57a6
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Standardized license comments in all source files
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2018-11-01 23:23:25 +01:00 |
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mathusummut
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e12f168a01
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Added const strings for versions
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2018-10-06 17:20:22 +02:00 |
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mathusummut
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d9a37ed6e7
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Removed unused library version number
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2018-10-05 23:22:54 +02:00 |
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mathusummut
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dfd4a658aa
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Test fix for LUA environment variables
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2018-06-29 16:14:38 +02:00 |
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mathusummut
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b1760253fd
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Implemented the new g3d spec
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2018-06-28 21:36:10 +02:00 |
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mathusummut
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35b7b1f1a6
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Fixed the god-awful indentation
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2018-05-06 00:01:36 +02:00 |
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SoftCoder
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588ec21d8a
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- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging
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2017-10-09 23:09:52 -07:00 |
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SoftCoder
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865a665bf0
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- round 2 of cppcheck code cleanup
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2017-10-09 20:21:14 -07:00 |
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SoftCoder
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b34003b4a5
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- enable using steam statistics to save players network based game end game stats to steam
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2017-10-07 02:40:34 -07:00 |
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SoftCoder
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56494f3cd2
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- finally fixing issue #102 (bad cell visible handling when fog of war turned off)
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2016-05-27 16:15:27 -07:00 |
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SoftCoder
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f97e8d5fc3
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- clipboard working now for utf8
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2015-11-11 21:52:22 -08:00 |
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titiger
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109a5b9985
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sort map lists non case sensitive in menu
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2015-01-03 02:03:31 +01:00 |
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titiger
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4a292ed1d1
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don't mix functionality
Not a bug fix, just trying to keep things more clean.
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2015-01-01 17:16:24 +01:00 |
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SoftCoder
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efa7cb0346
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- bugfix for shared team resources
- added some new internal feature code to test auto updates for a future release
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2014-12-30 12:16:35 -08:00 |
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titiger
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b4e9f787bd
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several changes for loading saved games
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
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2014-11-18 18:59:45 +01:00 |
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titison
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de5135bfaf
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*added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
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2014-10-29 00:50:45 +01:00 |
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titiger
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1f5b571c9d
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bugfix for bad {SCENARIODIR} replacement
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
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2014-09-24 01:16:28 +02:00 |
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SoftCoder
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5a48eb0b8a
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- bugfix for clang
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2014-01-27 20:14:06 -08:00 |
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SoftCoder
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7cae2b53f1
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- bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini)
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2014-01-27 20:12:14 -08:00 |
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SoftCoder
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85319b30fc
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- fixup use of --data-path param
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2014-01-03 08:01:33 -08:00 |
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SoftCoder
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e3996ceb92
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- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
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2013-12-17 17:35:51 -08:00 |
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SoftCoder
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d8160c1065
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- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
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2013-12-17 13:26:58 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Mark Vejvoda
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39b41cdfea
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- code cleanup based on additional gcc warnings
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2013-11-19 06:29:30 +00:00 |
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Mark Vejvoda
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4a4c7fbfde
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- code cleanup based on additional gcc warnings
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2013-11-19 06:24:22 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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b9e3f57894
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- attempt to rollback change that causes game differences on different platforms
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2013-11-10 04:26:57 +00:00 |
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Mark Vejvoda
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8d4f5a9f40
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i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
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2013-11-03 07:18:27 +00:00 |
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Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Mark Vejvoda
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a17068165f
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try to see if this makes disabled network crc checking more performance freindly
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2013-10-20 20:06:19 +00:00 |
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Mark Vejvoda
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83055456d2
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- added more crc capture data to track down oos
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2013-10-17 06:36:28 +00:00 |
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Mark Vejvoda
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fb276d1dd7
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- added more crc logging to detect oos location
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2013-10-17 02:49:25 +00:00 |
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Mark Vejvoda
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37a53c114a
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- attempt to detect oos by adding more crc and log info
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2013-10-14 02:35:42 +00:00 |
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Mark Vejvoda
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53a557d8d1
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- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
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2013-10-03 05:44:50 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
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9967df316c
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- attempt to fix additional oos issues
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2013-09-28 05:06:04 +00:00 |
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Mark Vejvoda
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525e0da652
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- change a bunch of floats to double and remove path from particle texture
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2013-09-25 00:17:11 +00:00 |
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Mark Vejvoda
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f66a0834c9
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try to cleanup possible memory issue
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2013-09-23 22:25:38 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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