1668 Commits

Author SHA1 Message Date
SoftCoder
15d5a9bbd6 - bug fixes for non C++x11 compilers for using chrono 2015-11-21 11:45:52 -08:00
SoftCoder
49ae35e7cf - thread safe localtime and hopefully back to good performance 2015-11-21 11:30:23 -08:00
SoftCoder
9e0d227172 - attempt to see if this fixes thread locking performance issues in windows 2015-11-21 10:23:45 -08:00
SoftCoder
492d821e0b - small code cleanup 2015-11-12 04:18:08 -08:00
SoftCoder
f97e8d5fc3 - clipboard working now for utf8 2015-11-11 21:52:22 -08:00
titiger
8d315ba744 first steps for ctrl-v for input
Problems remaining:
paste probably iss too long for ( problem for text input labels )
paste is countet as one single input which deletes the whole pasted string 
on pressing backspace.
2015-11-09 01:31:24 +01:00
titiger
dbee447a9a eventSdlKeyDown
Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
d5edf6f973 - trying to fix issue #71 alt-enter toggle 2015-10-28 16:07:15 -07:00
SoftCoder
76d41dfc09 - attempt to see if IRC chat works better with sdl2 textinput 2015-10-24 09:02:23 -07:00
SoftCoder
49ce8e729b - added support for miniupnpc 1.9 2015-10-21 18:11:19 -07:00
SoftCoder
6d0592d4ab - attempt to fix bugs related to sdl2 key handling 2015-10-17 22:46:42 -07:00
SoftCoder
92aa2a7e04 - updated windows build for sdl2 2015-10-17 17:58:25 -07:00
titiger
c402509853 no more SDL_WINDOW_RESIZABLE
This gave strange effects with missing parts on the screen 
and bad mouse positioning. No more window resize in windowed 
mode, likein old MG
2015-10-13 02:29:19 +02:00
SoftCoder
45598620fa - additional bugfixes for keyboard entry in sdl2 2015-10-08 18:25:28 -07:00
SoftCoder
6707343ac4 - fix special keys in sld2 (like arrow key) 2015-10-08 17:04:43 -07:00
titiger
8991507526 Mouse pointer works a bit better
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
2015-10-07 02:14:07 +02:00
SoftCoder
d80ca9e0b2 - for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2 2015-10-04 20:34:54 -07:00
SoftCoder
9e6e4dd6fe - try to fix fullscreen mode a little better 2015-10-04 14:03:12 -07:00
SoftCoder
32f3729f0a - attempt to fix res changage in fullscreen 2015-10-04 13:30:17 -07:00
SoftCoder
5b9eccd10b - allow changing resolution in video settings menu 2015-10-02 17:27:55 -07:00
SoftCoder
5a29608b9c - attempt to fix keyboard inputs for sdl2 2015-10-01 03:40:19 -07:00
titiger
9dda6b59dc toggle fullscreen/windowed works again 2015-09-29 21:37:26 +02:00
SoftCoder
95e5d2782c - bugfix to get proper typed character in sdl2 2015-09-29 06:22:54 -07:00
SoftCoder
41ae158a9c - bugfix for sdl2 compile using wrong object 2015-09-29 02:13:49 -07:00
SoftCoder
8e439a2325 - got sdl2 branch compiling and game loads 2015-09-28 23:28:11 -07:00
titiger
23ea9f6201 first steps for sdl2 ( still many compile errors ) 2015-09-29 01:30:28 +02:00
filux
617bc9a89e extended support for lua to v5.3; removed some duplicate messages showing up during 'cmake configuration' time 2015-08-20 16:43:14 +02:00
filux
455b4731e2 even mode fixed dialog code 2015-06-28 19:43:10 +02:00
filux
68cfb32e96 fixed configuration for kdialog, added support for yad 2015-06-23 22:08:42 +02:00
Tom Reynolds
fecf89f295 Cosmetics
[CI skip]
2015-06-10 12:02:45 +02:00
titiger
b3cf4bf1fd meshes can glow 2015-03-18 20:21:59 +01:00
titiger
4c5440f78c map editor has much more powerful random height function
You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
titiger
0616483452 faster Particlesystem
removed a useless validation call which was pretty expensive for many 
particle systems alive
It checked for existance of particle system in the vector we were curretnly 
cycling through.
2015-01-17 15:14:38 +01:00
Tom Reynolds
d3d0fbf9bf lossless images compression
keeping file formats, comments + EXIV meta data intact
2015-01-14 23:58:30 +01:00
titiger
ab02478096 enabled depth_test for colorpicking
To do it many changes were needed, because mouse position on map was 
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
titiger
109a5b9985 sort map lists non case sensitive in menu 2015-01-03 02:03:31 +01:00
titiger
f4529566fa bugfix for version checking
We can  have versions with only one dot.
2015-01-02 01:24:45 +01:00
titiger
4a292ed1d1 don't mix functionality
Not a bug fix, just trying to keep things more clean.
2015-01-01 17:16:24 +01:00
SoftCoder
efa7cb0346 - bugfix for shared team resources
- added some new internal feature code to test auto updates for a future release
2014-12-30 12:16:35 -08:00
titison
7cd1cb242f Fix for meshBound Particles
There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same 
unitType/skill.
2014-12-26 20:51:37 +01:00
titiger
b50cb7770c Comparison of version numbers allows non integer characters too
This is used to check compatibility of saved games typically.
Only the leading digits are used as minor version now.
2014-12-21 13:35:42 +01:00
SoftCoder
4dea67cff9 - attempt to fix thread crash when ending game for network play 2014-12-19 19:08:04 -08:00
SoftCoder
5099f19709 - update miniz code to 1.15 2014-12-17 07:28:06 -08:00
SoftCoder
c945a5721d - more coverity based fixes 2014-12-15 21:07:13 -08:00
SoftCoder
8210485a42 - a few bugfixes related to coverity scan 2014-12-15 19:44:26 -08:00
titiger
9392aa0fca fixed missing cast found by Coverity CID 1232664 2014-12-16 02:08:29 +01:00
titiger
c51817d8d5 fixed missing cast found by Coverity CID 1232666 2014-12-16 01:49:26 +01:00
SoftCoder
5e292e931c - memory leak and a few other minor bug fixes as discovered by coverity scan. 2014-11-30 15:30:02 -08:00
SoftCoder
ad0b652727 - bugfix for g3d viewer and updated wxwidgets 2014-11-28 23:35:35 -08:00
SoftCoder
ceca2fc5aa - more fixes from cppcheck 2014-11-28 18:19:40 -08:00