Mark Vejvoda
42a6737960
- proper detection that user does not have 7z installed in their path
2011-04-09 22:20:10 +00:00
Mark Vejvoda
788d81ba7e
- added code to download and display image preview for mod selections if they exist
2011-04-07 23:51:22 +00:00
Mark Vejvoda
d9bc605974
- added scenarios to mod menu
2011-03-26 18:37:38 +00:00
Mark Vejvoda
9681e7f1bc
- initial code for managing mod content (downloads and removal of user data)
2011-03-25 10:11:16 +00:00
Mark Vejvoda
0379b7284d
- removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0)
2011-03-20 00:11:00 +00:00
Mark Vejvoda
9eb1f60048
- added option to disable file transfers for tileset and/or techtrees for published (internet) games
2011-03-11 12:14:24 +00:00
Mark Vejvoda
e070cf2cbb
- added player status for network based games so players can indicate if they are ready to play or not
2011-03-11 11:11:46 +00:00
Mark Vejvoda
63da3d7af2
- added techtrees for file xfer and CRC checking (might need to turn off etc later but lets test for now)
2011-03-09 23:09:32 +00:00
Mark Vejvoda
817d8cfea8
- added logic for ftp file transfers to look for 7z archives for tilesets and download and extract on the client side if the 7z archive exists on the server
2011-03-09 18:35:19 +00:00
Mark Vejvoda
8ec58868dc
- attempt to improve network performance (use separate mutexes for read / write operations)
2011-02-15 07:49:40 +00:00
Mark Vejvoda
17e2a87890
- fixed one type of freeze in the custom menu
...
- some small opengl changes
2011-02-08 18:23:41 +00:00
Mark Vejvoda
9ba8668751
- win32 winsock bugfixes causing havok and grief for win32 users (corrupt winsock stack due to extra call to wsacleanup)
2011-01-17 23:45:09 +00:00
Mark Vejvoda
d8e28fbf90
- attempt to fix WSAStartup error message on win32
2011-01-17 21:31:59 +00:00
Mark Vejvoda
385fb0b3f0
- bunch of bugfixes for FTP file transfer:
...
- failed attempts should now properly cleanup partial downloaded files
- better logging and resource usage to track down problems
2011-01-15 21:53:00 +00:00
Mark Vejvoda
8c4cdd037c
- updated for compiling on BSD
...
- also bugfix for socket broadcast segfault (partial fix)
2011-01-13 01:46:32 +00:00
Mark Vejvoda
7bc6b603b9
- lua bugfix for fog of war toggling
...
- ftp client bugfix for reported segfault
2011-01-10 00:05:31 +00:00
Mark Vejvoda
b30fe62528
- to appease the security freaks, ONLY clients that are ALREADY connected in the lobby are able to connect to the built in FTP server now
2011-01-07 06:21:23 +00:00
Mark Vejvoda
055293d027
- bugfix for code compiled in VC++
2011-01-06 23:13:36 +00:00
Mark Vejvoda
a5a744fcad
- updated FTP code to use specific ports for MG and not random FTP ports
2011-01-06 00:52:00 +00:00
Mark Vejvoda
f3eee457c0
- added an in progress bar when downloading tilesets
...
- clear the CRC cache after a new file is downloaded
2011-01-04 08:44:00 +00:00
Mark Vejvoda
2b1732e27e
- overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable
2011-01-02 06:46:48 +00:00
Mark Vejvoda
9150701e70
- more thread guards for IRC Client
2011-01-02 04:16:24 +00:00
Mark Vejvoda
8eeb0b550c
- more ftp tileset bugfixes
2011-01-01 03:12:28 +00:00
Mark Vejvoda
2cdb8dd354
- initial work for tileset ftp transfers, needs some testing
2011-01-01 00:50:10 +00:00
Mark Vejvoda
7e55a545c4
- added code for ftp client to handle failures and menu exit more gracefully
2010-12-31 21:02:06 +00:00
Mark Vejvoda
1f29685803
- bugfixes for ftp server to work on windows, silly M$ compiler has issues with mixing C / C++ code so I had to make these changes
2010-12-31 21:00:25 +00:00
Mark Vejvoda
d176053da9
- plenty of code cleanup (some refactoring of socket / UPNP code)
...
- FTP console output now only shows when --verbose used
2010-12-31 08:21:26 +00:00
Mark Vejvoda
0987536af8
- changed order of map searching, now we look in this order:
...
mydata/maps mgm file type
mydata/maps gbm file type
maps / mgm file type
maps/ gbm file type
2010-12-30 21:19:08 +00:00
Mark Vejvoda
973b546b04
- more bugfixes related to ftp and firewall handling
2010-12-30 20:02:30 +00:00
Mark Vejvoda
3f0ee7a6cb
- some initial changes to try to get ftp working over the Internet with firewalls etc
2010-12-30 15:56:02 +00:00
Mark Vejvoda
2ca50ee9f9
- attempt to avoid IRC client crashes on Internet menu if user does not have an Internet connection
2010-12-29 21:03:57 +00:00
Mark Vejvoda
4fb1b1092f
- added ftp port # as an ini setting and added to UPNP for router auto-config
...
- added new language string for message box to prompt map file downloads
2010-12-29 20:28:25 +00:00
Mark Vejvoda
6e88e4be4c
- got my plumbers suit on and added the plumbing for FTP file xfers
2010-12-29 01:10:53 +00:00
Mark Vejvoda
97ee61165a
updates to irc use in mastermenu:
...
- shows local username
- bugfixes for detecting new/dropped users in the irc channel
- lots of cleanup to remove use of so many static variables
2010-12-24 02:10:31 +00:00
Mark Vejvoda
8b0b6300ed
- some cleanup for the new IRC client in the Masterserver menu, and changed default channel for in game IRC chat to megaglest-lobby
2010-12-23 07:42:15 +00:00
Mark Vejvoda
7e6a7a85f7
- big fight to get libircclient compiled in VC++ but we won the battle (requires new win32 deps.. NOT ming deps)
2010-12-23 02:17:29 +00:00
Mark Vejvoda
ea4f8e0bcd
- added IRC client to the Internet game menu (still need to update VC++ projects)
2010-12-23 00:00:30 +00:00
Mark Vejvoda
bc90aa7ce4
- added UPNP router auto-configure for Internet games (hurray)
2010-12-21 05:07:10 +00:00
Mark Vejvoda
7f0a179340
- bugfix for vc++ compile (added #define for mingw)
2010-12-07 22:29:31 +00:00
Mark Vejvoda
15aab7a581
- some intial changes to support cross-compilation under mingw
2010-12-04 23:19:43 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
58ab55a6aa
- cleaned up some compiler warnings
2010-09-06 06:22:08 +00:00
Mark Vejvoda
fe8d3b3130
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
...
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda
3e53b69676
- added client side ping style packet for linux socket disconnect checking
2010-07-09 15:01:49 +00:00
Mark Vejvoda
1d4f47718c
- added many new things and fixed a number of bugs (too tried to mention them all)
2010-06-24 01:23:18 +00:00
Mark Vejvoda
964be91fa9
added ping times to UI
2010-06-04 19:42:58 +00:00
Mark Vejvoda
319b672e20
added better handling of network connections:
...
- only listen for new clients on a server if an open slot exists (unconnected)
- for both server and client we wait a max of 10 seconds to receive a proper intro packet or we disconnect (could have connected to / from a non glest application using the same port)
2010-05-12 15:25:56 +00:00
Mark Vejvoda
fd2274775e
moved threads into base common hiearchy and started an a new cache manager.
2010-04-30 22:54:24 +00:00
Mark Vejvoda
30c4eb2b96
Added some performance logging capabilities and socket cleanup for new broadcast thread sockets
2010-04-15 01:19:00 +00:00
Mark Vejvoda
8c438b812d
Some final fixed related to combined cross platform socket code
2010-04-13 07:29:48 +00:00