Titus Tscharntke
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0fd894459b
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MouseMoveScrollsWorld in ingame options. lang file entry is still missing for "MouseScrollsWorld"
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2011-08-31 20:10:43 +00:00 |
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Mark Vejvoda
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93cc49a89a
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- bugfixes found from cppcheck
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2011-08-31 20:04:50 +00:00 |
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Mark Vejvoda
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3af608151e
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- bugfixes found from cppcheck
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2011-08-31 19:44:19 +00:00 |
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Mark Vejvoda
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f542ce36e4
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- commented assert and added more debug info when tween is invalid
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2011-08-31 16:12:02 +00:00 |
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Mark Vejvoda
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a7e08e3b55
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- can disable mouse movement which scrolls the world camera. in glestuser.ini add:
MouseMoveScrollsWorld=false
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2011-08-31 00:24:14 +00:00 |
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Mark Vejvoda
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b2fc331876
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- added more debug info for font error mentioend in forums by james123
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2011-08-31 00:06:50 +00:00 |
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Mark Vejvoda
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1a6cdf3a06
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- bugfix for IRC nicks using non standard ascii chars (we replace invalid chars on IRC with -
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2011-08-30 23:45:51 +00:00 |
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Mark Vejvoda
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3eb375904c
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- bugfix for text placement in progress bars
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2011-08-30 21:48:32 +00:00 |
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Mark Vejvoda
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a9f5563ab7
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uncles IRC wish come true (display all IRC names but non MG names are not selectable in the UI)
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2011-08-30 18:54:01 +00:00 |
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Mark Vejvoda
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c4cbdd86e3
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- disabled will's visible quad code as i cannot get it to work when rotating around with the camera. Bugfix for normal camera visible quad so we don't get black spots when moving camera around. Bugfix for menu keyboard entry if we get a bad utf8 conversion character
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2011-08-30 18:28:30 +00:00 |
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Mark Vejvoda
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d99a8236ae
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- added the ability to synch unit particles with model animation using start-time and end-time attributes
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2011-08-27 06:52:17 +00:00 |
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Mark Vejvoda
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c8f25c95f3
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- updated version to aplha1 for user testing
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2011-07-23 23:23:42 +00:00 |
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Mark Vejvoda
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a2e6f81a0d
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- added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues)
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2011-07-23 23:22:30 +00:00 |
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Mark Vejvoda
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7bc9394e85
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- fixed some bugs around hp regeneration and attack-boost
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2011-07-22 20:06:48 +00:00 |
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Mark Vejvoda
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82a0f23487
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- attempt to add hp regen to upgrades and attack-boost
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2011-07-22 07:05:47 +00:00 |
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Titus Tscharntke
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3efe9e0263
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changed default font to "LiberationSans-Regular.ttf"; new maps; fixed xmls(missing models); crossbow has rotated climb
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2011-07-20 22:44:57 +00:00 |
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Mark Vejvoda
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ee2c7bbe98
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- try to see if this helps with the tween bug
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2011-07-19 01:25:38 +00:00 |
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Mark Vejvoda
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45db0a3290
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- try to see if this helps with the tween bug
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2011-07-19 00:47:25 +00:00 |
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Mark Vejvoda
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ae6b085d7a
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- try to see if this helps with the tween bug
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2011-07-19 00:17:32 +00:00 |
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Mark Vejvoda
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732b44833b
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- add debug statement to track tween bug
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2011-07-18 23:46:11 +00:00 |
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Mark Vejvoda
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a388c92be6
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- disable group unit commands as default being enabled (since its is causing out of synch)
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2011-07-18 18:31:54 +00:00 |
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Titus Tscharntke
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6f649daa6b
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I hope rotated climb works now... ( angle correction is a bit smoother now )
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2011-07-17 21:47:56 +00:00 |
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mnaumann
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807a50b98b
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* add JSON masterserver server list, thanks statler!
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2011-07-17 21:31:26 +00:00 |
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Titus Tscharntke
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b215f88a29
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Now the anim is expanded to the whole length for non cycled anims. To demonstrate we have growing reed ...
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2011-07-17 17:16:16 +00:00 |
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Titus Tscharntke
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6437d79aa4
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rotated _climb units which morph into non rotated_climb units have no more problems morphing on steep terrain
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2011-07-16 17:33:48 +00:00 |
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Mark Vejvoda
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a77606351f
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- attempt to change scenario timer to use world frames
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2011-07-16 03:58:52 +00:00 |
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Mark Vejvoda
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ed3c0c253d
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- bugfix for multiplier rounding off issue
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2011-07-16 00:44:30 +00:00 |
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mnaumann
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2c67ea0a54
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* add sysinfo.sh Linux support script
* update build dependencies installer script
* UTF-8 encoding for deutsch.lng
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2011-07-14 16:45:16 +00:00 |
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Titus Tscharntke
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acca8c118c
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smoother anim for anim-progress-bound ( better but not perfect :-/ )
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2011-07-13 20:54:04 +00:00 |
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Mark Vejvoda
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bc4f33bc9a
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- added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define)
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2011-07-13 19:57:29 +00:00 |
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Mark Vejvoda
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5ffc0937f1
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- added new ini setting to toggle grouped commands processing (hunting down out of synch). To turn it off try:
AllowGroupedUnitCommands=false
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2011-07-12 23:41:14 +00:00 |
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Mark Vejvoda
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5400126332
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- try bugfix for titi's verticle rotation
- added deep copy for child particles
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2011-07-12 01:48:14 +00:00 |
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Mark Vejvoda
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94e0fca857
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- added unit-type support for attackboost all types (works as second level filter if used)
- try bugfix for titi's verticle rotation
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2011-07-12 01:30:39 +00:00 |
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Mark Vejvoda
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44c73392ee
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- bugfix for attackboost, don't try to make particle on affected units if particle not defined in xml
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2011-07-12 00:58:09 +00:00 |
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Titus Tscharntke
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9bc26f418d
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rotated_climb. For example tanks are rotated along the x- and z-axis when driving up or down a hill ...
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2011-07-11 23:59:16 +00:00 |
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Mark Vejvoda
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c108663f02
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- bugfix for random animation selection when animation does not use min/max hp
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2011-07-11 22:30:16 +00:00 |
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Mark Vejvoda
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970fe6a326
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- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
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2011-07-10 05:42:11 +00:00 |
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Mark Vejvoda
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0d14688a87
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- by request added an option for modders to 'hide' duplicate files during validation
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2011-07-09 19:28:01 +00:00 |
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Mark Vejvoda
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dd4ea68ff7
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- added internal info to video info page
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2011-07-09 01:52:47 +00:00 |
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Mark Vejvoda
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fc17d1410e
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- replaced --use-video-settings with broken out simpler parameters as per tomreyns request
3.5.2.4
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2011-07-08 23:14:26 +00:00 |
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Mark Vejvoda
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73b400cea7
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- removed deprecated curl header (still need to create a branch to apply the fix to 3.5.2.4)
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2011-07-08 22:33:36 +00:00 |
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Mark Vejvoda
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0d248958c3
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- added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code
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2011-07-08 16:45:55 +00:00 |
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Mark Vejvoda
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3584a831cf
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- threadsafe cache manager and recursive checking in xml loader (possible fix for issue experienced by james in windows build)
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2011-07-08 15:17:50 +00:00 |
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Mark Vejvoda
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cd0ce1d840
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- bugfix for smoke particle
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2011-07-08 06:36:36 +00:00 |
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Titus Tscharntke
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c21f07ec7d
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"anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon!
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2011-07-07 23:02:46 +00:00 |
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Mark Vejvoda
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9a6aca1bdc
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- remove debug info in gui
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2011-07-06 22:45:44 +00:00 |
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Mark Vejvoda
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d0d3af1fec
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- more keyboard fixes to allow more valid keys
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2011-07-06 22:40:31 +00:00 |
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Titus Tscharntke
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cc5dbd467e
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maxUnitCount respected by spawn attack
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2011-07-06 22:35:35 +00:00 |
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Mark Vejvoda
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1b2d4fddea
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- merged in willvarfar's particle patch
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2011-07-06 22:23:51 +00:00 |
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Titus Tscharntke
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9ef8c82441
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extra team color markers ( by default use * to toggle/switch on )
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2011-07-06 22:02:38 +00:00 |
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