Mark Vejvoda
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1574e05fcd
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- surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects)
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2011-02-04 23:27:55 +00:00 |
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Mark Vejvoda
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ab9d2f1bf2
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- some small cleanup in vbo code
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2011-02-04 02:26:55 +00:00 |
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Mark Vejvoda
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dab57fcb34
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- attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments)
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2011-02-04 01:24:26 +00:00 |
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Mark Vejvoda
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2e5c5be357
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- added more options to g3d viewer commandline options
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2011-01-29 03:53:05 +00:00 |
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Mark Vejvoda
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8213d8eed9
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- fixed screenshots saved in game
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2011-01-22 18:20:37 +00:00 |
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Mark Vejvoda
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004803a8a6
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- fixed win32 vc++ project files to add new include path for libpng
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2011-01-21 23:17:54 +00:00 |
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Mark Vejvoda
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9d369bb30e
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- added ability to save screenshots in G3d with background transparency
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2011-01-21 16:34:33 +00:00 |
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Mark Vejvoda
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ffc9347641
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- bugfixes for G3D viewer (but applies to general texture loading in game also) we now handle better scenarios where binary or model are in different working directories
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2011-01-21 01:53:58 +00:00 |
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Mark Vejvoda
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66261ad662
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
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Mark Vejvoda
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6b0bc35e3c
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- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
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2011-01-18 23:56:30 +00:00 |
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Mark Vejvoda
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c54e6dbf5d
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- a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
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2011-01-18 07:52:06 +00:00 |
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Mark Vejvoda
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6bfc4d7c2e
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- attempt to better handler tomreyn's fuzzer.
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2011-01-12 06:52:03 +00:00 |
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Mark Vejvoda
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d622c7bf7f
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- try to discover what texture is corrupt in tomreyn's fuzzer
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2011-01-11 22:34:01 +00:00 |
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Mark Vejvoda
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9acbfb9d19
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- patch from Nebososo for 2 byte characters and font widths
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2011-01-11 19:03:41 +00:00 |
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Mark Vejvoda
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5fa01b0b8c
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- attempt to throw exception (instead of assert) on bad texture detection
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2011-01-11 00:49:06 +00:00 |
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nosogo
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f545edad68
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more fixes for editor
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2010-12-05 01:33:28 +00:00 |
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Mark Vejvoda
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d89953ee96
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- improved performance and bug fixes.
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2010-11-09 09:06:52 +00:00 |
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Mark Vejvoda
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8e6609fdac
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- texture info now logged to debug log when appropriate instead of spamming the console
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2010-11-05 09:49:57 +00:00 |
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Mark Vejvoda
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3c7fbd1fd7
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- for now disable refs to fbo's on windows platform till we decide if we include glew or not
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2010-11-01 23:56:46 +00:00 |
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Mark Vejvoda
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9978cbeff5
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- added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
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2010-11-01 16:44:05 +00:00 |
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Mark Vejvoda
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d8c11ebe71
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- thread synch bugfix in Internet Lobby Menu (thanks tomreyn for the stack trace)
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2010-10-30 17:31:57 +00:00 |
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Mark Vejvoda
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77bad3ce07
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- added new default PNG format for doing screenshots AND the saving to disk is queued in a background thread allowing almost no delay when saving many screenshots!
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2010-10-30 02:21:47 +00:00 |
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Mark Vejvoda
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369a0dc215
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- fixed warnings when compiling in vc++
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2010-10-30 00:14:15 +00:00 |
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Mark Vejvoda
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13c4deb5b6
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- added new screenshot format to be bmp (can be oveeriden by ini setting, and more formats may be added later) ScreenShotFileType=tga to revert to old default tga screenshots
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2010-10-29 22:18:23 +00:00 |
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Mark Vejvoda
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27212dd962
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- a bit of code cleanup related to supporting texture compression on Intel
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2010-10-29 21:18:07 +00:00 |
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Mark Vejvoda
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e299250f94
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- try to add special texture compression types from GL_3DFX_texture_compression_FXT1
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2010-10-29 20:53:20 +00:00 |
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Mark Vejvoda
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268730cfae
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- try to add special texture compression types from GL_3DFX_texture_compression_FXT1
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2010-10-29 20:44:21 +00:00 |
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Mark Vejvoda
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200031874c
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- try to add special texture compression types from GL_3DFX_texture_compression_FXT1
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2010-10-29 20:37:49 +00:00 |
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Mark Vejvoda
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d5018d217e
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:58:43 +00:00 |
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Mark Vejvoda
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0e3ba69160
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:55:47 +00:00 |
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Mark Vejvoda
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7ccca89dbf
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:54:35 +00:00 |
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Mark Vejvoda
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1a32bf165e
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:50:59 +00:00 |
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Mark Vejvoda
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32f429e3c3
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:34:58 +00:00 |
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Mark Vejvoda
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ba8704c5bd
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:29:26 +00:00 |
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Mark Vejvoda
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5888003aa6
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:15:15 +00:00 |
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Mark Vejvoda
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d558d896d4
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:02:23 +00:00 |
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Mark Vejvoda
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f0d9357d31
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 18:54:55 +00:00 |
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Mark Vejvoda
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2cc28dda5e
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- more logging on texture init errors
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2010-10-29 18:44:07 +00:00 |
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Mark Vejvoda
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e0d338b583
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- added more texture compression supported types
- some in progress work related to texture reloading
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2010-10-29 16:27:22 +00:00 |
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Mark Vejvoda
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70927e5979
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- added some console output to show which texture compression types the opengl driver supports
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2010-10-29 00:45:09 +00:00 |
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Mark Vejvoda
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7f32456736
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- changed default texture compression to non st3 for now
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2010-10-28 22:07:44 +00:00 |
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Mark Vejvoda
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01c26b4224
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- added the ability to track pixmap memory usage at start and end of a game
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2010-10-28 21:06:20 +00:00 |
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Mark Vejvoda
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df3f56a451
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- cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes)
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2010-10-28 06:59:43 +00:00 |
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Mark Vejvoda
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de3a92081d
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- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
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2010-10-28 00:51:25 +00:00 |
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Mark Vejvoda
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3c57f16a4a
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- cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression
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2010-10-27 17:06:40 +00:00 |
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Mark Vejvoda
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78f6f49cb6
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- fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
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2010-10-27 15:04:47 +00:00 |
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Mark Vejvoda
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d5117ed7fa
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- cleaned up a whole pile of compiler warnings
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2010-10-21 07:20:17 +00:00 |
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Mark Vejvoda
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a84f0d1b6d
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- bugfix to fallback to a default configured font if the specified font in the ini property fails to load. The default font is 'fixed' but can be overriden in the ini using:
DefaultFont=yourfonttype
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2010-10-09 20:35:53 +00:00 |
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Mark Vejvoda
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0d050f62d4
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- added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
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2010-10-06 20:22:06 +00:00 |
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Titus Tscharntke
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268aa4793b
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particle limits are back again
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2010-10-06 17:04:51 +00:00 |
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