Mark Vejvoda
1fe29664c9
bug fix to properly initialize textures dynamically loaded when loading a faction.
2010-04-05 19:38:50 +00:00
Titus Tscharntke
ab1c302107
loading screen for players faction ( doesn't work at the moment )
2010-04-05 17:43:04 +00:00
Titus Tscharntke
8681a551a1
smaller fonts for display and console
2010-04-04 16:48:42 +00:00
Mark Vejvoda
c51a4ca35f
Removed call to reload textures when pressing alt-enter as it simply doesn't work in win32.
2010-04-04 04:28:23 +00:00
Mark Vejvoda
18249c02bd
- Some changes to try to reload textures for win32 when doing alt-enter
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- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Titus Tscharntke
a0c979a978
server socket number is displayed in cutom game menu ( in the connect state )
2010-04-03 23:31:10 +00:00
Titus Tscharntke
4c9c10f460
size 16 font fix ( more a hack )
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server port is displayed in join/options
ConsoleTimeout in ini raised to 20
2010-04-03 17:17:15 +00:00
Mark Vejvoda
924ec79364
Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature
2010-04-03 05:50:07 +00:00
Mark Vejvoda
a0c0be4d65
Some bug fixes related to file transfer code and user folders
2010-04-03 04:30:28 +00:00
Mark Vejvoda
e56ce605db
Ported latest linux changes to win32
2010-04-03 02:28:49 +00:00
Mark Vejvoda
e3a3b974da
Added more debug output and protection for X11 font processing
2010-04-03 02:23:46 +00:00
Mark Vejvoda
092f3a2bca
some changes in preparation for file transfers
2010-04-03 02:22:41 +00:00
Mark Vejvoda
c8019116c5
Slight change to use receiver's IP address instead of manufactured packet info
2010-04-03 02:21:04 +00:00
Mark Vejvoda
02d0781b40
A few changes to allow for better keyboard state detection
2010-04-02 17:37:04 +00:00
Titus Tscharntke
198d2aeb98
improved resolution change in options menu
2010-04-02 14:21:43 +00:00
Mark Vejvoda
8cf77f1b8a
Ported LAN auto-connect feature to win32
2010-04-02 03:06:27 +00:00
Mark Vejvoda
bc725454fd
Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses
2010-04-02 02:33:32 +00:00
Mark Vejvoda
d4e645424a
added a fallback to fixed font on X11 in case of missing fonts
2010-04-02 00:31:39 +00:00
Mark Vejvoda
2391d025ac
Bugfix for X11 font loading when NULL pointer encountered.
2010-04-01 20:42:07 +00:00
Titus Tscharntke
c678d35bdb
new glest ini, font handling changed!!!
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"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
2010-04-01 18:59:05 +00:00
Mark Vejvoda
05a031cc0e
Attempt to fix the retrieval of supported video resolutions
2010-04-01 16:23:25 +00:00
Mark Vejvoda
02c41f7b77
Attempt to fix the retrieval of supported video resolutions
2010-04-01 16:22:17 +00:00
Mark Vejvoda
76f4b87cbb
ifdef for win32 only code
2010-04-01 07:53:07 +00:00
Mark Vejvoda
e392f3ca2f
Changed posix to use all IP addresses for LAN auto connect
2010-04-01 07:50:15 +00:00
Mark Vejvoda
6c92f188b6
Ported auto-discover LAN connect to win32
2010-04-01 07:46:14 +00:00
Mark Vejvoda
215fbdb33f
Temp bugfix so that options menu will load, resolution that it tries to auto-select when opening did not exist and caused a crash.
2010-04-01 07:38:49 +00:00
Mark Vejvoda
0bcb710606
Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
2010-04-01 06:31:10 +00:00
Titus Tscharntke
5ecc84099a
fonts
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options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
2010-04-01 00:13:28 +00:00
Mark Vejvoda
2eae390d34
Added ServerPort to code so we actually use its value in code. Removed ServerPort from Configurator to make it more protected from common users
2010-03-31 17:30:12 +00:00
Mark Vejvoda
3b38d143d9
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:27:05 +00:00
Mark Vejvoda
a74fa24001
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:25:35 +00:00
Mark Vejvoda
dab5cb840f
Added a script for debian based linux distros to pull down required dependencies to build mega-glest
2010-03-28 04:04:44 +00:00
Mark Vejvoda
87e8246c19
Switched the source code release archive builder back to linux friendly format so that file properties are preserved
2010-03-28 02:31:19 +00:00
Titus Tscharntke
52c40e0713
3.3.2-beta1
2010-03-27 22:22:33 +00:00
Mark Vejvoda
cda368b96c
Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously
2010-03-27 21:32:33 +00:00
Mark Vejvoda
02b1cb40e2
Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer
2010-03-27 20:33:46 +00:00
Mark Vejvoda
5604473d28
added missing header
2010-03-27 18:43:38 +00:00
Mark Vejvoda
25dea73abc
Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now)
2010-03-27 18:35:47 +00:00
Titus Tscharntke
42919a50f2
data is ready for rotation feature
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some little hotkey changes
2010-03-27 16:08:03 +00:00
James McCulloch
21acde48a9
* disabled leak dumper, causes broken build on linux
2010-03-27 08:28:31 +00:00
James McCulloch
a9026f8c20
* added missing #include "leak_dumper.h" to new cpp files
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* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
* fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
* added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
Titus Tscharntke
c1ec8f97df
new switch <rotationAllowed value="false" /> for buildings
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new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
Mark Vejvoda
7d75f5cc97
bugfix for order of operations.. after rotating 360 degrees or more the enum didn't reset to 0
2010-03-27 02:22:14 +00:00
Mark Vejvoda
26289b70d2
Patch from PolitikerNEU for RGB / RGBA files
2010-03-26 16:55:17 +00:00
Mark Vejvoda
1e519fedbe
Bugfix for incorrect header check for jpg textures
2010-03-26 05:45:46 +00:00
James McCulloch
9bca65faa3
* removed quick-fix for static init problem
2010-03-25 19:30:35 +00:00
James McCulloch
00dd0f490d
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
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* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
Mark Vejvoda
2ce421e06c
- disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
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- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
2010-03-25 06:35:18 +00:00
James McCulloch
2d3dad5a9b
Renderer::renderResourceStatus() fix, to always draw resource status icons 'lit'
2010-03-25 04:47:04 +00:00
Mark Vejvoda
2b56cfe3b0
ported new mouse changes by Titi to win32 (and removed debug output for image classes)
2010-03-25 01:06:28 +00:00