Mark Vejvoda
|
eddd0cd19b
|
Attempt for bugfix to resume from msgbox
|
2010-03-17 17:24:12 +00:00 |
|
Mark Vejvoda
|
399c463f9d
|
SDL Bugfix to work with Windows and Linux
|
2010-03-17 16:40:49 +00:00 |
|
Mark Vejvoda
|
f0133ba260
|
Added a more user friendly messagebox when network errors are encountered. Added fix for Fullscreen OpenGL Mode
|
2010-03-17 16:27:17 +00:00 |
|
Titus Tscharntke
|
7468e314d1
|
Chat line is visible in custom game menu.
Network consistency always checks and gives better messages.
|
2010-03-17 13:22:08 +00:00 |
|
Mark Vejvoda
|
30d2d87e6f
|
Added a more user friendly messagebox when network errors are encountered.
|
2010-03-17 07:30:56 +00:00 |
|
Mark Vejvoda
|
cde1f285d0
|
Added a more user friendly messagebox when network errors are encountered.
|
2010-03-17 07:22:04 +00:00 |
|
Mark Vejvoda
|
89d3c66471
|
Added a more user friendly messagebox when network errors are encountered.
|
2010-03-17 06:25:19 +00:00 |
|
Mark Vejvoda
|
c925665d31
|
Bugfix for multiplayer binary and data checksum checking.
|
2010-03-16 21:44:22 +00:00 |
|
Mark Vejvoda
|
b9172acc5c
|
Bugfix for multiplayer binary and data checksum checking.
|
2010-03-16 21:37:11 +00:00 |
|
Mark Vejvoda
|
b2128e69a7
|
Changed script to produce a 7z archive for smaller size and better OS compatibility
3.3.0
|
2010-03-15 22:19:10 +00:00 |
|
Titus Tscharntke
|
075433c365
|
glest.ico and servers.ini should be in data;
Screenshot directory is called screens
|
2010-03-14 22:35:11 +00:00 |
|
Mark Vejvoda
|
084f834080
|
Added a script to automate creation of data archive for releases
|
2010-03-14 15:29:10 +00:00 |
|
Mark Vejvoda
|
67d88bbe65
|
Fix for different locale's
|
2010-03-14 13:38:55 +00:00 |
|
Mark Vejvoda
|
2ab843e2a7
|
Added more info to error msg
|
2010-03-14 13:31:02 +00:00 |
|
Titus Tscharntke
|
b47ce48424
|
linux startscripts
|
2010-03-14 11:34:09 +00:00 |
|
Mark Vejvoda
|
bf477b106a
|
Added startup scripts for g3d viewer and configurator and updated makerelease to include these tools
|
2010-03-14 03:21:09 +00:00 |
|
Mark Vejvoda
|
e21ea81ce0
|
Added a check for distro's with a newer openal lib and try to create a link to it
|
2010-03-14 03:11:47 +00:00 |
|
Mark Vejvoda
|
e4bd0a9ce6
|
Updated build # to 3.3.0
|
2010-03-14 00:49:19 +00:00 |
|
Titus Tscharntke
|
a0b870533b
|
liitle release preparations
|
2010-03-14 00:01:19 +00:00 |
|
Mark Vejvoda
|
ff60b09158
|
Cleaned up all compiler warnings
|
2010-03-13 22:00:01 +00:00 |
|
Mark Vejvoda
|
2012b7e22c
|
Made changes to properly isolate new unit rotation code so that it is disabled by default
|
2010-03-13 21:10:45 +00:00 |
|
Mark Vejvoda
|
c983eab0af
|
Added the configurator to windows build system
|
2010-03-13 11:14:11 +00:00 |
|
Mark Vejvoda
|
5acffad961
|
Updated with correct values
|
2010-03-13 10:47:13 +00:00 |
|
Mark Vejvoda
|
ed96cb9f6b
|
Added for new linux tools
|
2010-03-13 10:41:40 +00:00 |
|
Mark Vejvoda
|
02dddacc07
|
Updates to get configurator and g3d viewer compiling under linux
|
2010-03-13 10:39:22 +00:00 |
|
Mark Vejvoda
|
99b2f6c2ca
|
Some license corrections and moved windows files into the windows specific folder
|
2010-03-13 01:39:59 +00:00 |
|
Mark Vejvoda
|
e07c222914
|
Added Titi's email to a missing section and removed Softcoder's website from another section
|
2010-03-13 01:18:05 +00:00 |
|
Titus Tscharntke
|
66ad3ac880
|
magic is particled too;more maps; some licensetext changes
|
2010-03-13 00:28:35 +00:00 |
|
Mark Vejvoda
|
9951904b06
|
Updated license and copyright info
|
2010-03-12 20:00:51 +00:00 |
|
Mark Vejvoda
|
a28050e19b
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 15:48:14 +00:00 |
|
Mark Vejvoda
|
02c4cd9989
|
Moved data into trunk
|
2010-03-12 15:42:46 +00:00 |
|
Mark Vejvoda
|
e9847750c1
|
Disabled in progress code related to unit rotation feature (will re-enabled after current release)
|
2010-03-12 07:42:55 +00:00 |
|
Mark Vejvoda
|
c166338e95
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 07:28:20 +00:00 |
|
Mark Vejvoda
|
0e9158126e
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 07:16:42 +00:00 |
|
Mark Vejvoda
|
43c3f2457e
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:20:53 +00:00 |
|
Mark Vejvoda
|
7cb4f99ec4
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:11:28 +00:00 |
|
Titus Tscharntke
|
b8082e83ce
|
fixed bug with rotating particles(x-offset was inverted before ) + lots of new particle related data
|
2010-03-12 04:00:51 +00:00 |
|
Mark Vejvoda
|
cb0ea38d74
|
Bugfix for connecting to invalid IP Address will now properly detect a failed connection attempt.
|
2010-03-11 17:45:39 +00:00 |
|
Mark Vejvoda
|
4ecc284f75
|
Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
|
2010-03-09 00:43:46 +00:00 |
|
Titus Tscharntke
|
3041efaa77
|
Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
|
2010-03-08 00:28:42 +00:00 |
|
Titus Tscharntke
|
983d8475c9
|
mapeditor from GAE ( removed macro stuff and so on )
|
2010-03-07 17:25:42 +00:00 |
|
James McCulloch
|
06012e4804
|
* looks for 'gbm' (1-4 player) maps & 'mgm' (5-8 player) maps
|
2010-03-04 13:42:27 +00:00 |
|
Titus Tscharntke
|
b4ffb67c03
|
stop editor flickering in linux
|
2010-03-01 22:37:35 +00:00 |
|
Titus Tscharntke
|
b6b54f1001
|
damage particlesystem / new glest.ini / ingame option to switch of particles
|
2010-03-01 00:30:51 +00:00 |
|
Titus Tscharntke
|
a76e4aaec9
|
teamcolor TGAs / more particles / better snow
|
2010-02-28 15:39:12 +00:00 |
|
Titus Tscharntke
|
bb637920fa
|
8 player fix for existing scenarios. Closed slots don't have to be set any more.
|
2010-02-28 13:16:03 +00:00 |
|
Titus Tscharntke
|
775386190a
|
...dumb
|
2010-02-28 11:40:52 +00:00 |
|
Titus Tscharntke
|
ee8805ca3f
|
switched version to v3.2.4-1-beta4
|
2010-02-28 11:25:38 +00:00 |
|
Titus Tscharntke
|
5cb8aca19c
|
8 players
|
2010-02-28 11:21:01 +00:00 |
|
Titus Tscharntke
|
59faabfe14
|
bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles
|
2010-02-27 00:34:03 +00:00 |
|