Mark Vejvoda
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1e7cd63330
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- Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
- Added better logic to try to restore video when crashing
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2010-03-23 06:03:16 +00:00 |
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Mark Vejvoda
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237b76e2f2
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Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
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2010-03-23 02:37:41 +00:00 |
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Mark Vejvoda
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5b713bd785
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Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
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2010-03-23 02:35:55 +00:00 |
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Titus Tscharntke
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397fe3dc41
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Network Playernames ( and some more changes in the options menu )
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2010-03-23 01:38:19 +00:00 |
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Mark Vejvoda
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c26e924e8c
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Bugfix for unit rotate (when a produced unit is built, the wrong id was used)
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2010-03-22 23:10:16 +00:00 |
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Mark Vejvoda
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d713349187
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Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now.
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2010-03-22 04:47:16 +00:00 |
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Mark Vejvoda
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344c4778d1
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Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
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2010-03-21 23:40:35 +00:00 |
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Mark Vejvoda
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9756217445
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Added full support to have maps, tilesets and techs in a scenario or tutorial folder.
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2010-03-21 05:33:13 +00:00 |
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Titus Tscharntke
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d4202298fd
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- when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..)
- gui bugfix commands are no more canceled when any unit dies
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2010-03-20 15:02:52 +00:00 |
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Mark Vejvoda
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64513cdf90
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bugfix for scenario folder not finding language file
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2010-03-20 12:11:46 +00:00 |
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Mark Vejvoda
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edd3af5243
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Bugfixes so that win32 code will work with latest user data changes
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2010-03-20 11:16:07 +00:00 |
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Mark Vejvoda
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a9d644eba0
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Bugfixes so that win32 code will compile with latest user data changes
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2010-03-20 10:52:55 +00:00 |
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Mark Vejvoda
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1f2c805fe8
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Added new setting to allow playing glest using multiple monitors
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2010-03-20 07:19:45 +00:00 |
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Mark Vejvoda
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4e9d348fbd
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Changed user data code to be one path where the data tree folder structure can be found
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2010-03-20 00:46:16 +00:00 |
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Mark Vejvoda
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965a7ac2ba
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Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
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2010-03-19 23:26:00 +00:00 |
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Titus Tscharntke
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c5809e50b5
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editor/g3dviewr startscripts which handle parameters / version number
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2010-03-19 22:15:14 +00:00 |
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Titus Tscharntke
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c4a9f61842
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Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too
Also fixed the stats by counting this kind of death too.
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2010-03-19 18:58:46 +00:00 |
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Titus Tscharntke
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37c45275e4
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about menu layout fixed
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2010-03-19 01:18:05 +00:00 |
|
Titus Tscharntke
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4b5d3fc94a
|
end battle layout fixed. numbers are readable now.
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2010-03-19 00:41:09 +00:00 |
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Mark Vejvoda
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f838293632
|
Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
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2010-03-18 21:26:40 +00:00 |
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Mark Vejvoda
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abf7e57377
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Attempt for bugfix to resume from msgbox
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2010-03-17 20:57:19 +00:00 |
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Mark Vejvoda
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569a71e929
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Changed version # for 3.3.1 release
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2010-03-17 20:45:46 +00:00 |
|
Mark Vejvoda
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10449faf39
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Attempt for bugfix to resume from msgbox
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2010-03-17 20:40:06 +00:00 |
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Mark Vejvoda
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1f78d09b80
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SDL Bugfix to work with Windows and Linux
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2010-03-17 19:10:18 +00:00 |
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Mark Vejvoda
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ae632f4d7a
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Attempt for bugfix to resume from msgbox
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2010-03-17 18:04:44 +00:00 |
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Mark Vejvoda
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eddd0cd19b
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Attempt for bugfix to resume from msgbox
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2010-03-17 17:24:12 +00:00 |
|
Mark Vejvoda
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399c463f9d
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SDL Bugfix to work with Windows and Linux
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2010-03-17 16:40:49 +00:00 |
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Mark Vejvoda
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f0133ba260
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Added a more user friendly messagebox when network errors are encountered. Added fix for Fullscreen OpenGL Mode
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2010-03-17 16:27:17 +00:00 |
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Titus Tscharntke
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7468e314d1
|
Chat line is visible in custom game menu.
Network consistency always checks and gives better messages.
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2010-03-17 13:22:08 +00:00 |
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Mark Vejvoda
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30d2d87e6f
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Added a more user friendly messagebox when network errors are encountered.
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2010-03-17 07:30:56 +00:00 |
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Mark Vejvoda
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cde1f285d0
|
Added a more user friendly messagebox when network errors are encountered.
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2010-03-17 07:22:04 +00:00 |
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Mark Vejvoda
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89d3c66471
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Added a more user friendly messagebox when network errors are encountered.
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2010-03-17 06:25:19 +00:00 |
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Mark Vejvoda
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c925665d31
|
Bugfix for multiplayer binary and data checksum checking.
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2010-03-16 21:44:22 +00:00 |
|
Mark Vejvoda
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b9172acc5c
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Bugfix for multiplayer binary and data checksum checking.
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2010-03-16 21:37:11 +00:00 |
|
Mark Vejvoda
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e4bd0a9ce6
|
Updated build # to 3.3.0
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2010-03-14 00:49:19 +00:00 |
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Mark Vejvoda
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ff60b09158
|
Cleaned up all compiler warnings
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2010-03-13 22:00:01 +00:00 |
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Mark Vejvoda
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2012b7e22c
|
Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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e9847750c1
|
Disabled in progress code related to unit rotation feature (will re-enabled after current release)
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2010-03-12 07:42:55 +00:00 |
|
Mark Vejvoda
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43c3f2457e
|
Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
|
Mark Vejvoda
|
7cb4f99ec4
|
Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
|
Mark Vejvoda
|
4ecc284f75
|
Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
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2010-03-09 00:43:46 +00:00 |
|
James McCulloch
|
06012e4804
|
* looks for 'gbm' (1-4 player) maps & 'mgm' (5-8 player) maps
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2010-03-04 13:42:27 +00:00 |
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Titus Tscharntke
|
b6b54f1001
|
damage particlesystem / new glest.ini / ingame option to switch of particles
|
2010-03-01 00:30:51 +00:00 |
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Titus Tscharntke
|
bb637920fa
|
8 player fix for existing scenarios. Closed slots don't have to be set any more.
|
2010-02-28 13:16:03 +00:00 |
|
Titus Tscharntke
|
ee8805ca3f
|
switched version to v3.2.4-1-beta4
|
2010-02-28 11:25:38 +00:00 |
|
Titus Tscharntke
|
5cb8aca19c
|
8 players
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2010-02-28 11:21:01 +00:00 |
|
Titus Tscharntke
|
59faabfe14
|
bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles
|
2010-02-27 00:34:03 +00:00 |
|
Titus Tscharntke
|
3b02f9c9b7
|
fix for damage-all value="false" bug ( direct hit still hurt an ally unit, but splash doesn't )
|
2010-02-24 23:25:32 +00:00 |
|
Titus Tscharntke
|
15783511fd
|
black particles
|
2010-02-22 22:51:46 +00:00 |
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Titus Tscharntke
|
f80359fdca
|
proper particle cleanup in unit destructor; campfire is using new particles now
|
2010-02-21 23:30:12 +00:00 |
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