Mark Vejvoda
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ea90bd0715
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- added verticle synch option, to enable use:
EnableVSynch=true
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2011-04-14 05:02:32 +00:00 |
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Mark Vejvoda
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a04557ee7f
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- set pathfinder values back to be compatible with beta2
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2011-04-14 03:27:34 +00:00 |
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Mark Vejvoda
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06fb3decda
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- added some code for possible future use to improve pathfinder (not for this release) so disabled right now
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2011-04-14 02:51:13 +00:00 |
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Mark Vejvoda
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88a81a6993
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- removed useless items in debug view
- removed some noise from verbose output
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2011-04-13 18:45:27 +00:00 |
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Mark Vejvoda
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eac3ccde5a
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- added tags so main menu textures can be moved armound
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2011-04-13 07:29:45 +00:00 |
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Mark Vejvoda
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540d91ed92
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- bugfix for recent socket change on windows
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2011-04-13 05:07:47 +00:00 |
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Mark Vejvoda
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1858240879
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- inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby
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2011-04-13 04:04:08 +00:00 |
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Mark Vejvoda
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7bf40db4ce
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- updated crc check for techtrees to also store date last updated and force an immediate refresh if the techtree has different CRC with server and was older than 1 day
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2011-04-13 01:51:15 +00:00 |
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Mark Vejvoda
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7a501a4e26
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- added code to track mutex source for sockets
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2011-04-13 01:20:40 +00:00 |
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Mark Vejvoda
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05a61ec619
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- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
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2011-04-13 01:11:23 +00:00 |
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Titus Tscharntke
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8c39a1b725
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now you are "forced" to say "ready" when you are connected :-D
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2011-04-12 22:20:41 +00:00 |
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Mark Vejvoda
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38b9a4e371
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- added a keyboard test display area in keyboard setup (shows the key it thinks you pressed)
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2011-04-12 16:47:14 +00:00 |
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Titus Tscharntke
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4df5e0266c
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camera movement fixed
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2011-04-11 23:26:50 +00:00 |
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Mark Vejvoda
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5a6418ac60
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- removed some debug statements to see if it will improve debug logging performance
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2011-04-11 00:11:52 +00:00 |
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Mark Vejvoda
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1ffc7d99d4
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- calculate megapack techtree CRC first if it exists in the users techtrees
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2011-04-10 23:50:47 +00:00 |
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Titus Tscharntke
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daf8f42f7e
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real camera movement!
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2011-04-10 21:38:29 +00:00 |
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Mark Vejvoda
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3e3b774dd5
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- removed hard coded reference to 7z, uses all ini file options
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2011-04-10 20:25:36 +00:00 |
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Titus Tscharntke
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842f1dac69
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menu structure changed
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2011-04-10 20:03:38 +00:00 |
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Mark Vejvoda
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0a2ffde50f
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- fixed mod menu crash bug after doing a remove
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2011-04-10 01:42:14 +00:00 |
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Titus Tscharntke
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36ebfcf95e
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end game stats with better PlayingTime, tomreyns endgame color problem (maybe) fixed ,updated german lang file
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2011-04-09 23:25:18 +00:00 |
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Mark Vejvoda
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a06dcadd08
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- added other mod types for crc check of changed server data (server items require a proper value in the crc field)
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2011-04-09 22:46:32 +00:00 |
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Mark Vejvoda
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42a6737960
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- proper detection that user does not have 7z installed in their path
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2011-04-09 22:20:10 +00:00 |
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Mark Vejvoda
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51ae014124
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- added feature to use mod CRC values if they are entered on the server, clients will fetch their own CRC value and if different allow users to replace current mod with server version, currently ONLY techtree is implemented for testing (munchy techtree is setup)
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2011-04-09 21:46:13 +00:00 |
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Mark Vejvoda
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9b1893054f
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- renamed Linux binaries launch scripts start with start_megaglest_x and binaries start with megaglest_
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2011-04-09 19:13:10 +00:00 |
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Mark Vejvoda
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9b91bf5c68
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- modified lua method addConsoleText to look in scenario language file for text
- added new commandline options to display CRC values for various items (like maps, tilesets etc)
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2011-04-09 06:20:43 +00:00 |
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Mark Vejvoda
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c71480739b
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- added a new check to faction validator to report on sound files with a bitrate > 200K
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2011-04-09 03:14:05 +00:00 |
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Mark Vejvoda
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5d96e8f3ab
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- attempt to work around non power of two texture errors (tomreyn please try this rev and report back)
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2011-04-09 01:42:20 +00:00 |
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Mark Vejvoda
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2bab37fdc0
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- bugfix so that openal 1.13 works properly with megaglest
- added some code so we can show error messages when no menu item is active
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2011-04-09 01:22:39 +00:00 |
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Titus Tscharntke
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6b63089612
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pressed keys don't keep camera moving continously anymore ( has this side effects? )
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2011-04-08 22:49:10 +00:00 |
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Titus Tscharntke
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5aa6092f1f
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produce commands are not ALWAYS queued! Behaviour should be like in original glest!
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2011-04-08 20:25:03 +00:00 |
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Mark Vejvoda
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b99d37c02c
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- bugfix for texture loading in mod menu
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2011-04-08 02:09:50 +00:00 |
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Mark Vejvoda
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93a92e9dee
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- removed hard coded enabled system and network debug (someone must have left this code in there)
- added verbose output in mod menu for content metadata output
- bugfix for masterserver php files not using proper variuable for imageurl output
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2011-04-08 01:58:34 +00:00 |
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Mark Vejvoda
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b4e5327c24
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- fix for supporting custom credits in about screen
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2011-04-07 23:56:39 +00:00 |
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Mark Vejvoda
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788d81ba7e
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- added code to download and display image preview for mod selections if they exist
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2011-04-07 23:51:22 +00:00 |
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Mark Vejvoda
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4a160355c7
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- updated masterserver files to send image preview URL's to client for mod menu
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2011-04-07 23:37:56 +00:00 |
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Titus Tscharntke
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03d706db11
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additional data/core/menu/credits.txt file can be given for about screen
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2011-04-07 23:30:27 +00:00 |
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Titus Tscharntke
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5613be6128
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more work for mod infos
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2011-04-07 21:44:21 +00:00 |
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Titus Tscharntke
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556b190d3a
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mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent
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2011-04-07 00:09:57 +00:00 |
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Mark Vejvoda
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cd3451b1f4
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- make colour coding in battle end optional via ini (for tomreyn)
DisableBattleEndColorCoding=true
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2011-04-06 19:12:41 +00:00 |
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Mark Vejvoda
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896cf7231d
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- added new commandline option for inital code to validate a scenario.
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2011-04-06 18:58:48 +00:00 |
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Mark Vejvoda
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a6ccf539e6
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- added more techtree validations to indicate things that may make a problem for the AI and invalid xml configurations (like harvest skill but no move skill)
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2011-04-06 18:03:22 +00:00 |
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Mark Vejvoda
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d8c337ae7b
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- bugfix for resource usage checking
- added new techtree validation in validation report to tell if a techtress has resources that are ununsed by the techtree
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2011-04-06 17:50:20 +00:00 |
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Mark Vejvoda
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99f7038a86
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- added logic for AI players to ignore resources that they cannot harvest and are not unit requirements.
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2011-04-06 15:44:33 +00:00 |
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Titus Tscharntke
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b7fb8fe335
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missing resources to morph are reported to console now
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2011-04-05 21:46:02 +00:00 |
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Mark Vejvoda
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56bac6cd80
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- removed duplicate code that did nothing
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2011-04-05 21:30:25 +00:00 |
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Mark Vejvoda
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5ce6c17f7d
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- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails
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2011-04-05 21:16:53 +00:00 |
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Mark Vejvoda
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c196e1ccfc
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- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails
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2011-04-05 21:10:20 +00:00 |
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Mark Vejvoda
|
9cb1cd7bc8
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- bugfixes related to multi-language text messaging
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2011-04-05 20:19:25 +00:00 |
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Mark Vejvoda
|
4a27e75891
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- initial work to support multi-language text messages
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2011-04-05 18:39:47 +00:00 |
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Mark Vejvoda
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4fb33d34ce
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- moved a few more strings into the language file
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2011-04-05 14:59:48 +00:00 |
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