SoftCoder
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38cc0e5459
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- fixed issue #87 and issue #88
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2015-12-03 19:56:01 -08:00 |
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SoftCoder
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95e5d2782c
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- bugfix to get proper typed character in sdl2
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2015-09-29 06:22:54 -07:00 |
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SoftCoder
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8e439a2325
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- got sdl2 branch compiling and game loads
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2015-09-28 23:28:11 -07:00 |
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titiger
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f62efc64bf
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fix for uneditable closed slots
https://forum.megaglest.org/index.php?topic=9620.0
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2014-12-22 03:08:19 +01:00 |
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SoftCoder
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65a3ce6e86
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- fix loading of deferred system particles
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2014-11-27 15:28:49 -08:00 |
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titison
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345c88d320
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Work on Healthbars
production bars;
options;
many more...;
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2014-11-22 23:15:19 +01:00 |
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titiger
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b85f9794e0
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allow all kind of gfx formats for healthbar textures
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2014-11-10 21:55:30 +01:00 |
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titison
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d1597334bf
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*Adjusted Healthbar color
*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
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2014-11-02 18:18:20 +01:00 |
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SoftCoder
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4ba68576aa
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- bugfix for loading textures for gpl and startup model pics
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2014-01-29 20:42:59 -08:00 |
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SoftCoder
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fe808556bd
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- added more fields for dev path support.. onlu ico files for linxu left to fix
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2014-01-24 17:51:06 -08:00 |
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SoftCoder
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fda53f47d1
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- bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
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2013-12-30 02:01:47 -08:00 |
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SoftCoder
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b6cd751250
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- bugfixes on windows platform when some folders and files are missing, do not crash hard.
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2013-12-27 23:05:20 -08:00 |
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SoftCoder
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c442328b58
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- small bugfix for lazy loading textures
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2013-12-27 22:08:51 -08:00 |
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SoftCoder
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62821793c0
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- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
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2013-12-27 22:00:29 -08:00 |
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SoftCoder
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a56eb83c91
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- moved map path into config class
- proper render performance calc compare
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2013-12-16 23:54:33 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
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Mark Vejvoda
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ad7569ded1
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- code cleanup based on additional gcc warnings
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2013-11-19 07:02:26 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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9350b16c4a
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cleanup from cppcheck 1.62
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2013-11-14 16:42:22 +00:00 |
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Mark Vejvoda
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0a0e3f408a
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- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
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Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
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Mark Vejvoda
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2baab89bab
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more cpp check fixes
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2013-11-08 01:03:24 +00:00 |
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Mark Vejvoda
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6fe733468d
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some cpp check cleanup
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2013-11-07 20:07:03 +00:00 |
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Mark Vejvoda
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3f611a1d17
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refactor core data code to move features into smaller chunks
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2013-11-06 07:52:05 +00:00 |
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Mark Vejvoda
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eb6466889f
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do not crash and exit game when core data textures are not found
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2013-11-06 02:02:00 +00:00 |
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Mark Vejvoda
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a716e692c7
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bugfixes for resource multiplier
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2013-11-01 19:48:04 +00:00 |
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Mark Vejvoda
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ed4444a6da
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check if this fixes techtree name bug
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2013-10-31 20:12:49 +00:00 |
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Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Mark Vejvoda
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958872cacf
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bugfix for translations for techtree
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2013-10-29 20:24:23 +00:00 |
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Mark Vejvoda
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0c00b49995
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more lang class code cleanup and better caching of techtree strings
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2013-10-29 17:28:29 +00:00 |
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Mark Vejvoda
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d2ba7b163b
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
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Mark Vejvoda
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dda2f99e01
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changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
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2013-10-29 01:56:57 +00:00 |
|
Titus Tscharntke
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0b2d58f03b
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new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
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2013-10-27 16:13:27 +00:00 |
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Mark Vejvoda
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939e88ce38
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- attempt to fix additional oos issues
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2013-09-28 07:10:25 +00:00 |
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Mark Vejvoda
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11471243ea
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- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
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2013-09-24 19:35:35 +00:00 |
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Mark Vejvoda
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d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
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Mark Vejvoda
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8a50dbd671
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- on reload game check ini setting for crc network checks
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2013-09-18 21:43:25 +00:00 |
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Mark Vejvoda
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af91eb8b4e
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update to proper data type
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2013-06-22 03:49:51 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
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Mark Vejvoda
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6e38d9b187
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do not require lng file to have a new key
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2013-06-06 05:51:32 +00:00 |
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Mark Vejvoda
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4da10fc7fa
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save player uuid in last game settings
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2013-06-05 20:31:54 +00:00 |
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Mark Vejvoda
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173075d962
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allow each language to specify special keys allowed for that language (bugfix for polish)
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2013-06-05 05:53:59 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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c55b9c3ffe
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code cleanup based on cppcheck results
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2013-05-17 05:01:23 +00:00 |
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Mark Vejvoda
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c30d78ff74
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saved games for rejoining in progress games saves to .zip and sends that to clients.
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2013-05-01 20:56:19 +00:00 |
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Mark Vejvoda
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c36e8297fa
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- try to improve network performance
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2013-03-23 22:56:08 +00:00 |
|
Mark Vejvoda
|
bc06b4799a
|
- try to improve network performance
|
2013-03-23 22:44:55 +00:00 |
|
Mark Vejvoda
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759997916e
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- only output changed file paths for load games if verbose enabled
|
2013-02-22 15:59:18 +00:00 |
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