Mark Vejvoda
45dc4c0e5d
- updates to join in progress game, and now allow for switching slots
2013-02-16 19:11:36 +00:00
Mark Vejvoda
5fd8b121a9
- allow for multiple preview / loading / hud textures for different resolutions
2013-02-11 23:43:30 +00:00
Titus Tscharntke
41671ac997
frustRum ->frustum
2013-02-11 22:51:36 +00:00
Mark Vejvoda
7dae926cf2
- do not show errors on console for scenarios without a description
2013-02-09 17:18:34 +00:00
Mark Vejvoda
9bc6d33f1d
- bug fixes to stabilize the windows build
2013-02-09 06:57:05 +00:00
Mark Vejvoda
3ccdd1a0c7
- updated windows exception handler to catch all error types
2013-02-01 05:26:07 +00:00
Mark Vejvoda
864ef8acec
- see if this fixes loading issue on windows
2013-01-31 23:59:05 +00:00
Titus Tscharntke
d0a4d40526
no comment ...
2013-01-31 11:33:49 +00:00
Titus Tscharntke
c5dd29f4ff
new way to define the selectionType. No more use of EnableColorPicking and so on!
...
allowed values are: selectbuf color frustrum
Default is selectbuf again as Colorpicking still makes trouble.
2013-01-27 22:10:24 +00:00
Mark Vejvoda
46869536bb
- allow changing screen resolution and fullscreen mode in options menu with confirmation
2013-01-01 10:18:42 +00:00
Mark Vejvoda
9275debe2d
- allow changes to video resolution and fullscreen mode without restart
2013-01-01 02:24:23 +00:00
Mark Vejvoda
5c27bcfea2
- only show debug output in verbose mode
2012-12-28 06:34:10 +00:00
Mark Vejvoda
25fa436318
- added a cache and thread for loading of native language names to improve speed
2012-12-28 01:02:09 +00:00
Mark Vejvoda
d9b624dbb8
- fixed spelling mistake in variable name
2012-11-15 08:16:08 +00:00
Mark Vejvoda
df51816eb5
- remove unused code as debian flagged it as a warning
2012-11-12 04:32:01 +00:00
Mark Vejvoda
35f6a6665b
- attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby
2012-11-10 09:22:28 +00:00
Mark Vejvoda
ff58a868b3
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
Mark Vejvoda
7c59a00416
- allow special use of language id's within iso code, for example:
...
zh-cn or zh-tw
(http://en.wikipedia.org/wiki/Wikipedia_talk:Chinese_interlanguage_links )
2012-11-06 04:50:54 +00:00
Mark Vejvoda
c1ec7a395c
- more updates to support big endian
2012-11-01 07:03:58 +00:00
Mark Vejvoda
3303d382e3
- fix font sizes when loading values from lng files
2012-11-01 00:18:38 +00:00
Mark Vejvoda
5dd6214611
- populate defaults for english to avoid transifex over-writing values in other languages
2012-10-30 21:18:03 +00:00
Mark Vejvoda
3419127632
- proper way to handle size_t objects (cleanup warning on other platforms)
2012-10-26 02:42:10 +00:00
Mark Vejvoda
4598299caf
- added the ability for advanced translation features (transifex users can download and remove custom files from the transfex website and test their work)
2012-10-22 05:08:52 +00:00
Mark Vejvoda
fc07549761
- allow connected client to see extraction process
2012-10-15 08:09:28 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
75011d84d5
- added support for custom music on battle end screen:
...
look for music in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-music="<path to music>"
faction-battle-end-lose-music="<path to music>"
if not defined 2. check the faction folder for the files:
battle_end_win_music.*
battle_end_lose_music.*
if not found check the data/core/menu/music/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 01:52:09 +00:00
Mark Vejvoda
3ede912b9a
- added support for custom video's on battle end screen:
...
look for videos in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-video="<path to video>"
faction-battle-end-lose-video="<path to video>"
if not defined 2. check the faction folder for the files:
battle_end_win_video.*
battle_end_lose_video.*
if not found check the data/core/menu/videos/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 00:23:25 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Titus Tscharntke
158195a825
multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now )
2012-09-16 23:42:56 +00:00
Titus Tscharntke
f2027bea58
Default Language is always used as fallback, just a console message is given about missing strings. Lets see if this is what we want...
2012-09-02 19:33:32 +00:00
Mark Vejvoda
778bb788ef
- do not display missing lang string errors on console unless in verbose mode
2012-07-26 15:39:44 +00:00
Titus Tscharntke
69f4294950
playing a sound for quick highlight pointer(marker)
2012-07-15 21:01:56 +00:00
Mark Vejvoda
27b5d40bf8
- commandline override options now stored in a different buffer so that they will not be saved in ini files
2012-07-06 16:29:49 +00:00
Mark Vejvoda
076a2a5218
- bugfix to check main game data folder for videos
2012-06-01 04:11:31 +00:00
Mark Vejvoda
660d702e97
- add a fallback url for playing videos in case the user has no internet
2012-05-25 16:33:34 +00:00
Mark Vejvoda
aa2174a101
- support streaming videos from youtube etc
2012-05-21 18:32:53 +00:00
Mark Vejvoda
0d38e2eb5d
- added support for main menu background video
2012-05-19 08:40:49 +00:00
Mark Vejvoda
bf3e5a15bf
- modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings:
...
FieldLandName=Land
FieldAirName=Air
2012-05-11 05:49:47 +00:00
Mark Vejvoda
0120c5211a
- added a default translation file for techtrees, <techtreename>_default.lng
2012-05-03 14:43:28 +00:00
Mark Vejvoda
897346d1f5
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
c8fdc9269f
- fix win32 build
...
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
1403a3fe44
- fixed a memory leak and fixed a segfault in a thread class
2012-04-16 15:46:22 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
fce4d55dd5
- better error handling, try to display proper error message and restore state as best as possible
2012-04-02 01:45:13 +00:00
Mark Vejvoda
3d386936dc
- updated loading games to translate tutorials and scenario paths
2012-03-31 20:58:33 +00:00
Mark Vejvoda
f3df72bb14
- added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
...
- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
b481fbcbb5
- proper save and restore for particles
2012-03-19 21:35:54 +00:00
Mark Vejvoda
1ac9aa6d3f
- fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
...
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
3eeb1ddea4
- added option to specify which game to load when loading a saved game.
...
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00