Titus Tscharntke
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050a604390
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hopefully the masterserver listing works now ...
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2011-02-17 00:54:17 +00:00 |
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Mark Vejvoda
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69a7f8f1d6
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- hopefully stabilized pathfinder for network play so we won't get out of synch
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2011-02-16 19:44:12 +00:00 |
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Mark Vejvoda
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7a5de218b7
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- chasing down out of synch
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2011-02-16 04:43:27 +00:00 |
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Mark Vejvoda
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14c5b87da4
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- debugging out of synch (make bailout logic optional)
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2011-02-16 03:48:13 +00:00 |
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Mark Vejvoda
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e5a62f57ef
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- some logging changes for helping test world synch better
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2011-02-16 02:52:52 +00:00 |
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Mark Vejvoda
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c6c9478bca
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- added vc++ 2010 solution file
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2011-02-16 00:15:28 +00:00 |
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Mark Vejvoda
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a0cfe3fa08
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- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
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2011-02-15 23:53:48 +00:00 |
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Mark Vejvoda
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8ec58868dc
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- attempt to improve network performance (use separate mutexes for read / write operations)
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2011-02-15 07:49:40 +00:00 |
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Mark Vejvoda
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2357e2cfd1
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- Titi, fixed the remove object so its done in the Object destructor (using an interface)
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2011-02-15 04:34:19 +00:00 |
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mnaumann
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02979a7430
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- some adjustments to olaus' online docs' mg.ini configuration file
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2011-02-15 03:54:47 +00:00 |
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Mark Vejvoda
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31e722287f
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- bugfixes for when players disconnect, do not switch observers to AI and only show message once.
- Attempts to debug/improve network performance
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2011-02-15 03:32:14 +00:00 |
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Mark Vejvoda
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508a2a8277
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- updated with olaus's latest code (thanks Olaus)
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2011-02-15 02:29:49 +00:00 |
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Titus Tscharntke
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01db66105e
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status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless )
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2011-02-15 00:24:31 +00:00 |
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Titus Tscharntke
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a214fa87f5
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clickable resources with display ; softcoder please look at unit_updater.cpp line 1032
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2011-02-13 21:04:30 +00:00 |
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Titus Tscharntke
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62a2b7cc94
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bugfix for target selection
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2011-02-13 16:46:32 +00:00 |
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Titus Tscharntke
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30da435fc2
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target selection for ressource objects is done with opengl picking now
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2011-02-13 14:35:17 +00:00 |
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Mark Vejvoda
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737f95e5dd
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- for testing made max pathfinder nodecount configurable
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2011-02-13 03:31:05 +00:00 |
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Mark Vejvoda
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4488a4d388
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- make pathfinder caching an ini setting tso its easy to test (disabled by default)
- some code cleanup related to threads and sockets
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2011-02-13 03:06:12 +00:00 |
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Mark Vejvoda
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91a56e7805
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- another segfault bugfix for spawned attacks
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2011-02-12 21:47:31 +00:00 |
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Mark Vejvoda
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7dcb12ff60
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- some more memory cleanup
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2011-02-12 09:08:50 +00:00 |
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Mark Vejvoda
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c1ee5df801
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- attempt to shutdown sdl in a more controlled way
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2011-02-12 08:05:18 +00:00 |
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Mark Vejvoda
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cc973f3427
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- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
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2011-02-12 07:34:32 +00:00 |
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Mark Vejvoda
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d056486ec4
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- disable a cache that i think causes out of synch
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2011-02-12 01:13:52 +00:00 |
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James McCulloch
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87f21b71d6
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init pathfinder log-file
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2011-02-12 00:42:21 +00:00 |
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Mark Vejvoda
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0533ce2c63
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- a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;)
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2011-02-11 23:32:24 +00:00 |
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Mark Vejvoda
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34e95f5cd5
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- streflop was disabled (likely when we switched to cmake). Turn it on for now but we need to investigate more thoroughly if we really need this?
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2011-02-11 19:16:06 +00:00 |
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Mark Vejvoda
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cab252c220
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- more expansion of the maximum distance the pathfinder will calculate, this is required for proper play with cliffs
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2011-02-11 16:43:57 +00:00 |
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Mark Vejvoda
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41907b7728
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- increase pathfinders range for better results with cliffs
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2011-02-11 07:51:29 +00:00 |
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Mark Vejvoda
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b5e4eb53d8
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- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
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2011-02-11 07:39:58 +00:00 |
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Mark Vejvoda
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2d0912ae19
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- attempt to fix some network performance issues
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2011-02-11 05:36:01 +00:00 |
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Mark Vejvoda
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7cae047f15
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- added more code guards around morph validation
- some render debug info
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2011-02-11 04:48:17 +00:00 |
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Mark Vejvoda
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2d76d348c7
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- bugfix to put priority on attacking units first
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2011-02-10 22:54:49 +00:00 |
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Mark Vejvoda
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39e4d62133
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- attempted bugfix for click like mad morph causing out of synch
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2011-02-10 21:02:07 +00:00 |
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Titus Tscharntke
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91abdd3ed4
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camera max height/ default are calculated based on the max height of a map
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2011-02-10 00:14:21 +00:00 |
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Mark Vejvoda
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12dcc54c5a
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- more conversions to vertex arrays
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2011-02-09 08:04:21 +00:00 |
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Mark Vejvoda
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bcc82a381d
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- again M$ compiler madness, absolute insanity, its why I love gcc and hate vc
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2011-02-09 01:42:58 +00:00 |
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Mark Vejvoda
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49d7f5f036
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- more rendering speed improvements (conversion of main portions of minimap to vertex arrays)
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2011-02-09 01:27:41 +00:00 |
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Mark Vejvoda
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d0e050dde3
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- M$ torments me day and night with their foolishness
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2011-02-08 23:05:45 +00:00 |
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Titus Tscharntke
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e20162a3c4
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cleaned up the cliff coding; hopefully really no more flickering now
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2011-02-08 20:59:34 +00:00 |
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Mark Vejvoda
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5623866779
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- better handling of map preview for different resolutions
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2011-02-08 20:17:16 +00:00 |
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Mark Vejvoda
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17e2a87890
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- fixed one type of freeze in the custom menu
- some small opengl changes
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2011-02-08 18:23:41 +00:00 |
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mnaumann
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41027bb1b8
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- new upstream version of convert_faction_xml2html
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2011-02-08 17:59:40 +00:00 |
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Mark Vejvoda
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1ee25a2c91
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- bugfixes to get win32 working with fbo's
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2011-02-08 16:34:19 +00:00 |
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Mark Vejvoda
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a2b9ca9e18
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- some smaller rendering improvements to surface render
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2011-02-08 07:35:37 +00:00 |
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Mark Vejvoda
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01de8700ec
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- stupid win32 hacks to allow opengl extensions for FBOs
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2011-02-08 07:33:28 +00:00 |
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Mark Vejvoda
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86baa04a3b
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- added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects
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2011-02-08 05:54:05 +00:00 |
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Mark Vejvoda
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dd75518af0
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-small bugfix for titi's map support for cliffs.. all seems to work fine now
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2011-02-08 04:52:01 +00:00 |
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Mark Vejvoda
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c856aa2c44
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- fixed models that flicker when intersecting with other polygons (also known as z-fighting)
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2011-02-08 04:50:57 +00:00 |
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Titus Tscharntke
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e03b029bea
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Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )
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2011-02-08 03:50:59 +00:00 |
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Titus Tscharntke
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e856d5e4f0
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MuwuMs changes ( spawn attack and more )
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2011-02-06 18:33:49 +00:00 |
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