Mark Vejvoda
2c80543889
- attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on)
2011-07-05 04:37:35 +00:00
Mark Vejvoda
ece9755dfd
- font ycenter fix on windows
2011-07-04 21:22:53 +00:00
Mark Vejvoda
852b4aa2d2
- bugfix for some hotkeys not working properly
2011-07-04 18:05:02 +00:00
Mark Vejvoda
a8b25cf111
- bugfix for start / stop smoke particles
2011-07-04 15:55:13 +00:00
Mark Vejvoda
14c70966b0
- bugfix for hpanim on bebuilt, to interplotate out the last reset frames
2011-07-02 21:44:29 +00:00
Titus Tscharntke
b8766a9388
somthing was missing in the header ....
2011-07-02 19:02:25 +00:00
Mark Vejvoda
cb98df354d
- pre-calc font height for ftgl and optionally allow for language specific characters to be used
2011-07-02 18:33:59 +00:00
Titus Tscharntke
a1ab98d4b9
new param <anim-hp-bound value="true"/> for BeBuilt skill to have the animation progress bound to the HP. / fixed a nullpointer exception related to particles
2011-07-02 16:07:04 +00:00
Mark Vejvoda
8e1836220d
- added more info if we get mutex errors in the lobby
2011-07-02 07:36:28 +00:00
Mark Vejvoda
1a5c70c76e
- another small bugfix for water texture loading
2011-07-02 07:15:23 +00:00
Mark Vejvoda
f9ad27f655
- bugfix for stopping damage particles properly
2011-07-02 03:59:46 +00:00
Mark Vejvoda
8b23634332
- fixed a bug found during test related to min / map particle logic
2011-07-02 02:52:30 +00:00
Mark Vejvoda
50347b0a66
- cleanup of font work:
...
- removed uneeded code
- set default scale font value to 0.8 to fit nicely on screen
- added two new optional settings for ini or lng files to control scale and y centering:
FONT_SCALE_SIZE=0.8
FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda
32950a168c
- more bugfixes for attack-boost
2011-07-02 00:20:28 +00:00
Mark Vejvoda
7c996e3296
- added percentage support for min / map hp on damage particles
...
- bugfixes for png support for pixmap3d (water textures)
2011-07-01 23:13:55 +00:00
Mark Vejvoda
850825695e
- added support for min / max hp associated with damage particles
2011-07-01 21:47:54 +00:00
Mark Vejvoda
d2c8cc0187
- bugfix for unit titles in special debug mode
...
- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda
ec15c81d12
- added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now
2011-07-01 02:50:20 +00:00
Mark Vejvoda
68e3ad8036
- better randomizing for model animation selection
2011-07-01 01:25:10 +00:00
Mark Vejvoda
1b72bcafe8
- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
2011-07-01 01:18:47 +00:00
Titus Tscharntke
97e19785a9
fonts really fixed now?
2011-07-01 00:03:30 +00:00
Mark Vejvoda
7b95fac8cc
- bugfix for fonts to remove newline character when calculating / rendering multi-line strings
2011-06-30 22:10:11 +00:00
Mark Vejvoda
f5af03f8d7
- bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum)
2011-06-30 18:59:58 +00:00
Mark Vejvoda
82ccc21d5e
- fixed a bug discovered by Elimnator when units are repairing another unit and the other unit morphs need to check of the repairers can still repair the newly morphed unit and if not stop repair
2011-06-30 04:45:17 +00:00
Titus Tscharntke
baea45cae8
no fun with fonts
2011-06-29 23:48:48 +00:00
Mark Vejvoda
4e4825d752
- slight change in loading factiontype (load by folder names not *. to avoid errors when garbage files exist)
2011-06-29 06:42:49 +00:00
Mark Vejvoda
8bbf398e70
- attempt to bugfix weird map preview for ColdfusionStorm
2011-06-28 23:49:45 +00:00
Mark Vejvoda
8d300f06a4
- fix for about screen, placement of some items
2011-06-28 15:56:22 +00:00
Mark Vejvoda
8c2d76b589
- fix for about screen (avoid using Vera font seems buggy)
2011-06-28 15:39:19 +00:00
Mark Vejvoda
0e897ee94f
- bugfix for y centering of font for different fonts / languages
2011-06-28 08:15:05 +00:00
Mark Vejvoda
a9dfd3853b
- corrections for y co-ord placement of font
2011-06-28 07:52:05 +00:00
Mark Vejvoda
ebd5bca7fe
- attempt to fix 'blurry fonts'
2011-06-28 06:18:24 +00:00
Mark Vejvoda
f5b15bd402
- bugfix for filtering out non printable keys
2011-06-28 01:25:14 +00:00
Mark Vejvoda
945c2aa66b
- some font bugfixes (use proper fonts in menus and also proper spacing in console)
2011-06-28 00:51:13 +00:00
Titus Tscharntke
6fdc8db138
switching off random pathfinding intervals becasue it causes unit "warping" while walking ( more see forum )
2011-06-26 23:51:37 +00:00
Mark Vejvoda
34ef62c59f
- fix win32 build (around definition of byte keyword)
2011-06-26 15:41:32 +00:00
Titus Tscharntke
6546b30232
try to fix KroArtems crash
2011-06-26 10:12:23 +00:00
Mark Vejvoda
4d6f39d257
- added support for multipliers in attack-boost
2011-06-26 07:06:32 +00:00
Mark Vejvoda
26bf93eeed
- bugfix again for negative upgrade sums
2011-06-26 03:59:28 +00:00
Mark Vejvoda
a3cd886b9d
- bugfix again for negative upgrade sums
2011-06-26 03:50:42 +00:00
Mark Vejvoda
46ff36c80b
- missed one conversion in keyboard test menu
2011-06-26 03:41:20 +00:00
Mark Vejvoda
aa677cfc97
- attempt to NOT convert to utf8 twice
2011-06-26 03:38:28 +00:00
Mark Vejvoda
fd8ed536bb
- bugfix for upgrades (don't allow negative sums for each attribute)
2011-06-26 02:58:34 +00:00
Mark Vejvoda
5e67b505a7
- try to convert to utf8 before rendering text
2011-06-26 02:50:13 +00:00
Mark Vejvoda
c4a05c8036
- try this tomreyn
2011-06-26 02:35:09 +00:00
Mark Vejvoda
d791eb4e94
- try this tomreyn
2011-06-26 02:30:04 +00:00
Mark Vejvoda
675750eda7
- some more unicode input cleanup
2011-06-26 02:21:45 +00:00
Mark Vejvoda
4b6bc7a4a7
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
Mark Vejvoda
5f32d56b85
- added some common characters to be preloaded when fonts are loaded for better speed
2011-06-25 22:26:56 +00:00
Mark Vejvoda
4013af9447
- for multiple animations added a new xml node to tell the engine to pick a random animation ONLY x number of times (so death animation is random but not changing when completed animating):
...
<animation-random-cycle-maxcount value="1" />
2011-06-25 21:40:27 +00:00