Mark Vejvoda
30972bcddb
corrected font alingment when using combination of newline and tabs
2011-11-28 15:59:38 +00:00
Mark Vejvoda
c16cdad134
- more complete fix for debug render placement
2011-11-28 07:05:00 +00:00
Mark Vejvoda
cfe01253b9
fixed ambient sounds when rain is disabled.
2011-11-28 06:38:07 +00:00
Mark Vejvoda
21d06fd386
- bugfix for hp regeneration (Thanks for pointing this out Ishmaru)
2011-11-28 06:25:20 +00:00
Mark Vejvoda
1658306b59
- fixed debug output font position --> just for you james!
2011-11-28 05:54:31 +00:00
Mark Vejvoda
03a7a72ef5
revert network code back to beta1 code
2011-11-27 05:27:50 +00:00
Mark Vejvoda
058548c208
- adjust game start delay to 200 milis
2011-11-27 00:36:21 +00:00
Mark Vejvoda
2f53b3018d
- add a delay for clients at game start so server is always ahead
2011-11-27 00:30:54 +00:00
Mark Vejvoda
da854f103b
- added some special ways to configure how sockets work on a system for testing
2011-11-27 00:07:55 +00:00
Mark Vejvoda
fbb3f0b8e5
- faction threads now use semaphores to signal completion lowering cpu use on main thread
2011-11-26 23:11:33 +00:00
Mark Vejvoda
7fb7b5e611
- more usage of multi read single write mutex locking
2011-11-26 09:00:57 +00:00
Mark Vejvoda
6c1c248d62
- attempt to fix network stuttering using a new multi-read single write mutex + semaphore class
2011-11-26 08:14:23 +00:00
Titus Tscharntke
b8d71ffb0d
color to devide empty and used ( headless ) servers
2011-11-25 23:49:07 +00:00
Mark Vejvoda
ef125238e8
- continue trying to fix network issues
2011-11-25 22:38:25 +00:00
Mark Vejvoda
ff2252bf41
- rollback network changes
2011-11-25 21:56:36 +00:00
Mark Vejvoda
09241222ca
- try to fix network stuterring
2011-11-25 21:30:32 +00:00
Mark Vejvoda
cbc4b0a8d3
another small tweak for cou use on unconnected sockets
2011-11-25 20:05:04 +00:00
Mark Vejvoda
82c9002d0a
- attempt to further stabilize cpu usage and network reliability
2011-11-25 20:03:07 +00:00
Mark Vejvoda
4e882796a1
- a bold attempt to push the socket read threads to read continuously to see if this is:
...
a) stable without causing out of synch
b) not too hard on the CPU
2011-11-25 17:01:35 +00:00
Mark Vejvoda
2a8c712b1a
- more socket performance changes
...
- auto complete now works also in IRC chat, and tabbing loops through all matched names.
2011-11-25 09:12:53 +00:00
Mark Vejvoda
d381f69a0e
- bugfix for intro pictures to show
...
- updated czech language text (thanks Uncle)
2011-11-25 05:59:55 +00:00
Mark Vejvoda
e2135f76eb
- attempt to fix network game play 'stuttering'
2011-11-25 05:37:55 +00:00
Mark Vejvoda
c6b7d3991e
- attempt to fix network game play 'stuttering'
...
- bugfix for ip address gathering
- added tab autocomplete in chat windows for playernames
2011-11-24 23:15:21 +00:00
Mark Vejvoda
1935f9314b
added new commandline to specify internal/external port #'s to use when hosting:
...
--use-ports=61390,61390
2011-11-23 21:36:49 +00:00
Mark Vejvoda
53ad9d77c2
- fixed font verticle centering for ftgl
2011-11-23 20:51:58 +00:00
Mark Vejvoda
115ef63f57
- hardened code for standalone mods
2011-11-23 19:12:06 +00:00
Mark Vejvoda
aefdfd98f8
- added new commandline option to support whole standalone mods: --load-mod=x
2011-11-23 18:02:00 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
...
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
0dacf7b439
- bugfix for keydown event in intro and battle end screens (missed htis when converted to SDL keys)
2011-11-21 19:00:20 +00:00
Mark Vejvoda
cf1e3509fe
- commented out enabled observer at game end (automatically set to true now)
2011-11-21 02:08:51 +00:00
Mark Vejvoda
cef0577e3e
- added commented out debug code for future ref
2011-11-19 09:49:52 +00:00
Mark Vejvoda
5bb270fe41
- all languages now define their sio639-1 code and the commandline option can take it now:
...
--use-language=en
2011-11-19 03:33:01 +00:00
Mark Vejvoda
cd6b961a3b
small tweak to font height calc
2011-11-19 02:31:47 +00:00
Mark Vejvoda
31fafe4528
- fixed up font alignment and added a way to force ftgl font mode:
...
--force-ftglfonts
2011-11-18 19:53:56 +00:00
Mark Vejvoda
f626ebbe45
- attempt to fix lua code to properly get unit's killer:
...
lastDeadUnitKillerName
lastDeadUnitKiller
2011-11-18 15:43:05 +00:00
Mark Vejvoda
c751c1a2cf
- a few minor bugfixes
2011-11-17 21:36:29 +00:00
Mark Vejvoda
d29293d3cf
- added new lua method lastDeadUnitCauseOfDeath, possible int values are:
...
None = 0
Attacked = 1
AttackBoost = 2
StarvedResource = 3
StarvedRegeneration = 4
2011-11-16 21:43:19 +00:00
Mark Vejvoda
2d367bd26e
- added new lua functions from Muwum:
...
new events:
unitAttacked
unitAttacking
methods:
lastAttackedUnitName()
lastAttackedUnit()
lastAttackingUnitName()
lastAttackingUnit()
giveKills(unit,amount)
2011-11-16 21:38:12 +00:00
Mark Vejvoda
54e4d7604c
- added new option to headless modedisable reading from local console:
...
--headless-server-mode=vps
can be comgined with exit option:
--headless-server-mode=exit,vps
2011-11-16 05:20:35 +00:00
Mark Vejvoda
3e3bcb6af8
- on console error show proper error message
2011-11-16 04:39:26 +00:00
Mark Vejvoda
204d2bea86
- added some extra error output on poll looping
2011-11-16 04:03:17 +00:00
Mark Vejvoda
85ed894cdb
- moved player game version text over and made its font smaller to be able to see more when long
...
- bugfix of segfault when in mod menu
2011-11-15 22:28:51 +00:00
Mark Vejvoda
9c59bc7273
- change game load defaults for less stress on CPU
2011-11-15 22:10:32 +00:00
Mark Vejvoda
043cd5789c
- default to english is a selected language is missing
2011-11-15 18:38:13 +00:00
Mark Vejvoda
ccb86ef373
fixed windows build
2011-11-15 18:09:57 +00:00
Mark Vejvoda
b2adc16ca6
- added Muwums lua function
2011-11-15 17:39:49 +00:00
Mark Vejvoda
33e1af022a
lowered numbers for sleeping when game is loading in network mode and allow ini override of values
2011-11-15 16:41:10 +00:00
Mark Vejvoda
e8279621b1
- fixed build on windows
2011-11-15 06:37:47 +00:00
Mark Vejvoda
41ae17757b
- just for you james! Fixed about screen text alignment
...
- re-enabled unit titles in special debug mode (requires special keys to toggle)
2011-11-15 04:48:57 +00:00
Mark Vejvoda
7c7c050d78
bugfix for intro 'still shots' were broken for beta1
2011-11-14 09:09:31 +00:00