Mark Vejvoda
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5aaa023476
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- bugfix for in game joins pause / resume
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2013-02-28 01:31:02 +00:00 |
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Mark Vejvoda
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e4235cc551
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- attempt to further stabilize joining in progress games
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2013-02-27 06:46:42 +00:00 |
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Mark Vejvoda
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b0a370900f
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- attempt to make joining in progress games a bit more reliable and stable
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2013-02-26 23:31:59 +00:00 |
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Mark Vejvoda
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13665d58f1
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- attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
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2013-02-26 20:48:20 +00:00 |
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Mark Vejvoda
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45b8cf21a4
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- attempt to fix disconnect and thread lock for in game connect games
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2013-02-26 07:05:46 +00:00 |
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Mark Vejvoda
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8815a4422d
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added scripts to build google breakpad symbol files
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2013-02-26 00:04:55 +00:00 |
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Tom Reynolds
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ea458a7cf1
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fix system report utility for linux
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2013-02-25 21:20:09 +00:00 |
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Titus Tscharntke
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61e75417a5
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Respecting requirements for attack commands . ( Bug fix for attack hot-key cycling through attacks. )
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2013-02-24 23:56:49 +00:00 |
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Mark Vejvoda
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e0bda20f5e
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- bugfix for slot not re-opening after disconnect when required
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2013-02-24 00:28:45 +00:00 |
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Titus Tscharntke
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2bc2555c22
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Attack key ("a") cycles through attack types if you have a uniform selection of units
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2013-02-22 23:31:55 +00:00 |
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Mark Vejvoda
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af89f4c5ed
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- fixed the build on windows
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2013-02-22 22:40:31 +00:00 |
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Mark Vejvoda
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759997916e
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- only output changed file paths for load games if verbose enabled
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2013-02-22 15:59:18 +00:00 |
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Mark Vejvoda
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c63da54bbd
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- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
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2013-02-22 06:52:51 +00:00 |
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Mark Vejvoda
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b8f594fcf2
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- comment out debug statement from last commit
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2013-02-21 23:34:26 +00:00 |
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Mark Vejvoda
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98e8aff4c3
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- check when loading xml's that they are not a folder
- change dump world key to \
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2013-02-21 23:30:26 +00:00 |
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Mark Vejvoda
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39f81afe5c
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- allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable)
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2013-02-20 19:21:55 +00:00 |
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Titus Tscharntke
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01b6986581
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First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
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2013-02-20 17:42:47 +00:00 |
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Mark Vejvoda
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c8cdca22fd
|
- some code cleanup and try to improve joining in progress game performance
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2013-02-19 22:00:15 +00:00 |
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Mark Vejvoda
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286dc58aa6
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- bugfix for unit sight on game load
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2013-02-19 07:13:49 +00:00 |
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Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
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69925fb887
|
- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |
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Mark Vejvoda
|
54c026bb3e
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- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
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Titus Tscharntke
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e771b53f1c
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trying to get rid of double entrys in the master server ( I can't explain why they still happened before from time to time. )
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2013-02-17 01:19:35 +00:00 |
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Mark Vejvoda
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87a4eb49e4
|
- fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
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2013-02-16 21:20:09 +00:00 |
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Mark Vejvoda
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85b1365e7e
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- bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players
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2013-02-16 20:02:22 +00:00 |
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Mark Vejvoda
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cfe0f6bb55
|
- bugfix for in game joining
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2013-02-16 19:26:17 +00:00 |
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Mark Vejvoda
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45dc4c0e5d
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 19:11:36 +00:00 |
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Mark Vejvoda
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b38f6b20a1
|
- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
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Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Mark Vejvoda
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fb6cff0ed1
|
- bugfix for latest harvest updates
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2013-02-12 22:37:14 +00:00 |
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Mark Vejvoda
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646d11f143
|
- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
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2013-02-12 21:51:25 +00:00 |
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Titus Tscharntke
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4e6e96b125
|
AI scouting switched back to something we had before "THE BUG"
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2013-02-12 21:17:21 +00:00 |
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Mark Vejvoda
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aca17684a7
|
- attempt to see if this fixes drawing of starting points for some bad video drivers
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2013-02-12 20:47:46 +00:00 |
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Mark Vejvoda
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589962868b
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
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Mark Vejvoda
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a71c3d239f
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- added unit auto repair a buidling if the meeting point is on that building
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2013-02-12 03:41:59 +00:00 |
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Mark Vejvoda
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c0fe242504
|
- allow for translated names to be shown for tutorials and scenarios in selection menu
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2013-02-12 02:10:00 +00:00 |
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Mark Vejvoda
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93773839fd
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- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:52:44 +00:00 |
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Mark Vejvoda
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5fd8b121a9
|
- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:43:30 +00:00 |
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Titus Tscharntke
|
41671ac997
|
frustRum ->frustum
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2013-02-11 22:51:36 +00:00 |
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Tom Reynolds
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fa5f6f407a
|
new translations, cppcheck script modification
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2013-02-10 23:38:00 +00:00 |
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Titus Tscharntke
|
a3635376cf
|
no more trouble with middle mouse button camera view
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2013-02-09 23:20:40 +00:00 |
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Mark Vejvoda
|
cb30df57a6
|
- added better breakpad lib detection
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2013-02-09 20:45:21 +00:00 |
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Mark Vejvoda
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7dae926cf2
|
- do not show errors on console for scenarios without a description
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2013-02-09 17:18:34 +00:00 |
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Mark Vejvoda
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af100408ed
|
- correct vc++ build so that we properly parse the version info for automated builds
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2013-02-09 08:01:06 +00:00 |
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Mark Vejvoda
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50e64e9564
|
- scenario description patch applied from Muwuum
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2013-02-09 07:17:10 +00:00 |
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Mark Vejvoda
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1e3c7b3e2c
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- update project files to use proper way for naming binaries in vc++
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2013-02-09 07:00:56 +00:00 |
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Mark Vejvoda
|
9bc6d33f1d
|
- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
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Titus Tscharntke
|
f06f86904c
|
recall group select again
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2013-02-08 23:54:50 +00:00 |
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Tom Reynolds
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d491a6ae96
|
upgrade linux version info
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2013-02-08 19:27:19 +00:00 |
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Mark Vejvoda
|
8e97a7598d
|
- update cmake so some game tools respect output folder setting
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2013-02-08 18:21:49 +00:00 |
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