Mark Vejvoda
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f345835fc4
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- final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername
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2010-10-08 01:41:53 +00:00 |
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Mark Vejvoda
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fd60b30081
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- updated announcement to use a safer compare and added announcement url to ini files
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2010-10-07 18:43:29 +00:00 |
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Mark Vejvoda
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284d3bdbbe
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- Billy.. help!!! Your compiler stinks! (compiler fixes related to namespacing and xml)
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2010-10-06 22:49:13 +00:00 |
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Mark Vejvoda
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0d050f62d4
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- added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
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2010-10-06 20:22:06 +00:00 |
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mnaumann
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65ec94e22f
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FreeBSD and Mac OS X support by GeoVah, thanks a bunch!
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2010-09-27 20:28:08 +00:00 |
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Titus Tscharntke
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d3ccebef15
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switch for map preview in ingame options
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
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2010-09-26 21:34:00 +00:00 |
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Mark Vejvoda
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635bf616de
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- patch for FreeBSD (thanks m0ellemeister)
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2010-09-24 23:28:54 +00:00 |
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Mark Vejvoda
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a259e0d8e4
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- nothing is easy is windoze (renamed duplicate filename cause VC chokes on it)
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2010-09-16 22:47:33 +00:00 |
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Mark Vejvoda
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b115292ee5
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- added GeoVah's initila Mac osX support (via cmake)
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2010-09-16 15:15:42 +00:00 |
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Mark Vejvoda
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0c99a516c5
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- First mac patch from GeoVah (thanks)
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2010-09-11 05:14:42 +00:00 |
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Mark Vejvoda
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6a24ca3ad0
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
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Mark Vejvoda
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3825192e2e
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- bugfix for sullscreen SDL restore video
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2010-09-09 00:28:43 +00:00 |
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Mark Vejvoda
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54f37d6231
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- bugfix for missing header file
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2010-09-08 22:35:12 +00:00 |
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Mark Vejvoda
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1a9ec91eeb
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- attempt to fix a possible mutex deadlock based on Nebososo's logs
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2010-09-08 06:18:34 +00:00 |
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Mark Vejvoda
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9817e8a860
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- memory leak fixes
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2010-09-07 17:30:13 +00:00 |
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Mark Vejvoda
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58ab55a6aa
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- cleaned up some compiler warnings
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2010-09-06 06:22:08 +00:00 |
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Mark Vejvoda
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ada90b4e27
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- attempt to improve network performance and log more info regarding menu and network performance
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2010-09-02 22:34:25 +00:00 |
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Mark Vejvoda
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2ea8b69e22
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- first attempt at allowing multiple units to build at the same time
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2010-08-28 01:46:26 +00:00 |
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Mark Vejvoda
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e358df4486
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- fixing more stupid windows compile issues
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2010-08-27 17:25:58 +00:00 |
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Mark Vejvoda
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de82843e73
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- added more safety code arouind SDL threads in case we get failures from SDL itself
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2010-08-27 03:46:08 +00:00 |
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Mark Vejvoda
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f7d9cd50a6
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- added more safety code arouind SDL threads in case we get failures from SDL itself
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2010-08-27 03:40:54 +00:00 |
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Mark Vejvoda
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a4e75417e4
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- added safety check to thread execution
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2010-08-27 03:00:57 +00:00 |
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Mark Vejvoda
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9bacf0abea
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- added a better detection of threads statuses
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2010-08-26 22:13:41 +00:00 |
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Mark Vejvoda
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169234b80f
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- added more safety checks in broadcast socket thread
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2010-08-26 19:50:18 +00:00 |
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Mark Vejvoda
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4ebd156828
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- added new commandline parameter to display the version of SDL used by the program
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2010-08-26 16:03:54 +00:00 |
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Mark Vejvoda
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a64fa69d02
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- bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
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2010-08-26 03:15:36 +00:00 |
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Mark Vejvoda
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e5678be10c
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- bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
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2010-08-26 02:36:17 +00:00 |
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Mark Vejvoda
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19892ff11d
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- small network optimization to help stabilize frequently called network code
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2010-08-23 15:17:36 +00:00 |
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Mark Vejvoda
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b9b9cc822b
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- bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
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2010-08-23 07:27:31 +00:00 |
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Mark Vejvoda
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6907d7d063
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- attempt to fix mouse cyrsor issues
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2010-08-23 04:58:52 +00:00 |
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Mark Vejvoda
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bf5f6b7f33
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- experimental support for idenitfying specific game data which is out of synch with the server.
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2010-08-22 08:00:05 +00:00 |
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Mark Vejvoda
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07cbcc0bec
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- added a bunch of null terminations to all char buffers in network protocol
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2010-08-20 23:53:10 +00:00 |
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Mark Vejvoda
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d69fbc6925
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- more NULL checking for safer execution
- added safer mutex guards in custom game menu
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2010-08-20 22:42:26 +00:00 |
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Mark Vejvoda
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0e82836e01
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- more NULL checking for safer execution
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2010-08-20 22:17:30 +00:00 |
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Mark Vejvoda
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31363fd41b
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- bugfix for press screen shot hotkey in windows
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2010-08-17 20:58:30 +00:00 |
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Mark Vejvoda
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2dcbe1473b
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- stupid win32 compile fix for sockets
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2010-08-07 06:28:00 +00:00 |
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Mark Vejvoda
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a5bf684493
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- more network fixes to make lag and disconnects more stable
- changed the way the game end logic happens to try to make it more stable
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2010-08-07 04:49:06 +00:00 |
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Mark Vejvoda
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fe8d3b3130
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- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
*NOTE: This version is NOT backwards compatible with other builds
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2010-08-07 03:26:38 +00:00 |
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Mark Vejvoda
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6d3f6dcaf4
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- added some logging when quitting a game
- another feeble attempt to fix windows game end crashes
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2010-07-29 22:08:45 +00:00 |
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Mark Vejvoda
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f0d492371f
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- added an attempt to autocreate the userdata folder is it does not exist
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2010-07-27 18:56:12 +00:00 |
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Mark Vejvoda
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add0275120
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- now show more info when loading factions (which faction is currently being loaded)
- when AllowGameDataSynchCheck=true we now show count of files found in CRC check both to log and screen output
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2010-07-17 20:10:16 +00:00 |
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Mark Vejvoda
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a0831666b5
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- added a check for linux NIC's to only return those that are both UP and Running
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2010-07-16 20:02:44 +00:00 |
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Mark Vejvoda
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e3ad4b7b60
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- bugfix to ignore 0.* ip addresses
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2010-07-16 17:11:38 +00:00 |
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Mark Vejvoda
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a3ec4650c4
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- moved pause for lagged clients option to custom game menu
- bugfix to ignore 0.* ip addresses
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2010-07-16 16:53:19 +00:00 |
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Mark Vejvoda
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1e077512d8
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- Added ability to disable sound for poor users with non-functional sound
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2010-07-16 06:35:22 +00:00 |
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Mark Vejvoda
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2ada9e7550
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- bugfix for multi-unit selection (pressing shift does not unselect previously selected units now)
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2010-07-15 19:48:28 +00:00 |
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Mark Vejvoda
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4582214815
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- bugfix for mouse click offset issue (had to do with Renderer::maxLightDist value)
- bugfix for holding Ctrl key to queu commands
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2010-07-15 07:33:49 +00:00 |
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James McCulloch
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8387ed29dc
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* wired up RoutePlanner/Cartographer
* added DebugRenderer (mostly dysfunctional)
* add lots of OutputDebug calls for the path finder, as macro PF_TRACE
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2010-07-13 05:33:43 +00:00 |
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Mark Vejvoda
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d1fa4975de
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- added another xerces XML validation flag
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
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2010-07-12 06:30:54 +00:00 |
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James McCulloch
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bdd4f306f4
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* added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
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2010-07-11 18:31:02 +00:00 |
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