Titus Tscharntke
|
39ea3d4583
|
setting defaults in glest.ini
|
2010-04-07 17:19:16 +00:00 |
|
Mark Vejvoda
|
b16b0f00fc
|
Bugfix for release so if the current used resolution string isn't properly detected we add it at the end.
- Updated win32 glest.ini and win32 installer script
|
2010-04-06 23:50:06 +00:00 |
|
Mark Vejvoda
|
b4e662c886
|
Updated ver # in preparation for a new release
|
2010-04-06 20:47:44 +00:00 |
|
Mark Vejvoda
|
436f46fcba
|
Added support for OpenAL in win32
|
2010-04-06 05:30:22 +00:00 |
|
Titus Tscharntke
|
4c9c10f460
|
size 16 font fix ( more a hack )
server port is displayed in join/options
ConsoleTimeout in ini raised to 20
|
2010-04-03 17:17:15 +00:00 |
|
Titus Tscharntke
|
c678d35bdb
|
new glest ini, font handling changed!!!
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
|
2010-04-01 18:59:05 +00:00 |
|
Titus Tscharntke
|
5ecc84099a
|
fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
|
2010-04-01 00:13:28 +00:00 |
|
Mark Vejvoda
|
2eae390d34
|
Added ServerPort to code so we actually use its value in code. Removed ServerPort from Configurator to make it more protected from common users
|
2010-03-31 17:30:12 +00:00 |
|
Mark Vejvoda
|
3b38d143d9
|
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
|
2010-03-30 00:27:05 +00:00 |
|
Mark Vejvoda
|
dab5cb840f
|
Added a script for debian based linux distros to pull down required dependencies to build mega-glest
|
2010-03-28 04:04:44 +00:00 |
|
Mark Vejvoda
|
87e8246c19
|
Switched the source code release archive builder back to linux friendly format so that file properties are preserved
|
2010-03-28 02:31:19 +00:00 |
|
Titus Tscharntke
|
52c40e0713
|
3.3.2-beta1
|
2010-03-27 22:22:33 +00:00 |
|
Mark Vejvoda
|
eba5aa361c
|
minor project file updates for win32
|
2010-03-24 16:48:42 +00:00 |
|
Mark Vejvoda
|
cd4abf050d
|
minor project file updates for win32
|
2010-03-24 16:38:31 +00:00 |
|
Mark Vejvoda
|
e91c15b9e2
|
Updates to the Win32 projects to link in zlib, libpng, and libjpeg
|
2010-03-24 10:12:08 +00:00 |
|
Titus Tscharntke
|
ecc39ea911
|
PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
|
2010-03-23 23:32:25 +00:00 |
|
Mark Vejvoda
|
f18c73d371
|
Added shortcuts to the other tools installed with Mega-Glest
|
2010-03-23 18:03:26 +00:00 |
|
Mark Vejvoda
|
ae10ab55b2
|
Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path)
|
2010-03-23 06:57:41 +00:00 |
|
Mark Vejvoda
|
237b76e2f2
|
Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
|
2010-03-23 02:37:41 +00:00 |
|
Titus Tscharntke
|
397fe3dc41
|
Network Playernames ( and some more changes in the options menu )
|
2010-03-23 01:38:19 +00:00 |
|
Mark Vejvoda
|
a6609cbdab
|
Bugfixes so that win32 code will compile with latest sdl changes
|
2010-03-20 09:02:56 +00:00 |
|
Mark Vejvoda
|
1f2c805fe8
|
Added new setting to allow playing glest using multiple monitors
|
2010-03-20 07:19:45 +00:00 |
|
Mark Vejvoda
|
bc5110c42f
|
Changed defaults for glest.ini (to be ready for next release with proper defaults) and updated configurator with updated properties
|
2010-03-20 00:43:38 +00:00 |
|
Titus Tscharntke
|
c5809e50b5
|
editor/g3dviewr startscripts which handle parameters / version number
|
2010-03-19 22:15:14 +00:00 |
|
Mark Vejvoda
|
5c2bb68e72
|
Added install project files for Windows based clients (using open source NSIS installer)
|
2010-03-19 08:09:54 +00:00 |
|
Mark Vejvoda
|
3580e13468
|
Updated source code release script to use 7z for broader compatibility
|
2010-03-17 21:45:20 +00:00 |
|
Mark Vejvoda
|
569a71e929
|
Changed version # for 3.3.1 release
|
2010-03-17 20:45:46 +00:00 |
|
Mark Vejvoda
|
b2128e69a7
|
Changed script to produce a 7z archive for smaller size and better OS compatibility
|
2010-03-15 22:19:10 +00:00 |
|
Titus Tscharntke
|
075433c365
|
glest.ico and servers.ini should be in data;
Screenshot directory is called screens
|
2010-03-14 22:35:11 +00:00 |
|
Mark Vejvoda
|
084f834080
|
Added a script to automate creation of data archive for releases
|
2010-03-14 15:29:10 +00:00 |
|
Titus Tscharntke
|
b47ce48424
|
linux startscripts
|
2010-03-14 11:34:09 +00:00 |
|
Mark Vejvoda
|
bf477b106a
|
Added startup scripts for g3d viewer and configurator and updated makerelease to include these tools
|
2010-03-14 03:21:09 +00:00 |
|
Mark Vejvoda
|
e21ea81ce0
|
Added a check for distro's with a newer openal lib and try to create a link to it
|
2010-03-14 03:11:47 +00:00 |
|
Titus Tscharntke
|
a0b870533b
|
liitle release preparations
|
2010-03-14 00:01:19 +00:00 |
|
Mark Vejvoda
|
ff60b09158
|
Cleaned up all compiler warnings
|
2010-03-13 22:00:01 +00:00 |
|
Mark Vejvoda
|
2012b7e22c
|
Made changes to properly isolate new unit rotation code so that it is disabled by default
|
2010-03-13 21:10:45 +00:00 |
|
Mark Vejvoda
|
c983eab0af
|
Added the configurator to windows build system
|
2010-03-13 11:14:11 +00:00 |
|
Mark Vejvoda
|
5acffad961
|
Updated with correct values
|
2010-03-13 10:47:13 +00:00 |
|
Mark Vejvoda
|
ed96cb9f6b
|
Added for new linux tools
|
2010-03-13 10:41:40 +00:00 |
|
Mark Vejvoda
|
02dddacc07
|
Updates to get configurator and g3d viewer compiling under linux
|
2010-03-13 10:39:22 +00:00 |
|
Mark Vejvoda
|
99b2f6c2ca
|
Some license corrections and moved windows files into the windows specific folder
|
2010-03-13 01:39:59 +00:00 |
|
Mark Vejvoda
|
a28050e19b
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 15:48:14 +00:00 |
|
Mark Vejvoda
|
02c4cd9989
|
Moved data into trunk
|
2010-03-12 15:42:46 +00:00 |
|
Mark Vejvoda
|
c166338e95
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 07:28:20 +00:00 |
|
Mark Vejvoda
|
0e9158126e
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 07:16:42 +00:00 |
|
Mark Vejvoda
|
43c3f2457e
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:20:53 +00:00 |
|
Mark Vejvoda
|
7cb4f99ec4
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:11:28 +00:00 |
|
Mark Vejvoda
|
4ecc284f75
|
Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
|
2010-03-09 00:43:46 +00:00 |
|
Titus Tscharntke
|
b6b54f1001
|
damage particlesystem / new glest.ini / ingame option to switch of particles
|
2010-03-01 00:30:51 +00:00 |
|
Titus Tscharntke
|
daa9c94129
|
multiple particle systems for every skill
|
2010-02-21 13:56:17 +00:00 |
|