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Updated with correct values
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@@ -205,6 +205,16 @@ shadows and shadow mapping, bigger sizes result in less pixelized shadows but ar
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<min value="0"/>
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<max value="5"/>
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</field>
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<field type="Enum">
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<name value="Show Unit Particles"/>
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<variable-name value="UnitParticles"/>
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<description value="Displays particles on game units"/>
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<default value="1"/>
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<enums>
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<enum value="1"/>
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<enum value="0"/>
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</enums>
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</field>
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</field-group>
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<field-group name="Audio">
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47
mk/linux/glest.ini
Normal file
47
mk/linux/glest.ini
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@@ -0,0 +1,47 @@
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; === propertyMap File ===
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AiLog=0
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AiRedir=0
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AutoTest=0
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CheckGlCaps=1
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ColorBits=32
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ConsoleMaxLines=10
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ConsoleTimeout=10
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DayTime=1000
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DebugMode=0
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DepthBits=16
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FactoryGraphics=OpenGL
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FactorySound=OpenAL
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FastSpeedLoops=2
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Filter=Bilinear
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FilterMaxAnisotropy=1
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FirstTime=0
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FocusArrows=1
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FogOfWar=1
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FogOfWarSmoothing=1
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FogOfWarSmoothingFrameSkip=3
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FontConsole=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
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FontDisplay=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
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FontMenu=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
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Lang=english
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MaxLights=3
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NetworkConsistencyChecks=0
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PhotoMode=0
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RefreshFrequency=75
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ScreenHeight=984
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ScreenWidth=1680
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ServerIp=192.168.1.1
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ServerPort=6666
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ShadowAlpha=0.2
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ShadowFrameSkip=2
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ShadowTextureSize=512
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Shadows=Projected
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SoundStaticBuffers=16
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SoundStreamingBuffers=4
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SoundVolumeAmbient=90
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SoundVolumeFx=100
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SoundVolumeMusic=0
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StencilBits=0
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Textures3D=1
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UnitParticles=1
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Windowed=1
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