Mark Vejvoda
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436f46fcba
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Added support for OpenAL in win32
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2010-04-06 05:30:22 +00:00 |
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Mark Vejvoda
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b7a5970a3c
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Added code to support toggling between windowed and fullscreen mode for win32 platform.
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2010-04-05 20:42:05 +00:00 |
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Mark Vejvoda
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18249c02bd
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- Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
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2010-04-04 04:14:27 +00:00 |
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Mark Vejvoda
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a0c0be4d65
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Some bug fixes related to file transfer code and user folders
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2010-04-03 04:30:28 +00:00 |
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Mark Vejvoda
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e56ce605db
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Ported latest linux changes to win32
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2010-04-03 02:28:49 +00:00 |
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Mark Vejvoda
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e3a3b974da
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Added more debug output and protection for X11 font processing
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2010-04-03 02:23:46 +00:00 |
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Mark Vejvoda
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092f3a2bca
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some changes in preparation for file transfers
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2010-04-03 02:22:41 +00:00 |
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Mark Vejvoda
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c8019116c5
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Slight change to use receiver's IP address instead of manufactured packet info
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2010-04-03 02:21:04 +00:00 |
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Mark Vejvoda
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02d0781b40
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A few changes to allow for better keyboard state detection
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2010-04-02 17:37:04 +00:00 |
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Titus Tscharntke
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198d2aeb98
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improved resolution change in options menu
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2010-04-02 14:21:43 +00:00 |
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Mark Vejvoda
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8cf77f1b8a
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Ported LAN auto-connect feature to win32
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2010-04-02 03:06:27 +00:00 |
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Mark Vejvoda
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bc725454fd
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Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses
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2010-04-02 02:33:32 +00:00 |
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Mark Vejvoda
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d4e645424a
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added a fallback to fixed font on X11 in case of missing fonts
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2010-04-02 00:31:39 +00:00 |
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Mark Vejvoda
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2391d025ac
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Bugfix for X11 font loading when NULL pointer encountered.
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2010-04-01 20:42:07 +00:00 |
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Titus Tscharntke
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c678d35bdb
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new glest ini, font handling changed!!!
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
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2010-04-01 18:59:05 +00:00 |
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Mark Vejvoda
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05a031cc0e
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Attempt to fix the retrieval of supported video resolutions
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2010-04-01 16:23:25 +00:00 |
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Mark Vejvoda
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02c41f7b77
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Attempt to fix the retrieval of supported video resolutions
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2010-04-01 16:22:17 +00:00 |
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Mark Vejvoda
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76f4b87cbb
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ifdef for win32 only code
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2010-04-01 07:53:07 +00:00 |
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Mark Vejvoda
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e392f3ca2f
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Changed posix to use all IP addresses for LAN auto connect
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2010-04-01 07:50:15 +00:00 |
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Mark Vejvoda
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6c92f188b6
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Ported auto-discover LAN connect to win32
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2010-04-01 07:46:14 +00:00 |
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Mark Vejvoda
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215fbdb33f
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Temp bugfix so that options menu will load, resolution that it tries to auto-select when opening did not exist and caused a crash.
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2010-04-01 07:38:49 +00:00 |
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Mark Vejvoda
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0bcb710606
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Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
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2010-04-01 06:31:10 +00:00 |
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Titus Tscharntke
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5ecc84099a
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fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
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2010-04-01 00:13:28 +00:00 |
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Mark Vejvoda
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a74fa24001
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Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
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2010-03-30 00:25:35 +00:00 |
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Mark Vejvoda
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cda368b96c
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Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously
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2010-03-27 21:32:33 +00:00 |
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Mark Vejvoda
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2ce421e06c
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- disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
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2010-03-25 06:35:18 +00:00 |
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Mark Vejvoda
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2b56cfe3b0
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ported new mouse changes by Titi to win32 (and removed debug output for image classes)
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2010-03-25 01:06:28 +00:00 |
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Titus Tscharntke
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147447b638
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better mouse camera navigation ( missing win32 implementation )
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2010-03-25 00:19:49 +00:00 |
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Mark Vejvoda
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6496d72533
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Updates related to win32 camera zoom compile fixes
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2010-03-24 10:10:56 +00:00 |
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Mark Vejvoda
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7521a251f5
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Commented out temp debug printing
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2010-03-24 07:11:12 +00:00 |
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Mark Vejvoda
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3ecf980649
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Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle.
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2010-03-24 01:28:48 +00:00 |
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Titus Tscharntke
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ecc39ea911
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PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
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2010-03-23 23:32:25 +00:00 |
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Mark Vejvoda
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221b099c67
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More bug fixes for error handling if we have early program launch errors.
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2010-03-23 08:46:20 +00:00 |
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Mark Vejvoda
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1e7cd63330
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- Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
- Added better logic to try to restore video when crashing
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2010-03-23 06:03:16 +00:00 |
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Mark Vejvoda
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b9b6aafe1c
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updated changes for win32 camera zoom
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2010-03-23 05:08:56 +00:00 |
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Mark Vejvoda
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237b76e2f2
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Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
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2010-03-23 02:37:41 +00:00 |
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Mark Vejvoda
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5b713bd785
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Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
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2010-03-23 02:35:55 +00:00 |
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Mark Vejvoda
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344c4778d1
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Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
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2010-03-21 23:40:35 +00:00 |
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Mark Vejvoda
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edd3af5243
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Bugfixes so that win32 code will work with latest user data changes
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2010-03-20 11:16:07 +00:00 |
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Mark Vejvoda
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a9d644eba0
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Bugfixes so that win32 code will compile with latest user data changes
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2010-03-20 10:52:55 +00:00 |
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Mark Vejvoda
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a6609cbdab
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Bugfixes so that win32 code will compile with latest sdl changes
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2010-03-20 09:02:56 +00:00 |
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Mark Vejvoda
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1f2c805fe8
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Added new setting to allow playing glest using multiple monitors
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2010-03-20 07:19:45 +00:00 |
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Mark Vejvoda
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a731f9c2a9
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Updates to Win32 code to port latest mega-glest features
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2010-03-20 00:22:17 +00:00 |
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Mark Vejvoda
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965a7ac2ba
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Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
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2010-03-19 23:26:00 +00:00 |
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Mark Vejvoda
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f838293632
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Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
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2010-03-18 21:26:40 +00:00 |
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Mark Vejvoda
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b9172acc5c
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Bugfix for multiplayer binary and data checksum checking.
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2010-03-16 21:37:11 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
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cb0ea38d74
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Bugfix for connecting to invalid IP Address will now properly detect a failed connection attempt.
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2010-03-11 17:45:39 +00:00 |
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Mark Vejvoda
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4ecc284f75
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Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
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2010-03-09 00:43:46 +00:00 |
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Titus Tscharntke
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775386190a
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...dumb
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2010-02-28 11:40:52 +00:00 |
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