Mark Vejvoda
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26289b70d2
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Patch from PolitikerNEU for RGB / RGBA files
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2010-03-26 16:55:17 +00:00 |
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Mark Vejvoda
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1e519fedbe
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Bugfix for incorrect header check for jpg textures
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2010-03-26 05:45:46 +00:00 |
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James McCulloch
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9bca65faa3
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* removed quick-fix for static init problem
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2010-03-25 19:30:35 +00:00 |
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Mark Vejvoda
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2ce421e06c
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- disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
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2010-03-25 06:35:18 +00:00 |
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Mark Vejvoda
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2b56cfe3b0
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ported new mouse changes by Titi to win32 (and removed debug output for image classes)
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2010-03-25 01:06:28 +00:00 |
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Titus Tscharntke
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147447b638
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better mouse camera navigation ( missing win32 implementation )
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2010-03-25 00:19:49 +00:00 |
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Mark Vejvoda
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844ca894b4
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bugfixes for static init filereader concrete classes
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2010-03-24 22:50:45 +00:00 |
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Mark Vejvoda
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b22adbfa02
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bugfix for scripted scenarios and placing unit model not showing
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2010-03-24 21:26:17 +00:00 |
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James McCulloch
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dfc32cdba2
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* quick-fix for static initialisation problem in ImageReaders
* fix error in two part NetworkMessageCommandList receive
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2010-03-24 13:39:08 +00:00 |
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Mark Vejvoda
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6496d72533
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Updates related to win32 camera zoom compile fixes
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2010-03-24 10:10:56 +00:00 |
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Mark Vejvoda
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7521a251f5
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Commented out temp debug printing
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2010-03-24 07:11:12 +00:00 |
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Mark Vejvoda
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3ecf980649
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Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle.
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2010-03-24 01:28:48 +00:00 |
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Titus Tscharntke
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ecc39ea911
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PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
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2010-03-23 23:32:25 +00:00 |
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Mark Vejvoda
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221b099c67
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More bug fixes for error handling if we have early program launch errors.
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2010-03-23 08:46:20 +00:00 |
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Mark Vejvoda
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1fbff088e4
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Some bugfixing for logfile saving after testing in win32
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2010-03-23 07:59:24 +00:00 |
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Mark Vejvoda
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ae10ab55b2
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Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path)
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2010-03-23 06:57:41 +00:00 |
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Mark Vejvoda
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1e7cd63330
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- Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
- Added better logic to try to restore video when crashing
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2010-03-23 06:03:16 +00:00 |
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Mark Vejvoda
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b9b6aafe1c
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updated changes for win32 camera zoom
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2010-03-23 05:08:56 +00:00 |
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Mark Vejvoda
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237b76e2f2
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Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
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2010-03-23 02:37:41 +00:00 |
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Mark Vejvoda
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5b713bd785
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Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
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2010-03-23 02:35:55 +00:00 |
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Mark Vejvoda
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344c4778d1
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Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
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2010-03-21 23:40:35 +00:00 |
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Mark Vejvoda
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64513cdf90
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bugfix for scenario folder not finding language file
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2010-03-20 12:11:46 +00:00 |
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Mark Vejvoda
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8c08eefa28
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Added EndsWith to headerfile
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2010-03-20 12:09:30 +00:00 |
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Mark Vejvoda
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edd3af5243
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Bugfixes so that win32 code will work with latest user data changes
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2010-03-20 11:16:07 +00:00 |
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Mark Vejvoda
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a9d644eba0
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Bugfixes so that win32 code will compile with latest user data changes
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2010-03-20 10:52:55 +00:00 |
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Mark Vejvoda
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a6609cbdab
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Bugfixes so that win32 code will compile with latest sdl changes
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2010-03-20 09:02:56 +00:00 |
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Mark Vejvoda
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1f2c805fe8
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Added new setting to allow playing glest using multiple monitors
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2010-03-20 07:19:45 +00:00 |
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Mark Vejvoda
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a731f9c2a9
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Updates to Win32 code to port latest mega-glest features
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2010-03-20 00:22:17 +00:00 |
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Mark Vejvoda
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965a7ac2ba
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Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
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2010-03-19 23:26:00 +00:00 |
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Mark Vejvoda
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f838293632
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Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
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2010-03-18 21:26:40 +00:00 |
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Mark Vejvoda
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b9172acc5c
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Bugfix for multiplayer binary and data checksum checking.
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2010-03-16 21:37:11 +00:00 |
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Mark Vejvoda
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67d88bbe65
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Fix for different locale's
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2010-03-14 13:38:55 +00:00 |
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Mark Vejvoda
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ff60b09158
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Cleaned up all compiler warnings
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2010-03-13 22:00:01 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
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7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
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Titus Tscharntke
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b8082e83ce
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fixed bug with rotating particles(x-offset was inverted before ) + lots of new particle related data
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2010-03-12 04:00:51 +00:00 |
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Mark Vejvoda
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cb0ea38d74
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Bugfix for connecting to invalid IP Address will now properly detect a failed connection attempt.
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2010-03-11 17:45:39 +00:00 |
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Mark Vejvoda
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4ecc284f75
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Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
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2010-03-09 00:43:46 +00:00 |
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Titus Tscharntke
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a76e4aaec9
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teamcolor TGAs / more particles / better snow
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2010-02-28 15:39:12 +00:00 |
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Titus Tscharntke
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bb637920fa
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8 player fix for existing scenarios. Closed slots don't have to be set any more.
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2010-02-28 13:16:03 +00:00 |
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Titus Tscharntke
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775386190a
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...dumb
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2010-02-28 11:40:52 +00:00 |
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Titus Tscharntke
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5cb8aca19c
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8 players
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2010-02-28 11:21:01 +00:00 |
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Titus Tscharntke
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59faabfe14
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bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles
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2010-02-27 00:34:03 +00:00 |
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Titus Tscharntke
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96114d25e4
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indians with particle party! Particel renderer fix for tilesets with fog enabled.
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2010-02-24 00:43:29 +00:00 |
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Titus Tscharntke
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15783511fd
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black particles
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2010-02-22 22:51:46 +00:00 |
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Mark Vejvoda
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7657b40a4b
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- Additional bug fixes related to network connection code for win32
- print out socket errors to console instead of throw exceptions
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2010-02-21 03:48:05 +00:00 |
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Titus Tscharntke
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0d53988e99
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scrubland / particle fixes /mapeditor strings
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2010-02-19 00:34:01 +00:00 |
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Titus Tscharntke
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c4d32651c6
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removed old debug printfs in comments
fixed relative switch for unit particles
fixed gravity for unit particles
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2010-02-16 23:55:45 +00:00 |
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Titus Tscharntke
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0550d06faf
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particles for te skills
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2010-02-16 01:12:48 +00:00 |
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