Titus Tscharntke
d246a08a6d
switch for rain/snow ; multipliers visible ; server can set his state too
2011-06-20 23:48:22 +00:00
Titus Tscharntke
a282cfe4e6
model cycle needs to be initialized with 0 ( said willvarfar )
2011-06-14 22:39:31 +00:00
Mark Vejvoda
545abe93d6
- bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner)
2011-06-14 21:35:21 +00:00
Titus Tscharntke
86b926df1a
fix for shots( magic summoner and so on ). Not shure if I broke something with the new animated shot models. Willvarfar please look at it .
2011-06-13 23:43:47 +00:00
Mark Vejvoda
7ad8510894
- don't render hud in 'photo' mode
2011-06-13 23:28:24 +00:00
Mark Vejvoda
f0c636d2ff
- render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame
2011-06-12 05:54:54 +00:00
Mark Vejvoda
722261e212
- added new commandline option to override font file
2011-06-12 03:44:50 +00:00
Mark Vejvoda
752dd26bcd
- some small font centering adjustments
2011-06-12 01:32:02 +00:00
Mark Vejvoda
1d5dcb4ded
- better bullet proofing of reading lng files
...
- able to run in old font mode for comparison
2011-06-11 10:31:24 +00:00
Mark Vejvoda
f1aa231e4b
- bugfixes for font display:
...
- workaround for a bug in freetype in some cases
- better handling on different resolutions
- new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
4aca4af404
- updated patch from willvarfar for animated models in particles
2011-06-11 00:26:26 +00:00
Mark Vejvoda
90fcb0abe7
- added some more error checks in ftgl wrapper class
2011-06-10 22:17:15 +00:00
Mark Vejvoda
cd05b22c50
- ensure datapath has backslash
2011-06-10 21:18:22 +00:00
Mark Vejvoda
b583c45c5e
- see if this helps titi's gcc with constructor init issues?
2011-06-10 21:13:31 +00:00
Mark Vejvoda
3efde1d31b
- added will's patch for splash particle animation support
2011-06-10 19:44:34 +00:00
Mark Vejvoda
7c43628643
- included patch from willvarfar for animated attack particles (thanks will)
2011-06-10 17:33:09 +00:00
Mark Vejvoda
ba3071c15b
- bugfix for group key camera movement (respect different group keys being pressed)
2011-06-10 16:59:19 +00:00
Mark Vejvoda
6bb805978c
- better quality font rendering and performance still good.
2011-06-10 04:34:58 +00:00
Mark Vejvoda
06999a8f88
- reworked fonts to now use 3d matrix positioning and render performance is much better.
...
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Titus Tscharntke
ca75809f2d
switch in options to show HUD or not ( if available )
2011-06-09 22:54:45 +00:00
Mark Vejvoda
36c25f709d
- new recall group camera center timeout value can be overriden in glestuserini using:
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RecallGroupCenterCameraTimeoutMilliseconds=1500
2011-06-09 22:41:49 +00:00
Mark Vejvoda
d668550942
- exclusive feature for Coldfusionstorm! Press the group key a second time within 1.5 seconds and the camera centers on the group
2011-06-09 22:37:37 +00:00
Mark Vejvoda
6b14c21446
- missed some things in last bugfix
2011-06-09 21:50:54 +00:00
Mark Vejvoda
c9518d727a
- bugfix for attacking logic to always listen to what you tell it (commented out recently added logic)
...
- bugfix for building units and unit is too far away
2011-06-09 21:38:04 +00:00
Mark Vejvoda
001ef20c1b
- fixed compile error on win32 builds
2011-06-09 20:20:26 +00:00
Mark Vejvoda
fc3f5bbfa0
- added some logic to 'try' to figure out when to render font test right to left and when not to
2011-06-09 05:54:04 +00:00
Titus Tscharntke
bc2c59a82a
just put a hud.png in a faction dir and you got a HUD overlay
2011-06-09 00:59:03 +00:00
Mark Vejvoda
d7e4d972a3
- fixed broken win32 compiling
2011-06-08 14:44:27 +00:00
Mark Vejvoda
ef0fbc5886
- fixed broken win32 compiling
2011-06-08 08:00:23 +00:00
Mark Vejvoda
f65bfe8710
- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
2011-06-08 07:18:06 +00:00
Mark Vejvoda
bf9702cdca
- bugfix for missing include on win32
2011-06-07 03:38:38 +00:00
Mark Vejvoda
875e0c2920
- bugfix for finding fonts in windows
2011-06-07 03:33:32 +00:00
Mark Vejvoda
815c832b33
- updated win32 project files to compile using ftgl
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*NOTE: Requires updated win32_deps.7z from sourceforge.net
2011-06-07 03:18:04 +00:00
Mark Vejvoda
226e8783c0
- added packaged game fonts
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- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda
df178e5eb4
- fix broken win32 compile (but no freetype2 support yet)
2011-06-06 22:37:27 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
b6b13e2f0a
- updated dependencies installer script
2011-06-03 02:33:04 +00:00
Mark Vejvoda
48515d8084
- bugfix for make install from svn folder structure
2011-06-02 16:18:29 +00:00
Mark Vejvoda
9d44f5ad4f
- attempt to fix make install for svn dev version
2011-06-02 15:10:28 +00:00
Mark Vejvoda
95755ad832
- update new version # 3.5.3 (possible bugfix release)
...
- updated some pathfinder settings to see if performance and reaction to attacking is better
2011-06-02 07:09:19 +00:00
Mark Vejvoda
38aa9c94fb
- bugfix for units doing a build command where unit is > 1 size
...
- additional guards for null in miniupnpc calls
2011-06-02 05:05:54 +00:00
Mark Vejvoda
77ad300b14
- fixed spelling mistake
2011-06-01 19:51:42 +00:00
Mark Vejvoda
1803c2ea94
- only show debug when verbose enabled
2011-06-01 19:07:28 +00:00
Mark Vejvoda
f2ccc5b0ca
- bugfix for miniupnpc (when using non embedded version there was a null pointer)
2011-06-01 19:06:14 +00:00
Mark Vejvoda
9372369054
- fixed 3.5.2 build issue which incorrectly referenced a deprecated header file from curl
2011-07-09 01:28:59 +00:00
Mark Vejvoda
1dbdc29622
- do not throw error when connection drops on partial socket receive, just log the condition and close gracefully
3.5.2
2011-05-29 23:01:16 +00:00
Mark Vejvoda
d7c3d9e7ad
- code hardening for threaded socket destruction handling
2011-05-28 19:22:03 +00:00
Mark Vejvoda
d06b01e4e4
- bugfix to harden the code that looks up line #'s from a stack trace
2011-05-28 18:55:06 +00:00
Mark Vejvoda
b24e1142f4
- need to include 7z.dll for windows users for archive extraction to work
2011-05-27 18:21:46 +00:00
Mark Vejvoda
4c7a2729d5
- bugfix for windows users 7z extraction
2011-05-27 16:39:01 +00:00