Mark Vejvoda
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5888003aa6
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:15:15 +00:00 |
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Mark Vejvoda
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d558d896d4
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 19:02:23 +00:00 |
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Mark Vejvoda
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f0d9357d31
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- try to add special texture compression types from GL_EXT_texture_sRGB
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2010-10-29 18:54:55 +00:00 |
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Mark Vejvoda
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2cc28dda5e
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- more logging on texture init errors
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2010-10-29 18:44:07 +00:00 |
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Mark Vejvoda
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e0d338b583
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- added more texture compression supported types
- some in progress work related to texture reloading
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2010-10-29 16:27:22 +00:00 |
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Mark Vejvoda
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70927e5979
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- added some console output to show which texture compression types the opengl driver supports
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2010-10-29 00:45:09 +00:00 |
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Mark Vejvoda
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7f32456736
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- changed default texture compression to non st3 for now
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2010-10-28 22:07:44 +00:00 |
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Mark Vejvoda
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df3f56a451
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- cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes)
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2010-10-28 06:59:43 +00:00 |
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Mark Vejvoda
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de3a92081d
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- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
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2010-10-28 00:51:25 +00:00 |
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Mark Vejvoda
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3c57f16a4a
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- cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression
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2010-10-27 17:06:40 +00:00 |
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Mark Vejvoda
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78f6f49cb6
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- fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
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2010-10-27 15:04:47 +00:00 |
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Mark Vejvoda
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a81286cbba
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- added support for showing projectile particles in the g3d viewer
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2010-06-24 10:52:58 +00:00 |
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Mark Vejvoda
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63743aeedb
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Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game
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2010-04-09 07:44:23 +00:00 |
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Mark Vejvoda
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06b21ca4ee
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Bugfix for win32 loading jpg texture's
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2010-04-09 06:51:13 +00:00 |
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Mark Vejvoda
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844ca894b4
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bugfixes for static init filereader concrete classes
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2010-03-24 22:50:45 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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