Mark Vejvoda
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5a796444b8
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- added a cache for compute fog of war
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2010-08-25 23:55:59 +00:00 |
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Mark Vejvoda
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0ef23749b8
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- allow non visible particles to fade out when its time to do so
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2010-08-25 19:46:22 +00:00 |
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Mark Vejvoda
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3ee7fc902c
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- changed update and camera update fps to original values
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2010-08-25 19:21:11 +00:00 |
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Mark Vejvoda
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5e20ab5808
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- updated to allow dynamic changing of updatefps and camerafps
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2010-08-25 18:26:17 +00:00 |
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Mark Vejvoda
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014165de69
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- explicitly clear the cache.
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2010-08-25 16:01:24 +00:00 |
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Mark Vejvoda
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49978632c4
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- removed one lookup key from new cache as it was not required
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2010-08-25 15:55:17 +00:00 |
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Mark Vejvoda
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855443d98f
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- added a lookup cache for unit updater's frequently called unitOnRange logic
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2010-08-25 07:29:35 +00:00 |
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Mark Vejvoda
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c9ca56e91b
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- small optimization for moving units when source and destintation position are the same
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2010-08-25 00:29:56 +00:00 |
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Mark Vejvoda
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c781982e57
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- increased explorecells cache size
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2010-08-24 23:36:23 +00:00 |
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Mark Vejvoda
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4ee98e7155
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- some changes to the explorecells cache for less memory and better performance.
- updated performance logging to more easily find things in the log
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2010-08-24 23:15:33 +00:00 |
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Mark Vejvoda
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a48521b503
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- added fire particles to the visible check to improve performance
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2010-08-24 20:19:30 +00:00 |
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Mark Vejvoda
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39daea6d9a
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- bugfix for commandline parameters for validate factions
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2010-08-24 19:33:10 +00:00 |
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Mark Vejvoda
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3828d23670
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- attempt to improve unit particle performance by ONLY updating unit particles progress if the particle is busy
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2010-08-24 19:24:37 +00:00 |
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Mark Vejvoda
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0e3c0a8d0e
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- disabled staggered unit updates
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2010-08-24 02:49:55 +00:00 |
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Mark Vejvoda
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65cf1bfdac
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- attempt to lessen memory footprint of particles and speed up rendering
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2010-08-24 01:21:34 +00:00 |
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Mark Vejvoda
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1daecc4145
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- made staggered faction updates toggle flag
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2010-08-23 19:49:00 +00:00 |
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Mark Vejvoda
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61a2340e14
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- disable faction update staggering
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2010-08-23 19:35:55 +00:00 |
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Mark Vejvoda
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7442ac7c54
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- test to try to get svn rev # in build string
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2010-08-23 17:13:19 +00:00 |
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Titus Tscharntke
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04ba21f10c
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needed ressource display fixed
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2010-08-23 17:11:07 +00:00 |
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Mark Vejvoda
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c01b43f635
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- added another layer of authentication to validate the client is REALLY a mega-glest client
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2010-08-23 15:40:43 +00:00 |
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Mark Vejvoda
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19892ff11d
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- small network optimization to help stabilize frequently called network code
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2010-08-23 15:17:36 +00:00 |
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Mark Vejvoda
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70817a07d1
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- some performance updates to fog of war computation
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2010-08-23 15:10:37 +00:00 |
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Mark Vejvoda
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284371f206
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- some performance updates to fog of war computation
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2010-08-23 14:48:33 +00:00 |
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Mark Vejvoda
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db47a14940
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- attempt to spread out faction world ticks for better performance
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2010-08-23 09:53:04 +00:00 |
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Mark Vejvoda
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b9b9cc822b
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- bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
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2010-08-23 07:27:31 +00:00 |
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Mark Vejvoda
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6907d7d063
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- attempt to fix mouse cyrsor issues
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2010-08-23 04:58:52 +00:00 |
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Mark Vejvoda
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0509b5d643
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- bugfixes for playername change in lobby screen
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2010-08-23 04:33:21 +00:00 |
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Titus Tscharntke
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401a39c3e1
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harvesting units of size>1 should work better ( testing is still needed for this! )
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2010-08-22 22:30:17 +00:00 |
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Titus Tscharntke
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8e281e2faf
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new attribute MaxUnitCount in units and yellow select circle for allies
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2010-08-22 21:09:35 +00:00 |
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Mark Vejvoda
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acd2359096
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- added performance logging to regular pathfinder
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2010-08-22 20:13:30 +00:00 |
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Mark Vejvoda
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1c5b43ad12
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- a few bugfixes to rendering optimizations
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2010-08-22 19:49:33 +00:00 |
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Mark Vejvoda
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0c0642bd17
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- commandline bugfixes for windows
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2010-08-22 09:06:26 +00:00 |
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Mark Vejvoda
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607132ac80
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- bugfix for commandline param validation
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2010-08-22 08:54:12 +00:00 |
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Mark Vejvoda
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c96dea7c63
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- small commandline param cleanup
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2010-08-22 08:45:19 +00:00 |
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Mark Vejvoda
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0ad20a1a2d
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- fixed code for debug asserts
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2010-08-22 08:42:43 +00:00 |
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Mark Vejvoda
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b3a60f5b69
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- updated commandline too show usage when using wrong parameters
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2010-08-22 08:40:18 +00:00 |
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Mark Vejvoda
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bf5f6b7f33
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- experimental support for idenitfying specific game data which is out of synch with the server.
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2010-08-22 08:00:05 +00:00 |
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Mark Vejvoda
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5338f9c330
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- atempt to squeeze some extra rendering performance
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2010-08-21 19:15:39 +00:00 |
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Mark Vejvoda
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22f57e0684
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- atempt to squeeze some extra rendering performance
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2010-08-21 19:04:09 +00:00 |
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Mark Vejvoda
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cce338a2c6
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- atempt to squeeze some extra rendering performance
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2010-08-21 18:50:56 +00:00 |
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Mark Vejvoda
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0d53ae998d
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- changed auto start client and server parameter names
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2010-08-21 13:06:59 +00:00 |
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Mark Vejvoda
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455876a3c0
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- added the ability to change your playername from the game lobbies inline
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2010-08-21 13:04:52 +00:00 |
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Mark Vejvoda
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6530600516
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-- intial work to add network playername inline editing in lobby (partially done for server player so far)
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2010-08-21 07:41:26 +00:00 |
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Mark Vejvoda
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5a42638060
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- added / updated commandline params to auto start or connect to a network game server
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2010-08-21 06:47:00 +00:00 |
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Mark Vejvoda
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b99d1f7421
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- code cleanup of commandline parameters
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2010-08-21 06:11:45 +00:00 |
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Mark Vejvoda
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b721ce0722
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- fixed function call on windows
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2010-08-21 03:18:10 +00:00 |
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Mark Vejvoda
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80c54b7a21
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- added version mismatch check on server to avoid spurious client connection activity
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2010-08-21 02:59:21 +00:00 |
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Mark Vejvoda
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5537a37b35
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- updated commandline param to allow validation on filtered techtrees and factions
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2010-08-21 02:13:50 +00:00 |
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Mark Vejvoda
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25a7097066
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- added new commandline parameters:
--help
--validate-factions=x
for full details of all commandline params run --help
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2010-08-21 01:54:04 +00:00 |
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Mark Vejvoda
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d08c8300f0
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- more attempts at stability for network games
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2010-08-21 01:52:41 +00:00 |
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