Mark Vejvoda
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07cbcc0bec
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- added a bunch of null terminations to all char buffers in network protocol
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2010-08-20 23:53:10 +00:00 |
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Mark Vejvoda
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ff7828fa6f
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- more NULL checking for safer execution
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2010-08-20 22:59:32 +00:00 |
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Mark Vejvoda
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d69fbc6925
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- more NULL checking for safer execution
- added safer mutex guards in custom game menu
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2010-08-20 22:42:26 +00:00 |
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Mark Vejvoda
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0e82836e01
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- more NULL checking for safer execution
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2010-08-20 22:17:30 +00:00 |
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Mark Vejvoda
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09f7eecf06
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- fix a thread synch issue in the custom game menu
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2010-08-20 21:06:20 +00:00 |
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Mark Vejvoda
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1fa9efc091
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- alittle more bullet proofing using NULL pointer checks
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2010-08-20 20:51:25 +00:00 |
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Mark Vejvoda
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fc31e7713d
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- added null pointer check
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2010-08-20 20:29:30 +00:00 |
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Mark Vejvoda
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a6d33fe569
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- attempt to protect a little against spurious network activity
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2010-08-20 20:03:06 +00:00 |
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Mark Vejvoda
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277362a6c7
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- fixed a possible infinite loop while receiving network packets on clients for network games (found by titi's stack trace dump)
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2010-08-20 18:06:03 +00:00 |
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Mark Vejvoda
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31363fd41b
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- bugfix for press screen shot hotkey in windows
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2010-08-17 20:58:30 +00:00 |
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Mark Vejvoda
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1cb154fafa
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- updated version # to 3.3.7-dev
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2010-08-17 20:58:13 +00:00 |
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Mark Vejvoda
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a8ea5d1055
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- bugfix for crash message in windows
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2010-08-12 00:39:14 +00:00 |
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Mark Vejvoda
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f176cfff11
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- updated version # to 3.3.6 in all Linux scripts
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2010-08-12 00:08:10 +00:00 |
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Mark Vejvoda
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f0bc39abf9
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- changed the crash dump file logic to only happen for win32
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2010-08-12 00:07:16 +00:00 |
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Mark Vejvoda
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34ff4bb2e7
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- changed messagebox back to normal color and fixed lua displaytext to NOT fade
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2010-08-11 23:07:18 +00:00 |
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Mark Vejvoda
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a28a20fd77
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- updated messageboxes and lua script messages to use selected font color
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2010-08-11 22:31:26 +00:00 |
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Mark Vejvoda
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f79d34b4a4
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- defaulted scenario's to regular pathfinder while allowfor for a property setting to change it to routeplanner
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2010-08-11 21:55:08 +00:00 |
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Mark Vejvoda
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f43fffc083
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- added more debug for game end crash
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2010-08-10 22:46:08 +00:00 |
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Mark Vejvoda
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175137631d
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- network and debug text now use selected text color
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2010-08-10 21:41:07 +00:00 |
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Mark Vejvoda
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3f06f0133c
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- fixed placement of debug and network status text
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2010-08-10 21:34:27 +00:00 |
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Mark Vejvoda
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a2e1b5fd57
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- added a code warning comment to avoid memory issues in the future
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2010-08-10 05:03:06 +00:00 |
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Mark Vejvoda
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17ce7b8c71
|
- bugfix for ultifd's unit particle cleanup issues causing unknown error during game end
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2010-08-10 04:56:35 +00:00 |
|
James McCulloch
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52c37f0927
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* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
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2010-08-08 13:06:33 +00:00 |
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James McCulloch
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3d482ca366
|
* fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
* removed some unused pathfinder stuff, and const-ified some other stuff
* RoutePlanner is used in scenarios (for testing purposes...)
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2010-08-08 04:43:24 +00:00 |
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Mark Vejvoda
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d280eefcce
|
- moved placement of network status so you can view both network status and debug info
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2010-08-07 22:49:52 +00:00 |
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Mark Vejvoda
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bc785bdb6a
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- incremented version to beta2 since code changes are NOT backward version compatible
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2010-08-07 08:19:01 +00:00 |
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Mark Vejvoda
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94e4a85957
|
- How i love you microsoft... another win32 fix
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2010-08-07 06:35:52 +00:00 |
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Mark Vejvoda
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2dcbe1473b
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- stupid win32 compile fix for sockets
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2010-08-07 06:28:00 +00:00 |
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Mark Vejvoda
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0f8eb267c6
|
- attempt to correct network message alignment problem
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2010-08-07 06:19:56 +00:00 |
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Mark Vejvoda
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cee6b8dfc8
|
- attempt to help client wait for network packets better
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2010-08-07 05:55:18 +00:00 |
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Mark Vejvoda
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a5bf684493
|
- more network fixes to make lag and disconnects more stable
- changed the way the game end logic happens to try to make it more stable
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2010-08-07 04:49:06 +00:00 |
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Mark Vejvoda
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fe8d3b3130
|
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
*NOTE: This version is NOT backwards compatible with other builds
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2010-08-07 03:26:38 +00:00 |
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Mark Vejvoda
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270fa8fef0
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- stupid.. stupid stupid windows fix for png logos
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2010-08-06 23:07:08 +00:00 |
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Mark Vejvoda
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92c2c4bd18
|
- bugfix for other linuxes (removed stricmp)
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2010-08-06 22:19:48 +00:00 |
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Mark Vejvoda
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dfeea6fc0a
|
- another attempt to fix ultifd's game end issue
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2010-08-06 03:55:17 +00:00 |
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Mark Vejvoda
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0f231f28e6
|
- added free software logos
- updated the client lobby screen so the chat window does not overlap UI controls
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2010-08-05 22:27:26 +00:00 |
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Mark Vejvoda
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3cb7a0897d
|
- added client side settings change without wait for server reply
- incremented version to beta1
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2010-08-05 10:42:31 +00:00 |
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Mark Vejvoda
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7df6d2bc16
|
- added version string display for network lobbies
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2010-08-05 05:58:14 +00:00 |
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Mark Vejvoda
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51931d5b18
|
- fixing crash on client connect screen one more missed item
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2010-08-05 00:51:39 +00:00 |
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Mark Vejvoda
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1a2f0175a8
|
- fixing crash on client connect screen
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2010-08-05 00:48:46 +00:00 |
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Mark Vejvoda
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ac31d06106
|
- added more error checks in code and defaults for invalid font size values.
- re-enabled client side changing of values from connect menu without waiting for server reply.
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2010-08-05 00:09:45 +00:00 |
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Mark Vejvoda
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4ba4b756c8
|
- updated client connect screen to display new game options as set from the server
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2010-08-04 23:39:12 +00:00 |
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Mark Vejvoda
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a7c86fb86b
|
- a better attempt to safely end games and hopefully fix the delete cells bug once for all
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2010-08-04 20:07:39 +00:00 |
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Mark Vejvoda
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860b00df44
|
- a better attempt to safely end games and hopefully fix the delete cells bug once for all
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2010-08-04 18:49:11 +00:00 |
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Mark Vejvoda
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c63283ffac
|
- another attempt to fix game end crash for ultifd
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2010-08-04 16:56:24 +00:00 |
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Mark Vejvoda
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0b6fae7c93
|
- attempt to work more friendly with open suse
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2010-08-03 01:58:43 +00:00 |
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Mark Vejvoda
|
7fda7a1d1a
|
- attempt to fix network game end crash (on windows)
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2010-08-02 04:18:03 +00:00 |
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Mark Vejvoda
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4e8fdc105c
|
- attmpt to auto-create the screens folder at startup to avoid crashes when folder is missing and users try to take a screenshot.
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2010-08-02 03:15:11 +00:00 |
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Mark Vejvoda
|
9d94e56886
|
- added more techtree validation (show upgrade types that cannot be produced)
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2010-07-30 18:20:20 +00:00 |
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Mark Vejvoda
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e996dd2b79
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- added ability to output errors in XML to console when validating techtrees
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2010-07-30 17:20:13 +00:00 |
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