Titus Tscharntke
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25204e0084
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I just removed an unneeded check
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2011-02-24 20:14:12 +00:00 |
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Mark Vejvoda
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d300c5635b
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- bugfix for selection circle on units on the edge of map cells
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2011-02-23 21:54:51 +00:00 |
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Mark Vejvoda
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16c7316887
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- initial attempt to enable pathfinder caching (think it might work now). Please test
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2011-02-23 07:03:38 +00:00 |
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Mark Vejvoda
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53e8d96092
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- removed printf
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2011-02-23 00:00:44 +00:00 |
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Mark Vejvoda
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77fb1b6d15
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- bugfix for building units at edges of maps
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2011-02-22 23:59:21 +00:00 |
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Mark Vejvoda
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8d8ed75990
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- bugfix for building units at edges of maps
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2011-02-22 22:25:03 +00:00 |
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Titus Tscharntke
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a06cb541b1
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units with move skill have higher priority while selecting now than those without move skill ( typically buildings )
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2011-02-22 16:18:44 +00:00 |
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Mark Vejvoda
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bd29260fef
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- Does this fix choppy network play? Please test and let me know
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2011-02-21 01:34:31 +00:00 |
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James McCulloch
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2def669678
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fix fp flags on windoze release build (solves RoutePlanner sync problems)
init streflop in 'no denormals' mode (just in case)
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2011-02-20 23:17:22 +00:00 |
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Mark Vejvoda
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b2ae0f3b7b
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- reverted morph to original code to see if this fixes out of synch (from muwums original change)
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2011-02-20 00:04:57 +00:00 |
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Mark Vejvoda
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92ca6ba75d
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- attempt to see if this change corrects out of synch
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2011-02-19 22:36:59 +00:00 |
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Mark Vejvoda
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755bed6553
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- attempt to fix crash at intro screen
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2011-02-18 16:15:14 +00:00 |
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Titus Tscharntke
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050a604390
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hopefully the masterserver listing works now ...
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2011-02-17 00:54:17 +00:00 |
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Mark Vejvoda
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69a7f8f1d6
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- hopefully stabilized pathfinder for network play so we won't get out of synch
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2011-02-16 19:44:12 +00:00 |
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Mark Vejvoda
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7a5de218b7
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- chasing down out of synch
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2011-02-16 04:43:27 +00:00 |
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Mark Vejvoda
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14c5b87da4
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- debugging out of synch (make bailout logic optional)
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2011-02-16 03:48:13 +00:00 |
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Mark Vejvoda
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e5a62f57ef
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- some logging changes for helping test world synch better
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2011-02-16 02:52:52 +00:00 |
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Mark Vejvoda
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c6c9478bca
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- added vc++ 2010 solution file
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2011-02-16 00:15:28 +00:00 |
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Mark Vejvoda
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a0cfe3fa08
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- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
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2011-02-15 23:53:48 +00:00 |
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Mark Vejvoda
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8ec58868dc
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- attempt to improve network performance (use separate mutexes for read / write operations)
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2011-02-15 07:49:40 +00:00 |
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Mark Vejvoda
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2357e2cfd1
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- Titi, fixed the remove object so its done in the Object destructor (using an interface)
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2011-02-15 04:34:19 +00:00 |
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mnaumann
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02979a7430
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- some adjustments to olaus' online docs' mg.ini configuration file
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2011-02-15 03:54:47 +00:00 |
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Mark Vejvoda
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31e722287f
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- bugfixes for when players disconnect, do not switch observers to AI and only show message once.
- Attempts to debug/improve network performance
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2011-02-15 03:32:14 +00:00 |
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Mark Vejvoda
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508a2a8277
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- updated with olaus's latest code (thanks Olaus)
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2011-02-15 02:29:49 +00:00 |
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Titus Tscharntke
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01db66105e
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status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless )
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2011-02-15 00:24:31 +00:00 |
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Titus Tscharntke
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a214fa87f5
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clickable resources with display ; softcoder please look at unit_updater.cpp line 1032
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2011-02-13 21:04:30 +00:00 |
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Titus Tscharntke
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62a2b7cc94
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bugfix for target selection
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2011-02-13 16:46:32 +00:00 |
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Titus Tscharntke
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30da435fc2
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target selection for ressource objects is done with opengl picking now
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2011-02-13 14:35:17 +00:00 |
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Mark Vejvoda
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737f95e5dd
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- for testing made max pathfinder nodecount configurable
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2011-02-13 03:31:05 +00:00 |
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Mark Vejvoda
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4488a4d388
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- make pathfinder caching an ini setting tso its easy to test (disabled by default)
- some code cleanup related to threads and sockets
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2011-02-13 03:06:12 +00:00 |
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Mark Vejvoda
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91a56e7805
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- another segfault bugfix for spawned attacks
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2011-02-12 21:47:31 +00:00 |
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Mark Vejvoda
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7dcb12ff60
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- some more memory cleanup
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2011-02-12 09:08:50 +00:00 |
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Mark Vejvoda
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c1ee5df801
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- attempt to shutdown sdl in a more controlled way
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2011-02-12 08:05:18 +00:00 |
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Mark Vejvoda
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cc973f3427
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- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
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2011-02-12 07:34:32 +00:00 |
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Mark Vejvoda
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d056486ec4
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- disable a cache that i think causes out of synch
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2011-02-12 01:13:52 +00:00 |
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James McCulloch
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87f21b71d6
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init pathfinder log-file
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2011-02-12 00:42:21 +00:00 |
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Mark Vejvoda
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0533ce2c63
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- a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;)
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2011-02-11 23:32:24 +00:00 |
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Mark Vejvoda
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34e95f5cd5
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- streflop was disabled (likely when we switched to cmake). Turn it on for now but we need to investigate more thoroughly if we really need this?
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2011-02-11 19:16:06 +00:00 |
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Mark Vejvoda
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cab252c220
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- more expansion of the maximum distance the pathfinder will calculate, this is required for proper play with cliffs
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2011-02-11 16:43:57 +00:00 |
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Mark Vejvoda
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41907b7728
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- increase pathfinders range for better results with cliffs
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2011-02-11 07:51:29 +00:00 |
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Mark Vejvoda
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b5e4eb53d8
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- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
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2011-02-11 07:39:58 +00:00 |
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Mark Vejvoda
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2d0912ae19
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- attempt to fix some network performance issues
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2011-02-11 05:36:01 +00:00 |
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Mark Vejvoda
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7cae047f15
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- added more code guards around morph validation
- some render debug info
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2011-02-11 04:48:17 +00:00 |
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Mark Vejvoda
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2d76d348c7
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- bugfix to put priority on attacking units first
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2011-02-10 22:54:49 +00:00 |
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Mark Vejvoda
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39e4d62133
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- attempted bugfix for click like mad morph causing out of synch
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2011-02-10 21:02:07 +00:00 |
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Titus Tscharntke
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91abdd3ed4
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camera max height/ default are calculated based on the max height of a map
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2011-02-10 00:14:21 +00:00 |
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Mark Vejvoda
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12dcc54c5a
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- more conversions to vertex arrays
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2011-02-09 08:04:21 +00:00 |
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Mark Vejvoda
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bcc82a381d
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- again M$ compiler madness, absolute insanity, its why I love gcc and hate vc
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2011-02-09 01:42:58 +00:00 |
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Mark Vejvoda
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49d7f5f036
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- more rendering speed improvements (conversion of main portions of minimap to vertex arrays)
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2011-02-09 01:27:41 +00:00 |
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Mark Vejvoda
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d0e050dde3
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- M$ torments me day and night with their foolishness
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2011-02-08 23:05:45 +00:00 |
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