Mark Vejvoda
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817d8cfea8
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- added logic for ftp file transfers to look for 7z archives for tilesets and download and extract on the client side if the 7z archive exists on the server
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2011-03-09 18:35:19 +00:00 |
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Mark Vejvoda
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3aa8f765f6
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- updated default key values to use proper SDL matching names
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2011-03-09 06:28:46 +00:00 |
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Mark Vejvoda
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b97687c772
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- possible bugfix on windows for special key values
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2011-03-09 06:15:09 +00:00 |
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Mark Vejvoda
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324a506aac
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- more debugging for keyboard issues
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2011-03-09 06:00:46 +00:00 |
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Mark Vejvoda
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2c0353972f
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- more debugging for keyboard issues
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2011-03-09 05:46:28 +00:00 |
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Mark Vejvoda
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323f72ea6e
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- more debugging for keyboard issues
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2011-03-09 05:24:56 +00:00 |
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Titus Tscharntke
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ad94506842
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gonanas patch! Thank a lot! For me it works, please test ! ( hopefully really no more flickering now )
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2011-03-09 01:46:00 +00:00 |
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Titus Tscharntke
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5e844c39e4
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particles for ressouces ... the gold will glow tomorrow :-D
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2011-03-09 01:32:27 +00:00 |
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Titus Tscharntke
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5db11ec538
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double click selection for units standing near or in buildings
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2011-03-08 20:19:19 +00:00 |
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Mark Vejvoda
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5b2a6bb45f
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- bugfix for esc key
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2011-03-08 02:07:35 +00:00 |
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Mark Vejvoda
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76919f81b6
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- does this help with the windows keyboard problem for some users?
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2011-03-08 00:56:57 +00:00 |
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Titus Tscharntke
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5494a80233
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removed unused isDirty bool ( maybe unstable with tileset particles before )
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2011-03-07 20:19:43 +00:00 |
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Mark Vejvoda
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f07b7a3603
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- more keyboard bugfixes so some special keys above 255 work
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2011-03-06 23:45:46 +00:00 |
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Titus Tscharntke
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4874d31ddd
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hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared
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2011-03-06 22:50:04 +00:00 |
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Titus Tscharntke
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273ab4c502
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Option to switch on/off tileset particles
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2011-03-06 13:11:22 +00:00 |
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Mark Vejvoda
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d75fbe51f6
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- another attempt to fix keyboard menu for windows
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2011-03-06 07:55:38 +00:00 |
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Mark Vejvoda
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d9e6b45052
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- another attempt to fix keyboard menu for windows
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2011-03-06 07:29:30 +00:00 |
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Mark Vejvoda
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9104141efe
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- added error handling for keyboard menu to see if we get this far in windows
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2011-03-06 07:18:34 +00:00 |
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Mark Vejvoda
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4eb5879d04
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- bugfix for ultifd, screenshots now save even when loading from open with
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2011-03-05 23:15:07 +00:00 |
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Mark Vejvoda
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2891aef52e
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- changed increase / decrease speed key def for proper use using updated sdl keys logic
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2011-03-05 21:49:21 +00:00 |
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Mark Vejvoda
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9382473294
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- attempt to make a few tweaks for more smooth network play
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2011-03-05 20:15:28 +00:00 |
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Titus Tscharntke
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fefed3e3ce
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No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now
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2011-03-05 14:34:36 +00:00 |
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Mark Vejvoda
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dcecb1ba8d
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- carving pathfinder to 500 and disabling pathfinder cache to see if it performs better.
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2011-03-05 08:01:48 +00:00 |
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Mark Vejvoda
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f6a7bc2865
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- removed a stray printf
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2011-03-05 02:38:18 +00:00 |
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Mark Vejvoda
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935895c89f
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- configurable keys can be edited in keyboard menu now
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2011-03-04 22:54:04 +00:00 |
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Mark Vejvoda
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0f57fe6b92
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- additional work to allow for changing hotkeys in the keyboard options menu, currently changes are not saved to file, only on screen.
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2011-03-04 20:26:47 +00:00 |
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Mark Vejvoda
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73efa41cc9
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- more unicode character code cleanup
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2011-03-04 02:01:20 +00:00 |
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Mark Vejvoda
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10eba296fe
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- some cleanup to free up using shift and alt key combinations for hotkeys also
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2011-03-04 01:58:06 +00:00 |
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Mark Vejvoda
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ea8ce1d5c7
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- fixed bug with unicode keypresses while pressing control
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2011-03-04 01:32:10 +00:00 |
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Mark Vejvoda
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744602d0e3
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- more keyboard handler cleanup related to special key presses (like shift)
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2011-03-04 00:46:45 +00:00 |
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Mark Vejvoda
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d3feaaddec
|
- a little more keyboard fixes to try to bring some consistency to unicode style keyboard events
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2011-03-03 19:33:31 +00:00 |
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Mark Vejvoda
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330f54e7cb
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- bugfix for arrow keys, SDL docs had incorrect key names
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2011-03-02 15:36:31 +00:00 |
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Mark Vejvoda
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c3286bf1a0
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- attempt to fix previous messup with keyboard keys
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2011-03-02 05:45:02 +00:00 |
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Titus Tscharntke
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792d0aa665
|
particles for tilesets ( too much rendered at the moment )
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2011-03-01 23:36:33 +00:00 |
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Mark Vejvoda
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18c863364f
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- does this finally fix stupid keyboard mapping issues on different locales?
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2011-03-01 23:33:59 +00:00 |
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Mark Vejvoda
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3f32cddbf5
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- added sdl keyname to console output and debug log (console when --verbose commandline option used)
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2011-03-01 23:07:19 +00:00 |
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Mark Vejvoda
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4975882ea2
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- cleanup some useless warnings (thanks johndh)
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2011-02-28 23:33:11 +00:00 |
|
mnaumann
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eb9422973b
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decrease default resolution to 800x600 (was 1024x768) - netbooks galore!
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2011-02-28 22:24:37 +00:00 |
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Mark Vejvoda
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39f56d8c8b
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- last checkin missed a curl parameter
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2011-02-28 18:44:33 +00:00 |
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Mark Vejvoda
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c09fea0308
|
- thanks for reporting issues in RHEL wng-, this hopefully fixes builds in that environment
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2011-02-28 18:41:04 +00:00 |
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Mark Vejvoda
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1136f056ce
|
- added performance logging for new ai unblock rule when perf logging enabled
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2011-02-28 16:47:01 +00:00 |
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Mark Vejvoda
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45a646ffef
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- carved back max nodes in pathfinder to 600
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2011-02-28 16:45:15 +00:00 |
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Mark Vejvoda
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c679c4bfe0
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- set pathfinder max to 800 (From 1200)
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2011-02-26 00:47:41 +00:00 |
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Mark Vejvoda
|
823fd842d4
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- added NULL guard for units without a move command to avoid segfault
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2011-02-26 00:41:00 +00:00 |
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Mark Vejvoda
|
5787fb3e98
|
- memset map header to avoid garbage being written in unused reserved space
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2011-02-25 22:33:40 +00:00 |
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Mark Vejvoda
|
bced200dd1
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- bugfix when bad values are in map file, game would freeze at game start due to endless loop
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2011-02-25 22:13:11 +00:00 |
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Mark Vejvoda
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9de151d975
|
- added more things to try to improve pathfinding (especially for the AI)
AI players should now detect when units are blocked (surrounded by other units from same faction) and tell the other units to move out of the way
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2011-02-25 16:32:27 +00:00 |
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Mark Vejvoda
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c4795eb6cb
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- more fixing of map corner position actions causing memory access violations (this will further stabilize the code)
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2011-02-25 04:15:22 +00:00 |
|
Titus Tscharntke
|
922df8e025
|
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
|
2011-02-25 00:31:42 +00:00 |
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Mark Vejvoda
|
4cb2485cdf
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- fixed meeting point crash on edge of map
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2011-02-24 22:13:40 +00:00 |
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