Titus Tscharntke
01b6986581
First steps for new terrain texturing. In tileset xml do:
...
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
2013-02-20 17:42:47 +00:00
Mark Vejvoda
bff9b1b3bc
- cleanup a bunch of vc++ compile / link warnings
2013-02-01 08:12:20 +00:00
Mark Vejvoda
87b39a3cb5
- fix unit selection
2013-01-24 15:52:11 +00:00
Mark Vejvoda
bf7445903d
- cleanup some color pick code
2013-01-24 00:42:06 +00:00
Mark Vejvoda
d7d83f7c5e
- attempt to speed up color picking
2013-01-23 23:20:54 +00:00
Mark Vejvoda
86eac7451b
- attempt to speed up color picking
2013-01-23 22:34:22 +00:00
Mark Vejvoda
93438d42f4
- attempt to see if this fixes units that do not attack when right clicking enemy
...
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
ceedef5200
- see if this fixes color picking
2013-01-15 03:18:26 +00:00
Mark Vejvoda
7fdd70402d
- added support for libfribidi for languages requiring complex text rendering like Arabic and Hebrew
2012-12-27 08:24:30 +00:00
Mark Vejvoda
d0006db4a1
- updated for debian compliance
2012-11-15 07:50:43 +00:00
Mark Vejvoda
d322f73284
- bug fixes and patches from hasufell related to:
...
- fontconfig not working
- new cmake option to control inclusion of libvlc
- new commandline option to force where to look for fonts: --font-path=x
- removal of libluajit from cmake
2012-11-14 19:20:08 +00:00
Mark Vejvoda
8ba5524f35
- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
2012-11-10 23:19:42 +00:00
Mark Vejvoda
16b85dbe79
- added another patch from cygal (he's on fire people!) to word wrap messagebox text
...
- remove newlines from english text where appropriate
2012-11-07 21:24:44 +00:00
Mark Vejvoda
00e075df97
- more byte order logic
...
- added new network packet debug
2012-11-01 22:00:55 +00:00
Mark Vejvoda
0d88936680
- added byte order logic for loading models
2012-11-01 21:22:38 +00:00
Mark Vejvoda
b30909f90b
- attempt to cleanup for debian compliance (proper copyright, etc)
2012-10-30 06:48:12 +00:00
Mark Vejvoda
6d2afae784
- fixed compile on windows
2012-10-24 01:09:53 +00:00
Mark Vejvoda
92de14ac98
- applied a patch from debian gcc 4.7
2012-10-24 00:26:12 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
6c62d675c3
- validation now checks for spawn attack units so it does not mis-report suck skills
...
- badly named texture in g3d model now reports which model file has the problem
2012-10-14 23:57:49 +00:00
Mark Vejvoda
2a80dd7c3c
- more cppcheck code cleanup
2012-10-06 03:42:31 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Mark Vejvoda
c33c1826ae
- proper implementation of video repeat (looping)
2012-09-27 01:17:57 +00:00
Mark Vejvoda
1db56463fd
- try to make video performance a little better
2012-09-26 08:08:52 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
ee2c02610d
- updated copyright headers is some files that had them missing
...
- added a new language string for battle end screen
2012-08-02 00:57:28 +00:00
Mark Vejvoda
19937c7512
- removed MD5 related classes as we will not support it after all.
2012-07-31 16:49:31 +00:00
Mark Vejvoda
f681b309a9
- turned off the interpolation cache which was taking too much memory. Please test this to see if performance is affected, this should REALLY help with memory usage.
2012-07-22 00:04:44 +00:00
Mark Vejvoda
e1054d6e07
- fixed memory leaks in map editor, g3dviewer and the game
2012-07-21 20:21:27 +00:00
Titus Tscharntke
d10d5fc770
hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
2012-07-14 21:29:15 +00:00
Mark Vejvoda
d9e2a64bb3
*NOTE: This is not backwards compatible with previous builds
...
- disable the alpha fog of war cache as it takes too much RAM (not sure if it really improves performance that much)
- inline some common functions for speed
2012-07-03 19:31:52 +00:00
Mark Vejvoda
6f48ec6330
- play no videos when running special commands like validations
2012-06-04 00:11:29 +00:00
Mark Vejvoda
660d702e97
- add a fallback url for playing videos in case the user has no internet
2012-05-25 16:33:34 +00:00
Mark Vejvoda
0fac755a5e
- video player now displays 'please wait' while loading the video
2012-05-23 19:59:52 +00:00
Mark Vejvoda
6f78e11542
- fixed compiler warning
2012-05-21 20:42:26 +00:00
Mark Vejvoda
1652d9e810
- fix the build on windows
2012-05-21 20:40:28 +00:00
Mark Vejvoda
0d38e2eb5d
- added support for main menu background video
2012-05-19 08:40:49 +00:00
Mark Vejvoda
093d22ce8b
- oh how I despise windows, another evil hack to get proper detection of vlc plugins
2012-05-14 03:36:43 +00:00
Mark Vejvoda
af508a1a59
- added new ini setting to explicitly set the vlc plugins folder:
...
VideoPlayerPluginsPath=c:\program files\videolan\plugins
2012-05-12 22:48:29 +00:00
Mark Vejvoda
7b3de2d109
- added support for intro videos using libvlc (if libvlc is installed for the developer, its optional)
2012-05-12 20:33:18 +00:00
Mark Vejvoda
f79222defa
- more pathfinder in progress changes, nothing to test yet
2012-05-05 04:38:49 +00:00
Mark Vejvoda
3ff0796bec
- some in progress pathfinder work
2012-05-04 21:03:52 +00:00
Mark Vejvoda
20ffdbcf2d
- fixed on windows platform
2012-05-01 15:21:09 +00:00
Mark Vejvoda
a70b1a9881
- patch to compile on gcc 4.7
2012-05-01 14:55:06 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
c8fdc9269f
- fix win32 build
...
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
c1f617481e
- bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms.
2012-04-04 15:36:09 +00:00
Mark Vejvoda
f3df72bb14
- added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
...
- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
b481fbcbb5
- proper save and restore for particles
2012-03-19 21:35:54 +00:00