Mark Vejvoda
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70927e5979
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- added some console output to show which texture compression types the opengl driver supports
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2010-10-29 00:45:09 +00:00 |
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Mark Vejvoda
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7f32456736
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- changed default texture compression to non st3 for now
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2010-10-28 22:07:44 +00:00 |
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Mark Vejvoda
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df3f56a451
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- cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes)
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2010-10-28 06:59:43 +00:00 |
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Mark Vejvoda
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de3a92081d
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- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
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2010-10-28 00:51:25 +00:00 |
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Mark Vejvoda
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3c57f16a4a
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- cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression
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2010-10-27 17:06:40 +00:00 |
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Mark Vejvoda
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78f6f49cb6
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- fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
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2010-10-27 15:04:47 +00:00 |
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Mark Vejvoda
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d5117ed7fa
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- cleaned up a whole pile of compiler warnings
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2010-10-21 07:20:17 +00:00 |
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Mark Vejvoda
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a84f0d1b6d
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- bugfix to fallback to a default configured font if the specified font in the ini property fails to load. The default font is 'fixed' but can be overriden in the ini using:
DefaultFont=yourfonttype
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2010-10-09 20:35:53 +00:00 |
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Titus Tscharntke
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3bfc7daddf
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renderMapPreview nearly done.
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2010-09-15 23:49:26 +00:00 |
|
Titus Tscharntke
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6d8f0137f5
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chat fixed, still struggling with positioning
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2010-09-14 23:28:03 +00:00 |
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Titus Tscharntke
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a38778deb1
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map preview is scree resolution resistant
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2010-09-14 23:02:50 +00:00 |
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Mark Vejvoda
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7d6e21b1e7
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- bugfix for mouse pointer rendering
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2010-09-14 20:54:33 +00:00 |
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Mark Vejvoda
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25912fa2bb
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- added proper constructor and initialize member vars
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2010-09-14 06:36:55 +00:00 |
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Mark Vejvoda
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b95e2247cd
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- moved map render logic into a shared base class
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2010-09-14 06:02:35 +00:00 |
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Mark Vejvoda
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4336ae3e37
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- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
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2010-07-30 07:51:39 +00:00 |
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Mark Vejvoda
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d58a3d948c
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- fast caching of interpolation data
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2010-07-17 12:16:02 +00:00 |
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Mark Vejvoda
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61b77fe645
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- added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
- added video card info screen to options menu
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2010-07-11 07:38:08 +00:00 |
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Mark Vejvoda
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aecc708942
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- attempt to improve rendering speed
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2010-07-06 13:26:23 +00:00 |
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Mark Vejvoda
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94e07e442b
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- updated to use streflop
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2010-06-28 01:10:23 +00:00 |
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Mark Vejvoda
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646e8593f4
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- made some small performance updates for rendering and updated beta version number
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2010-06-25 05:41:50 +00:00 |
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Mark Vejvoda
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a81286cbba
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- added support for showing projectile particles in the g3d viewer
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2010-06-24 10:52:58 +00:00 |
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Mark Vejvoda
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1d4f47718c
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- added many new things and fixed a number of bugs (too tried to mention them all)
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2010-06-24 01:23:18 +00:00 |
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Mark Vejvoda
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0069fbf4f0
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- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
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2010-05-31 06:11:31 +00:00 |
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Mark Vejvoda
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63743aeedb
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Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game
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2010-04-09 07:44:23 +00:00 |
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Mark Vejvoda
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06b21ca4ee
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Bugfix for win32 loading jpg texture's
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2010-04-09 06:51:13 +00:00 |
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Mark Vejvoda
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a74fa24001
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Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
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2010-03-30 00:25:35 +00:00 |
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Mark Vejvoda
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844ca894b4
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bugfixes for static init filereader concrete classes
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2010-03-24 22:50:45 +00:00 |
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Mark Vejvoda
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b22adbfa02
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bugfix for scripted scenarios and placing unit model not showing
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2010-03-24 21:26:17 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
|
43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
|
Mark Vejvoda
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7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
|
Titus Tscharntke
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96114d25e4
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indians with particle party! Particel renderer fix for tilesets with fog enabled.
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2010-02-24 00:43:29 +00:00 |
|
Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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