Commit Graph

350 Commits

Author SHA1 Message Date
Mark Vejvoda
3ba034b8bf Added more safety guards for mastermenu if we get exceptions thrown within the thread, now it won't crash the game 2010-05-16 03:31:12 +00:00
Mark Vejvoda
0f6605fc4a made a few performance improvements for file scanning logic 2010-05-14 07:02:17 +00:00
Mark Vejvoda
57d0420b76 Added some threading for URL calls for new masterserver game play 2010-05-13 06:43:56 +00:00
Mark Vejvoda
43c00d5740 - removed interpolation thread as it did nothing to help performance.
- added a cache in the interpolation class
2010-05-12 21:49:12 +00:00
Mark Vejvoda
319b672e20 added better handling of network connections:
- only listen for new clients on a server if an open slot exists (unconnected)
- for both server and client we wait a max of 10 seconds to receive a proper intro packet or we disconnect (could have connected to / from a non glest application using the same port)
2010-05-12 15:25:56 +00:00
Mark Vejvoda
25b63b10e1 - Added libcurl to mega-glest for mu;ti-purpose / multi-platform http and ftp requests
(for linux requires the following new dependency: sudo apt-get install libcurl4-dev)
2010-05-11 05:39:00 +00:00
Mark Vejvoda
a68ae2fdfb fixed teamcolor bug from last code checkins dealing with threaded interpolation 2010-05-10 19:35:56 +00:00
Mark Vejvoda
cde5a52fd3 - experiemental code to process interpolation calcs in a background thread
Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
2010-05-10 17:50:57 +00:00
Mark Vejvoda
247cf32531 - Removed yet another platform specific remanant no longer required (win32 threads) since we use sdl threads 2010-05-08 09:40:25 +00:00
Mark Vejvoda
3547276699 - added a special thread to calculate interpolation to try to improve performance 2010-05-08 09:06:30 +00:00
Mark Vejvoda
f192b33153 bugfix for stubbing out macro of logging code for win32 2010-05-07 07:18:54 +00:00
Mark Vejvoda
8aa14009d1 - added a more proper #define setup to completely stub out debugging to test performance
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
1a6bb489b8 - bugfix for language files in scenarios and tutorials
- added numerous performance profiling statements
2010-05-06 21:29:46 +00:00
Mark Vejvoda
605dd746c0 some bugfixes for silly compile errors and painting issues in windoze 2010-05-04 08:15:16 +00:00
Mark Vejvoda
4b1a392f00 Bugfixes for network game launching:
- discard inprogress messages that don't apply during launch
- added better error handling of disconnects during game launch and play on both server and clients
2010-05-04 02:32:43 +00:00
Mark Vejvoda
1efc2dc0a6 - updates to Chinese font support so Linux will compile
- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00
Mark Vejvoda
c3793d0cfb Added initial code changes to support Chinese Fonts 2010-05-03 06:16:32 +00:00
Mark Vejvoda
677da7f9d5 uncommented some streflop restore statements in lua calls 2010-05-02 14:49:58 +00:00
Mark Vejvoda
abf05a2ae6 - Fixed some bugs related to logfile processing.
- Added debug project to win32 projects
- Changed some compiler settings for win32 projects to enable sse
2010-05-02 06:21:36 +00:00
Mark Vejvoda
7b9036345b streflop updates 2010-05-01 21:07:17 +00:00
Mark Vejvoda
5a1c48d148 added wrapper for streflop 2010-05-01 20:39:11 +00:00
Mark Vejvoda
e05062d6ea hopefully the bugfix for lua problems and streflop 2010-05-01 20:37:25 +00:00
Mark Vejvoda
04bb6659ce Added more debugging and option to disable new streflop usage. 2010-05-01 20:14:25 +00:00
Mark Vejvoda
2417f37e21 added more debugging for error conditions 2010-05-01 10:46:56 +00:00
Mark Vejvoda
77fccb8c4c a few win32 compile fixes 2010-05-01 09:39:20 +00:00
Mark Vejvoda
58386a72e8 Bugfix for cases where command cache was not yet initialized 2010-05-01 09:27:08 +00:00
Mark Vejvoda
e379905942 Added mutex guards around logging 2010-05-01 09:10:52 +00:00
Mark Vejvoda
a911088d39 Trying an experiment with a thread for playing streamed sounds 2010-05-01 04:34:23 +00:00
Mark Vejvoda
ff592be457 Some cleanup related to Cache Management 2010-05-01 01:22:48 +00:00
Mark Vejvoda
33084f8dbe bug fixes for CRC caching and working version of cache manager 2010-05-01 00:53:43 +00:00
Mark Vejvoda
5cf84e8a2a win32 compile fixes 2010-04-30 23:30:15 +00:00
Mark Vejvoda
fd2274775e moved threads into base common hiearchy and started an a new cache manager. 2010-04-30 22:54:24 +00:00
Mark Vejvoda
b10bb3c2bc moved common platform code into shared are for win32 projects 2010-04-30 19:01:47 +00:00
Mark Vejvoda
c53ff62c46 Moved most of the code from platform specific platform_util into a shared platform_common area 2010-04-30 18:16:54 +00:00
Mark Vejvoda
cc08074acf more caching and bug fixes for data synch compare 2010-04-29 08:36:37 +00:00
Mark Vejvoda
4f147b2d89 Added more guards and debug info related to network play 2010-04-29 07:59:44 +00:00
Mark Vejvoda
805015fd83 Updates to cache CRC values and folder traversal lookup 2010-04-29 06:10:51 +00:00
Mark Vejvoda
ff32f34bfe change the way we get CRC for a list of files since folder scans don't sort the same on different platforms 2010-04-29 00:34:43 +00:00
Mark Vejvoda
a750d4eda9 bugfix for logfile sharing 2010-04-28 22:34:10 +00:00
Mark Vejvoda
76c256880e Added win32 version of glob to allow windows clients the ability to do unix like folder traversal 2010-04-28 21:49:03 +00:00
Mark Vejvoda
5af308125b - Cleanup of logging code to properly manage multiple logs etc
- Cleaned up a bunch of compiler warnings (conversion from int to float and vice versa)
2010-04-27 20:38:34 +00:00
Mark Vejvoda
6d4838f470 Changed the logging system to be more flexible and to support world synch logging 2010-04-27 03:36:36 +00:00
Mark Vejvoda
3dc0e69441 Added FPU Safety check method 2010-04-24 12:22:35 +00:00
Mark Vejvoda
f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Mark Vejvoda
2bfaa4d1d7 Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
Mark Vejvoda
a50b89e9cc Ported 3.3.4.2 fixes to trunk 2010-04-23 04:29:11 +00:00
Mark Vejvoda
2e702d8dd8 One final bugfix for 3.3.4.2 release, click mouse buttons > 2 on some mice would cause a crash 2010-04-23 04:24:20 +00:00
Mark Vejvoda
d412cb5f79 Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
Mark Vejvoda
30c4eb2b96 Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
Mark Vejvoda
4c8e4eaccb bugfix for silly legacy error that was thrown just because the user clicks a mouse button that the game didn't support. Just log the message now instead of throwing errors. 2010-04-13 23:55:07 +00:00