Mark Vejvoda
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d713349187
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Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now.
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2010-03-22 04:47:16 +00:00 |
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Mark Vejvoda
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344c4778d1
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Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
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2010-03-21 23:40:35 +00:00 |
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Mark Vejvoda
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9756217445
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Added full support to have maps, tilesets and techs in a scenario or tutorial folder.
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2010-03-21 05:33:13 +00:00 |
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Titus Tscharntke
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d4202298fd
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- when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..)
- gui bugfix commands are no more canceled when any unit dies
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2010-03-20 15:02:52 +00:00 |
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Mark Vejvoda
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64513cdf90
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bugfix for scenario folder not finding language file
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2010-03-20 12:11:46 +00:00 |
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Mark Vejvoda
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8c08eefa28
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Added EndsWith to headerfile
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2010-03-20 12:09:30 +00:00 |
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Mark Vejvoda
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edd3af5243
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Bugfixes so that win32 code will work with latest user data changes
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2010-03-20 11:16:07 +00:00 |
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Mark Vejvoda
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a9d644eba0
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Bugfixes so that win32 code will compile with latest user data changes
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2010-03-20 10:52:55 +00:00 |
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Mark Vejvoda
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a6609cbdab
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Bugfixes so that win32 code will compile with latest sdl changes
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2010-03-20 09:02:56 +00:00 |
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Mark Vejvoda
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1f2c805fe8
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Added new setting to allow playing glest using multiple monitors
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2010-03-20 07:19:45 +00:00 |
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Mark Vejvoda
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4e9d348fbd
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Changed user data code to be one path where the data tree folder structure can be found
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2010-03-20 00:46:16 +00:00 |
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Mark Vejvoda
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a731f9c2a9
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Updates to Win32 code to port latest mega-glest features
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2010-03-20 00:22:17 +00:00 |
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Mark Vejvoda
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965a7ac2ba
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Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
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2010-03-19 23:26:00 +00:00 |
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Titus Tscharntke
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c5809e50b5
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editor/g3dviewr startscripts which handle parameters / version number
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2010-03-19 22:15:14 +00:00 |
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Titus Tscharntke
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c4a9f61842
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Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too
Also fixed the stats by counting this kind of death too.
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2010-03-19 18:58:46 +00:00 |
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Titus Tscharntke
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37c45275e4
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about menu layout fixed
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2010-03-19 01:18:05 +00:00 |
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Titus Tscharntke
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4b5d3fc94a
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end battle layout fixed. numbers are readable now.
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2010-03-19 00:41:09 +00:00 |
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Mark Vejvoda
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f838293632
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Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
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2010-03-18 21:26:40 +00:00 |
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Mark Vejvoda
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abf7e57377
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Attempt for bugfix to resume from msgbox
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2010-03-17 20:57:19 +00:00 |
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Mark Vejvoda
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569a71e929
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Changed version # for 3.3.1 release
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2010-03-17 20:45:46 +00:00 |
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Mark Vejvoda
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10449faf39
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Attempt for bugfix to resume from msgbox
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2010-03-17 20:40:06 +00:00 |
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Mark Vejvoda
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1f78d09b80
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SDL Bugfix to work with Windows and Linux
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2010-03-17 19:10:18 +00:00 |
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Mark Vejvoda
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ae632f4d7a
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Attempt for bugfix to resume from msgbox
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2010-03-17 18:04:44 +00:00 |
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Mark Vejvoda
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eddd0cd19b
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Attempt for bugfix to resume from msgbox
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2010-03-17 17:24:12 +00:00 |
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Mark Vejvoda
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399c463f9d
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SDL Bugfix to work with Windows and Linux
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2010-03-17 16:40:49 +00:00 |
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Mark Vejvoda
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f0133ba260
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Added a more user friendly messagebox when network errors are encountered. Added fix for Fullscreen OpenGL Mode
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2010-03-17 16:27:17 +00:00 |
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Titus Tscharntke
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7468e314d1
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Chat line is visible in custom game menu.
Network consistency always checks and gives better messages.
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2010-03-17 13:22:08 +00:00 |
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Mark Vejvoda
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30d2d87e6f
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Added a more user friendly messagebox when network errors are encountered.
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2010-03-17 07:30:56 +00:00 |
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Mark Vejvoda
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cde1f285d0
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Added a more user friendly messagebox when network errors are encountered.
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2010-03-17 07:22:04 +00:00 |
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Mark Vejvoda
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89d3c66471
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Added a more user friendly messagebox when network errors are encountered.
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2010-03-17 06:25:19 +00:00 |
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Mark Vejvoda
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c925665d31
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Bugfix for multiplayer binary and data checksum checking.
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2010-03-16 21:44:22 +00:00 |
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Mark Vejvoda
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b9172acc5c
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Bugfix for multiplayer binary and data checksum checking.
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2010-03-16 21:37:11 +00:00 |
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Mark Vejvoda
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67d88bbe65
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Fix for different locale's
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2010-03-14 13:38:55 +00:00 |
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Mark Vejvoda
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2ab843e2a7
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Added more info to error msg
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2010-03-14 13:31:02 +00:00 |
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Mark Vejvoda
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e4bd0a9ce6
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Updated build # to 3.3.0
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2010-03-14 00:49:19 +00:00 |
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Mark Vejvoda
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ff60b09158
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Cleaned up all compiler warnings
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2010-03-13 22:00:01 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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02dddacc07
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Updates to get configurator and g3d viewer compiling under linux
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2010-03-13 10:39:22 +00:00 |
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Mark Vejvoda
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e9847750c1
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Disabled in progress code related to unit rotation feature (will re-enabled after current release)
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2010-03-12 07:42:55 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
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7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
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Titus Tscharntke
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b8082e83ce
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fixed bug with rotating particles(x-offset was inverted before ) + lots of new particle related data
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2010-03-12 04:00:51 +00:00 |
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Mark Vejvoda
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cb0ea38d74
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Bugfix for connecting to invalid IP Address will now properly detect a failed connection attempt.
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2010-03-11 17:45:39 +00:00 |
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Mark Vejvoda
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4ecc284f75
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Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
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2010-03-09 00:43:46 +00:00 |
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Titus Tscharntke
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3041efaa77
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Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
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2010-03-08 00:28:42 +00:00 |
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Titus Tscharntke
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983d8475c9
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mapeditor from GAE ( removed macro stuff and so on )
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2010-03-07 17:25:42 +00:00 |
|
James McCulloch
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06012e4804
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* looks for 'gbm' (1-4 player) maps & 'mgm' (5-8 player) maps
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2010-03-04 13:42:27 +00:00 |
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Titus Tscharntke
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b4ffb67c03
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stop editor flickering in linux
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2010-03-01 22:37:35 +00:00 |
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Titus Tscharntke
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b6b54f1001
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damage particlesystem / new glest.ini / ingame option to switch of particles
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2010-03-01 00:30:51 +00:00 |
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Titus Tscharntke
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a76e4aaec9
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teamcolor TGAs / more particles / better snow
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2010-02-28 15:39:12 +00:00 |
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