Mark Vejvoda
757906b226
added #define for Linux Distros that don't support S_IREAD
2010-06-03 15:52:11 +00:00
Mark Vejvoda
8ebd901dfa
Fixed the following nasty bugs:
...
- memory corruption when mouse click happens because there are more than 3 possible values for mouse button click
- Recursive crash when outputting string representation of unitRef.
2010-06-02 08:03:56 +00:00
Mark Vejvoda
57f28913d0
- commented out streflop from random # generator
2010-06-01 19:48:35 +00:00
Mark Vejvoda
f70f0cc896
- a few changes to properly compile in win32
2010-06-01 01:17:37 +00:00
Mark Vejvoda
b8dac6de50
- updates to random number generation
2010-06-01 00:57:48 +00:00
Mark Vejvoda
b8a05be21e
- attempt to use streflop for random number generation to fix AI synch issues on corss platform
2010-06-01 00:32:24 +00:00
Mark Vejvoda
0069fbf4f0
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
Mark Vejvoda
7753435b3a
- Added ability to render text titles for each unit (currently used to debug)
2010-05-29 05:41:40 +00:00
Mark Vejvoda
3ba034b8bf
Added more safety guards for mastermenu if we get exceptions thrown within the thread, now it won't crash the game
2010-05-16 03:31:12 +00:00
Mark Vejvoda
57d0420b76
Added some threading for URL calls for new masterserver game play
2010-05-13 06:43:56 +00:00
Mark Vejvoda
25b63b10e1
- Added libcurl to mega-glest for mu;ti-purpose / multi-platform http and ftp requests
...
(for linux requires the following new dependency: sudo apt-get install libcurl4-dev)
2010-05-11 05:39:00 +00:00
Mark Vejvoda
8aa14009d1
- added a more proper #define setup to completely stub out debugging to test performance
...
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
1a6bb489b8
- bugfix for language files in scenarios and tutorials
...
- added numerous performance profiling statements
2010-05-06 21:29:46 +00:00
Mark Vejvoda
1efc2dc0a6
- updates to Chinese font support so Linux will compile
...
- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00
Mark Vejvoda
abf05a2ae6
- Fixed some bugs related to logfile processing.
...
- Added debug project to win32 projects
- Changed some compiler settings for win32 projects to enable sse
2010-05-02 06:21:36 +00:00
Mark Vejvoda
04bb6659ce
Added more debugging and option to disable new streflop usage.
2010-05-01 20:14:25 +00:00
Mark Vejvoda
2417f37e21
added more debugging for error conditions
2010-05-01 10:46:56 +00:00
Mark Vejvoda
e379905942
Added mutex guards around logging
2010-05-01 09:10:52 +00:00
Mark Vejvoda
5cf84e8a2a
win32 compile fixes
2010-04-30 23:30:15 +00:00
Mark Vejvoda
c53ff62c46
Moved most of the code from platform specific platform_util into a shared platform_common area
2010-04-30 18:16:54 +00:00
Mark Vejvoda
cc08074acf
more caching and bug fixes for data synch compare
2010-04-29 08:36:37 +00:00
Mark Vejvoda
4f147b2d89
Added more guards and debug info related to network play
2010-04-29 07:59:44 +00:00
Mark Vejvoda
805015fd83
Updates to cache CRC values and folder traversal lookup
2010-04-29 06:10:51 +00:00
Mark Vejvoda
ff32f34bfe
change the way we get CRC for a list of files since folder scans don't sort the same on different platforms
2010-04-29 00:34:43 +00:00
Mark Vejvoda
a750d4eda9
bugfix for logfile sharing
2010-04-28 22:34:10 +00:00
Mark Vejvoda
5af308125b
- Cleanup of logging code to properly manage multiple logs etc
...
- Cleaned up a bunch of compiler warnings (conversion from int to float and vice versa)
2010-04-27 20:38:34 +00:00
Mark Vejvoda
6d4838f470
Changed the logging system to be more flexible and to support world synch logging
2010-04-27 03:36:36 +00:00
Mark Vejvoda
f748874601
Ported streflop code to win32
2010-04-24 11:15:15 +00:00
Mark Vejvoda
30c4eb2b96
Added some performance logging capabilities and socket cleanup for new broadcast thread sockets
2010-04-15 01:19:00 +00:00
Mark Vejvoda
8b90f2bf64
Cleanup from the fallout of porting file locking to win32
2010-04-13 17:14:42 +00:00
Mark Vejvoda
0657004da2
Ported debug file locking mechanism to win32
2010-04-13 17:09:49 +00:00
Mark Vejvoda
feb61e0598
Added a special file locking mechanism to the debug logging which allows testing multi-user to seperate logfiles automatically
2010-04-13 16:00:19 +00:00
Mark Vejvoda
0bcb710606
Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
2010-04-01 06:31:10 +00:00
James McCulloch
a9026f8c20
* added missing #include "leak_dumper.h" to new cpp files
...
* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
* fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
* added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
Mark Vejvoda
1fbff088e4
Some bugfixing for logfile saving after testing in win32
2010-03-23 07:59:24 +00:00
Mark Vejvoda
ae10ab55b2
Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path)
2010-03-23 06:57:41 +00:00
Mark Vejvoda
344c4778d1
Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
...
GLESTHOME
2010-03-21 23:40:35 +00:00
Mark Vejvoda
965a7ac2ba
Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
2010-03-19 23:26:00 +00:00
Mark Vejvoda
f838293632
Added code for the following:
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a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda
67d88bbe65
Fix for different locale's
2010-03-14 13:38:55 +00:00
Mark Vejvoda
ff60b09158
Cleaned up all compiler warnings
2010-03-13 22:00:01 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
...
- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00