Mark Vejvoda
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6c62d675c3
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- validation now checks for spawn attack units so it does not mis-report suck skills
- badly named texture in g3d model now reports which model file has the problem
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2012-10-14 23:57:49 +00:00 |
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Mark Vejvoda
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1c211e4ce6
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |
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Titus Tscharntke
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d10d5fc770
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hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
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2012-07-14 21:29:15 +00:00 |
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Mark Vejvoda
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dbb116f250
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
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Mark Vejvoda
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9852325da6
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- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
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2011-12-14 07:40:48 +00:00 |
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Mark Vejvoda
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2fd89f11d5
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- performance improve for color picking using pbo
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2011-12-13 22:50:14 +00:00 |
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Mark Vejvoda
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724d274367
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- fixed pixel buffer logic on windows (wacky vc++ 2008 doesn't properly allocate memory on vector.reserve();
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2011-12-13 22:21:21 +00:00 |
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Mark Vejvoda
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c4dc1e616b
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- added support for pixel buffers and use it for color picking (eventually for screenshots)
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2011-12-13 19:52:17 +00:00 |
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Mark Vejvoda
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2dd2afb296
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- changed selection code to use color picking, can disable using new ini setting:
EnableColorPicking=false
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2011-12-13 01:30:52 +00:00 |
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Mark Vejvoda
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8bdf863636
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- cleanup of masterserver global flag
- attempt to cut down on resources required for masterserver mode to minimize RAM
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2011-12-02 22:04:02 +00:00 |
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Mark Vejvoda
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5a79cad34b
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- do not load models or sound files in headless server mode
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2011-09-26 05:29:52 +00:00 |
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Mark Vejvoda
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e34e70a0c8
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- added code to merge duplicate sounds used in a techtree
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2011-05-06 07:47:31 +00:00 |
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Mark Vejvoda
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6492832c35
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- added initial validation code to warn about duplicate data used in factions
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2011-05-05 19:21:50 +00:00 |
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Mark Vejvoda
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7d38aec84a
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
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Mark Vejvoda
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d0a95b1ff5
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- added another option when converting model textures (keepsmallest)
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2011-03-13 09:57:04 +00:00 |
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Mark Vejvoda
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39bf1b986e
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- added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
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2011-03-13 08:23:43 +00:00 |
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Mark Vejvoda
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f35e920d47
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- added logic to delete old texture after doing a model texture conversion
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2011-03-12 22:11:09 +00:00 |
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Mark Vejvoda
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c67d7d48c2
|
- some initial work to allow saving models in the current v4 g3d format (new commandline option to test it also) and also convert textures into png
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2011-03-12 21:29:37 +00:00 |
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Mark Vejvoda
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dab57fcb34
|
- attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments)
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2011-02-04 01:24:26 +00:00 |
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Mark Vejvoda
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6b0bc35e3c
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- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
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2011-01-18 23:56:30 +00:00 |
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Mark Vejvoda
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c54e6dbf5d
|
- a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
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2011-01-18 07:52:06 +00:00 |
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Mark Vejvoda
|
de3a92081d
|
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
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2010-10-28 00:51:25 +00:00 |
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Mark Vejvoda
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ab44c83168
|
- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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2012b7e22c
|
Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
|
43c3f2457e
|
Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
|
initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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