Mark Vejvoda
848d953bd7
- fixed TOM's game loading screen mouse click problem
2010-06-25 05:05:52 +00:00
Mark Vejvoda
96858fcd31
- bugfixes to properly save and load exact custom game settings (including slot positions)
2010-06-25 04:06:28 +00:00
Mark Vejvoda
9b2b544b84
- fixed mouse cursor position problrm at game startup
2010-06-25 00:45:46 +00:00
Mark Vejvoda
475da10605
- bugfix for end of game crash (end the network interface)
2010-06-24 11:27:21 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Mark Vejvoda
1d4f47718c
- added many new things and fixed a number of bugs (too tried to mention them all)
2010-06-24 01:23:18 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Mark Vejvoda
60c6848832
- just let delete shutdown the thread to avoid mutex deadlock
2010-06-18 17:09:42 +00:00
Mark Vejvoda
a287422930
bugfixes to correct segfault
2010-06-17 22:09:25 +00:00
Mark Vejvoda
b2f91e0f32
- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
Mark Vejvoda
eeda623b4f
- removed the rotateunit flag (its now just part of MG)
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- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
cad295c912
- a few minor render updates to try to squeeze better performance out of the rendering (only render visible and explored unit and object cells)
2010-06-16 07:18:06 +00:00
Mark Vejvoda
c7c9e69567
- added initial work to better manage rendering (but not yet enabled)
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- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
e091460f40
- attempt to add a client LAG checker to notify and disconnect clients that fall too far behind.
2010-06-15 05:36:07 +00:00
Mark Vejvoda
f619aad383
- bugfix for hotkey processing (allow single quoted characters to fix grouping units)
2010-06-13 17:55:39 +00:00
Mark Vejvoda
6c28167e5e
- added SDL Pump events during game load to avoid hanging appearance when users click madly in startup
2010-06-13 00:59:56 +00:00
Mark Vejvoda
c800ab28cc
- bugfixes for incorrect method declaration
2010-06-12 18:56:16 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
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- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Titus Tscharntke
74400f77fc
chat in menu doesn't fade and 'M'-key to show more messages works in menu too
2010-06-08 22:50:37 +00:00
Mark Vejvoda
4fd75e5d7d
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
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- added new glest.ini setting to log commands for each client
2010-06-08 07:40:32 +00:00
Titus Tscharntke
d14f013491
some chat changes and custom game with NetworkFramePeriod
2010-06-08 00:00:28 +00:00
Mark Vejvoda
1d0836f0ba
-added another mutex release to fix a bug found from a segfault
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-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
2010-06-05 15:48:50 +00:00
Mark Vejvoda
50ca413310
added more debug info related to time of day increment
2010-06-05 14:37:20 +00:00
Mark Vejvoda
cf6d43247d
added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now
2010-06-05 07:52:14 +00:00
Mark Vejvoda
3b06db30e9
commented out ping code and added synch check for large comamnds list
2010-06-05 00:00:36 +00:00
Mark Vejvoda
6b10c5696f
- added missing gamesettings to network packet and added experimental threaded server message broadcasts to client
2010-06-03 07:52:17 +00:00
Mark Vejvoda
e85a269738
- added server controlled AI as a game option
2010-06-03 01:10:40 +00:00
Mark Vejvoda
1c9b85418a
- Some initial changes in prep for support server controlled AI
2010-06-01 16:54:44 +00:00
Mark Vejvoda
f4750e6f8b
- added ability to remember last custom game settings
2010-05-31 19:57:10 +00:00
Mark Vejvoda
03b24659e4
- added ability to toggle the observer mode per game when players game is over (win or lose)
2010-05-31 10:20:18 +00:00
Mark Vejvoda
8ea52485cc
- Attempt to fix unit id allocation issues
2010-05-31 09:24:44 +00:00
Mark Vejvoda
0069fbf4f0
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
Mark Vejvoda
e4f885ecf3
removed some debug output to make reading logs easier
2010-05-29 11:12:45 +00:00
Mark Vejvoda
ffef6e4098
- more debug info to hunt down synch issue
2010-05-29 10:34:56 +00:00
Mark Vejvoda
9159d44b7a
- added a VERY IMPORTANT synch check in order to find unit id mismatch
2010-05-29 08:23:52 +00:00
Mark Vejvoda
b31531db1f
more user friendly error handling, try to display most errors in a nice messagebox in-game
2010-05-29 07:58:58 +00:00
Mark Vejvoda
3fdc1d2a18
- added proper toggle for new unit title rendering
2010-05-29 07:07:46 +00:00
Mark Vejvoda
8b6af02ece
- Added better error handling for in-game errors
2010-05-29 06:56:32 +00:00
Mark Vejvoda
7753435b3a
- Added ability to render text titles for each unit (currently used to debug)
2010-05-29 05:41:40 +00:00
Mark Vejvoda
a03853ad13
- made some stability improvements
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- Fixed chat message processing
2010-05-28 14:59:09 +00:00
Mark Vejvoda
908b155d62
some changes to how we use streflop:
...
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda
f0da609e7f
trying to track down network bugs
2010-05-28 00:57:24 +00:00
Mark Vejvoda
ac34fc6d99
Commented out some mutex use that should no longer be required.
2010-05-28 00:26:29 +00:00
Mark Vejvoda
5879e87297
- added game start debug output to console to show basic faction info
2010-05-20 20:19:34 +00:00
Mark Vejvoda
b69d808a0b
- added loads of debug potential. We can now output most objects as a string for logging purposes.
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- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
Mark Vejvoda
83dbaf7886
added hotkey of ? as a way to toggle on/off the debug UI display
2010-05-15 19:51:58 +00:00
Mark Vejvoda
1ae2a9ae10
- Added partial threaded network server handling of incoming socket data to try to improve performance
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- Small changes to client network handling to be more accurate and efficient
- Added observer mode when a user loses a network game
2010-05-15 18:59:17 +00:00
Mark Vejvoda
319b672e20
added better handling of network connections:
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- only listen for new clients on a server if an open slot exists (unconnected)
- for both server and client we wait a max of 10 seconds to receive a proper intro packet or we disconnect (could have connected to / from a non glest application using the same port)
2010-05-12 15:25:56 +00:00
Mark Vejvoda
f091df9954
- added a more simpler version of right click to set meeting point from RCL
2010-05-10 23:56:55 +00:00
Mark Vejvoda
cde5a52fd3
- experiemental code to process interpolation calcs in a background thread
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Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
2010-05-10 17:50:57 +00:00