Mark Vejvoda
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85ed894cdb
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- moved player game version text over and made its font smaller to be able to see more when long
- bugfix of segfault when in mod menu
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2011-11-15 22:28:51 +00:00 |
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Mark Vejvoda
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9c59bc7273
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- change game load defaults for less stress on CPU
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2011-11-15 22:10:32 +00:00 |
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Mark Vejvoda
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043cd5789c
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- default to english is a selected language is missing
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2011-11-15 18:38:13 +00:00 |
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Mark Vejvoda
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ccb86ef373
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fixed windows build
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2011-11-15 18:09:57 +00:00 |
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Mark Vejvoda
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b2adc16ca6
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- added Muwums lua function
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2011-11-15 17:39:49 +00:00 |
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Mark Vejvoda
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33e1af022a
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lowered numbers for sleeping when game is loading in network mode and allow ini override of values
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2011-11-15 16:41:10 +00:00 |
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Mark Vejvoda
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e8279621b1
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- fixed build on windows
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2011-11-15 06:37:47 +00:00 |
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Mark Vejvoda
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41ae17757b
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- just for you james! Fixed about screen text alignment
- re-enabled unit titles in special debug mode (requires special keys to toggle)
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2011-11-15 04:48:57 +00:00 |
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Mark Vejvoda
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89b1431882
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- added libGLEW to compile statically when static linking enabled
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2011-11-14 23:58:14 +00:00 |
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Mark Vejvoda
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7c7c050d78
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bugfix for intro 'still shots' were broken for beta1
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2011-11-14 09:09:31 +00:00 |
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Mark Vejvoda
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5b821725e7
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- cmake now compiles libpng statically if a static lib exists and static mode enabled
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2011-11-14 08:54:42 +00:00 |
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Mark Vejvoda
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8f2e7ef5af
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- updated to compile compatible with libpng1.5
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2011-11-14 07:16:51 +00:00 |
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Mark Vejvoda
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8e9aef2d09
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- attempt to fix issue where user can switch to an invalid slot in network game lobby
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2011-11-14 05:44:43 +00:00 |
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Mark Vejvoda
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8050e25538
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- attempt to fix masterserver losing publish setting and/or open network slot
- attempt to fix high cpu usage on masterserver (and clients) when waiting for others during the start of a network game
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2011-11-14 05:18:09 +00:00 |
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Mark Vejvoda
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252080b3b0
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modified sound fade on app exit as per tom's forum post
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2011-11-11 18:15:46 +00:00 |
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Mark Vejvoda
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0039354c15
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- added name to attack-boosts and shared attack boosts per unit type
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2011-11-11 04:17:55 +00:00 |
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Mark Vejvoda
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0b62b4137e
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- added a validation / warnhing logic to handle cases of duplicate resource values entered in XML
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2011-11-10 22:36:44 +00:00 |
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Mark Vejvoda
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1e34bc66c1
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added a detailed error message to try to hunt down a bug discovered by Elimnator
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2011-11-10 21:00:50 +00:00 |
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Mark Vejvoda
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9f316bef08
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added an override for map preview rendering to use legacy non FBO code:
LegacyMapPreviewRendering=true
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2011-11-08 16:41:10 +00:00 |
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Mark Vejvoda
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c8649f8cd1
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added ability to override throttle settings for future customization if required:
RenderFPSCap=500
RenderFPSCapSleepMillis=1
RenderFPSCapHeadless=250
RenderFPSCapHeadlessSleepMillis=1
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2011-11-08 16:27:15 +00:00 |
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Mark Vejvoda
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08de3e8f18
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added code to throttle cpu usage in headless mode because there is no rendering (should cut down on un-needed cpu cycles)
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2011-11-08 16:16:57 +00:00 |
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Titus Tscharntke
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c346569de1
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reverted accidently checked in file
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2011-11-06 01:08:59 +00:00 |
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Titus Tscharntke
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d19a5930a6
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release related things
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2011-11-06 00:58:21 +00:00 |
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Mark Vejvoda
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0b511efe36
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bugfix for particles, proper checking for valid particle states when using particles
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2011-11-05 05:45:02 +00:00 |
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Mark Vejvoda
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1c4480cb02
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added a check for missing map when admin is connected to headless server and server has a map that the client doesn't
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2011-11-05 01:27:34 +00:00 |
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Mark Vejvoda
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c645d196e5
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updated script to reflect latest version
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2011-11-05 01:17:35 +00:00 |
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Mark Vejvoda
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143e5873da
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bugfix when client connects to headless server and headless has a tileset or techtree the admin doesn't have
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2011-11-05 01:17:11 +00:00 |
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mnaumann
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c233077b09
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Minor polishing of README.txt
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2011-11-04 17:26:21 +00:00 |
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Mark Vejvoda
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9b3dcc1492
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updated version # shown on Linux installer
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2011-11-04 16:09:19 +00:00 |
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Mark Vejvoda
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34af179f3b
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added ftgl and freetype to linux installer deps for mojosetup
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2011-11-04 06:05:14 +00:00 |
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Mark Vejvoda
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6650efdd14
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updated version to beta1 in prep for beta release
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2011-11-04 05:25:55 +00:00 |
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Mark Vejvoda
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db91ca6b9e
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allow attack boost to apply to self via attribute include-self="true"
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2011-11-04 04:51:12 +00:00 |
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Titus Tscharntke
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cbdde66999
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we dont need to be too picky with translations which are mainly meant for logfiles
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2011-11-04 01:12:05 +00:00 |
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Titus Tscharntke
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f0fb35b64d
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menu layout ...
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2011-11-04 00:36:07 +00:00 |
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Mark Vejvoda
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22c8881902
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- update fonts for console when language is toggled
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2011-11-03 23:38:43 +00:00 |
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Titus Tscharntke
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772cdd9ad0
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new newgame menu order. Improved german intro
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2011-11-03 21:24:22 +00:00 |
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Mark Vejvoda
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96e0602ead
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small code cleanup
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2011-11-03 20:36:56 +00:00 |
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Mark Vejvoda
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c1fb997a8b
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fixed bug (found my MumuM) related to ep regen and attackboost
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2011-11-03 20:11:24 +00:00 |
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Mark Vejvoda
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4930ec109d
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added a new lua method from Muwuum
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2011-11-03 18:24:02 +00:00 |
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Mark Vejvoda
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5b0c3accfc
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changed lua method to camelcase
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2011-11-03 17:04:49 +00:00 |
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Mark Vejvoda
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6f6544e837
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- fixed text width calculation
- updated JApanese translation (thanks Hagekura)
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2011-11-03 14:29:35 +00:00 |
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Mark Vejvoda
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0b18d22700
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fix for wrong path used to load overridden intro data
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2011-11-03 14:23:21 +00:00 |
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Mark Vejvoda
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598ebb81c5
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attempt to see if this fixes an SDL bug in windows described here: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2005-February/048841.html)
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2011-11-02 23:36:12 +00:00 |
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Mark Vejvoda
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2c5131e6bc
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added debug info for keyboard presses to track down issue in windows
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2011-11-02 21:43:33 +00:00 |
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Mark Vejvoda
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cdb38730d9
|
trying to fix alt-tab issue in windows
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2011-11-02 21:20:11 +00:00 |
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Mark Vejvoda
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70c5edea8d
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trying to fix alt-tab issue in windows
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2011-11-02 20:25:55 +00:00 |
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Mark Vejvoda
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c0f62ff6f8
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trying to fix alt-tab issue in windows
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2011-11-02 20:12:55 +00:00 |
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Mark Vejvoda
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5c9f3484ec
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bugfix for compile on windows
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2011-11-02 20:05:15 +00:00 |
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Mark Vejvoda
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bc7eda930d
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trying to fix alt-tab issue in windows
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2011-11-02 19:58:39 +00:00 |
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Mark Vejvoda
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45d9261163
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fixed autoconfig and default keys (thanksfor the patches david)
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2011-11-02 19:11:58 +00:00 |
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