Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Titus Tscharntke
e0b9089eeb
chatmanager is rendered with colored and shadowed console font.
...
Fixed font problems while switching display colors ingame
(+ little fix for last checkin )
2010-06-22 20:53:54 +00:00
Mark Vejvoda
0a6c382750
- a few more optimizations for rendering and removal of junk
...
- updated version # to beta8
2010-06-22 04:09:23 +00:00
Mark Vejvoda
731df7f16e
- changed rendering to be nearly the same as 3.3.4.3
2010-06-21 23:38:53 +00:00
Mark Vejvoda
df7181d435
- removed white ghosting trigger logic as its just too annoying, even if fps is low.. live with low fps!
2010-06-18 04:43:14 +00:00
Mark Vejvoda
a287422930
bugfixes to correct segfault
2010-06-17 22:09:25 +00:00
Mark Vejvoda
b2f91e0f32
- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
Mark Vejvoda
eeda623b4f
- removed the rotateunit flag (its now just part of MG)
...
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
cad295c912
- a few minor render updates to try to squeeze better performance out of the rendering (only render visible and explored unit and object cells)
2010-06-16 07:18:06 +00:00
Mark Vejvoda
94c8a08d04
- bugfix for particles showing when fog of war on but they shouldn't show
2010-06-16 06:25:32 +00:00
Mark Vejvoda
c7c9e69567
- added initial work to better manage rendering (but not yet enabled)
...
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
c800ab28cc
- bugfixes for incorrect method declaration
2010-06-12 18:56:16 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
...
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Titus Tscharntke
74400f77fc
chat in menu doesn't fade and 'M'-key to show more messages works in menu too
2010-06-08 22:50:37 +00:00
Mark Vejvoda
3fdc1d2a18
- added proper toggle for new unit title rendering
2010-05-29 07:07:46 +00:00
Mark Vejvoda
7753435b3a
- Added ability to render text titles for each unit (currently used to debug)
2010-05-29 05:41:40 +00:00
Mark Vejvoda
908b155d62
some changes to how we use streflop:
...
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda
4b6e017241
- Added particle support to g3d viewer
2010-05-25 18:06:42 +00:00
Mark Vejvoda
69d7070f54
Added some more mutex guards around multi-player server side thread that processes incoming messages
2010-05-21 16:36:08 +00:00
Mark Vejvoda
43c00d5740
- removed interpolation thread as it did nothing to help performance.
...
- added a cache in the interpolation class
2010-05-12 21:49:12 +00:00
Mark Vejvoda
e7d06aebc3
commented out interpolation thread since it doesn't seem to improve anything.
2010-05-10 19:51:53 +00:00
Mark Vejvoda
a68ae2fdfb
fixed teamcolor bug from last code checkins dealing with threaded interpolation
2010-05-10 19:35:56 +00:00
Mark Vejvoda
cde5a52fd3
- experiemental code to process interpolation calcs in a background thread
...
Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
2010-05-10 17:50:57 +00:00
Mark Vejvoda
3547276699
- added a special thread to calculate interpolation to try to improve performance
2010-05-08 09:06:30 +00:00
Mark Vejvoda
8aa14009d1
- added a more proper #define setup to completely stub out debugging to test performance
...
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
1a6bb489b8
- bugfix for language files in scenarios and tutorials
...
- added numerous performance profiling statements
2010-05-06 21:29:46 +00:00
Titus Tscharntke
0dd135fc12
windowed/fullscreen switch in options ( needed for windows )
...
watereffect improved for big unnits ( ElimiNator should test it )
2010-05-03 22:07:27 +00:00
Mark Vejvoda
1efc2dc0a6
- updates to Chinese font support so Linux will compile
...
- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00
Mark Vejvoda
04bb6659ce
Added more debugging and option to disable new streflop usage.
2010-05-01 20:14:25 +00:00
Mark Vejvoda
5af308125b
- Cleanup of logging code to properly manage multiple logs etc
...
- Cleaned up a bunch of compiler warnings (conversion from int to float and vice versa)
2010-04-27 20:38:34 +00:00
Mark Vejvoda
cfe7d8cec8
Updated world synch logging so we can better compare exact results every 40 frames
2010-04-27 14:10:53 +00:00
Mark Vejvoda
472e34dc6c
HAd to add a #define for includes on non WIN32 platform
2010-04-24 11:33:50 +00:00
Mark Vejvoda
1d6f3ebe58
fixed broken build (renabled some header files)
2010-04-24 11:22:59 +00:00
Mark Vejvoda
f748874601
Ported streflop code to win32
2010-04-24 11:15:15 +00:00
Mark Vejvoda
2bfaa4d1d7
Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
2010-04-24 03:57:38 +00:00
Titus Tscharntke
06660e3a17
clients can see which setups are made on the server. ( work in progress !)
...
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda
6a9dcdcf7e
Added some extra guards for NULL
2010-04-15 05:06:15 +00:00
Titus Tscharntke
e5d9631a9f
watersounds playing all over the map is fixed.
...
'M' key shows faded console messages again (currently ingame only )
2010-04-14 20:49:14 +00:00
Titus Tscharntke
ac6deedd93
fixed the null pointer exception related to font colors while chatting in the menu
...
setting version to 3.3.4-dev
2010-04-11 00:45:09 +00:00
Titus Tscharntke
f5e21ae896
ingame fontcolor change with key 'C' is back
2010-04-08 20:19:25 +00:00
Titus Tscharntke
d5a55f6a83
fonts can be scaled from options menu and more switches are in glest.ini
...
helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
2010-04-07 22:20:28 +00:00
Mark Vejvoda
40f5097a07
SLight change to win32 re-init when doing ctrl-enter (a small speed up)
2010-04-06 20:10:38 +00:00
Mark Vejvoda
b7a5970a3c
Added code to support toggling between windowed and fullscreen mode for win32 platform.
2010-04-05 20:42:05 +00:00
Mark Vejvoda
1fe29664c9
bug fix to properly initialize textures dynamically loaded when loading a faction.
2010-04-05 19:38:50 +00:00
Mark Vejvoda
18249c02bd
- Some changes to try to reload textures for win32 when doing alt-enter
...
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Titus Tscharntke
c1ec8f97df
new switch <rotationAllowed value="false" /> for buildings
...
new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
James McCulloch
00dd0f490d
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
...
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
James McCulloch
2d3dad5a9b
Renderer::renderResourceStatus() fix, to always draw resource status icons 'lit'
2010-03-25 04:47:04 +00:00
Mark Vejvoda
b22adbfa02
bugfix for scripted scenarios and placing unit model not showing
2010-03-24 21:26:17 +00:00
Mark Vejvoda
f838293632
Added code for the following:
...
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00