Mark Vejvoda
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87c3a11876
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- bugfix for lua setUnitPosition method
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2012-10-12 21:50:00 +00:00 |
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Mark Vejvoda
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86c083837b
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- add lua's io package to unsafe list
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2012-10-12 14:10:19 +00:00 |
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Titus Tscharntke
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b9836685d8
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Chat behaviour can be changed in options. Time display on/off via options too
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2012-10-11 22:10:31 +00:00 |
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Mark Vejvoda
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a9d5af5261
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- updated unit already in cell error with more detail
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2012-10-11 14:23:31 +00:00 |
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Mark Vejvoda
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6b324cbb4e
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- added second round of security sandboxing for lua scripts (disable a number of other potentially dangerous functions)
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2012-10-11 06:10:21 +00:00 |
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Mark Vejvoda
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e3e3832070
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- added first round of security sandboxing for lua scripts (disable the os library)
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2012-10-11 05:17:37 +00:00 |
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Tom Reynolds
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8cc9c760e1
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no more blank spaces in translation keys
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2012-10-11 00:26:00 +00:00 |
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Mark Vejvoda
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a70320dd9f
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- property files can start a comment with # also
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2012-10-10 23:16:37 +00:00 |
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Mark Vejvoda
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5c0090d488
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- bug fixes for free cell lua functions
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2012-10-10 19:56:52 +00:00 |
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Mark Vejvoda
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4a63060b71
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- added two new lua functions:
networkSetCameraPositionForFaction(int factionIndex,Vec2i pos)
networkSetCameraPositionForTeam(int teamIndex, Vec2i pos)
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2012-10-10 18:28:55 +00:00 |
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Mark Vejvoda
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84452f8633
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- added new cell trigger lua function to be able to detect when any unit enters or exits a region of cells:
int registerCellAreaTriggerEvent(Vec4i pos)
int getCellTriggeredEventAreaEntryUnitId();
int getCellTriggeredEventAreaExitUnitId();
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2012-10-10 05:44:14 +00:00 |
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Mark Vejvoda
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0449fbea2b
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- attempt to bugfix out of synch when players disconnect and we switch to AI
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2012-10-10 00:27:34 +00:00 |
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Tom Reynolds
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b7d3bc6a5a
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favicon for masterserver
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2012-10-09 23:36:36 +00:00 |
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Mark Vejvoda
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1d98015d5d
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- attempt to bugfix out of synch when players disconnect and we switch to AI
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2012-10-09 23:18:07 +00:00 |
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Mark Vejvoda
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165f281f92
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- added a few new lua functions to check if a cell is free
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2012-10-09 20:03:09 +00:00 |
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Mark Vejvoda
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72a0f93207
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- added new bat files in windoze folder which create a standalone binary and stand alone data archive
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2012-10-07 09:04:35 +00:00 |
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Mark Vejvoda
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b55b45428e
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- updated tool projects to avoid vc++ sxs dependency
- added new bat files in windoze folder which create a standalone binary and stand alone data archive
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2012-10-07 08:58:42 +00:00 |
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Titus Tscharntke
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f61666d04c
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bugfix for loading default games on headless servers
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2012-10-07 00:34:45 +00:00 |
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Mark Vejvoda
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e69f896c21
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- increase masterserver response timeout from 10 to 15 seconds
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2012-10-06 23:01:14 +00:00 |
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Titus Tscharntke
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2fde01b6ed
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fix for delayed playername correction ( which was rising the alarmsound too )
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2012-10-06 22:56:19 +00:00 |
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Mark Vejvoda
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a4dab7d1d7
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- fix the player network status for closed slots
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2012-10-06 22:18:09 +00:00 |
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Titus Tscharntke
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fc30386e42
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last port of ftpdata was displayed wrong after switching
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2012-10-06 21:36:48 +00:00 |
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Titus Tscharntke
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a2cad81210
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wrong display of ftp data ports
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2012-10-06 20:11:54 +00:00 |
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Titus Tscharntke
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942392a9d9
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remove MasterServerExternalPortList as we no longer use it
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2012-10-06 19:22:36 +00:00 |
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Titus Tscharntke
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5fd233c72b
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bugfix for buttons in message boxes. Init is init and not reuse ...
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2012-10-06 19:01:13 +00:00 |
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Titus Tscharntke
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60355fa55d
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layout cleanup of option menus network section
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2012-10-06 18:22:48 +00:00 |
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Mark Vejvoda
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c5ac0cc8e3
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- fix min player for headless game message
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2012-10-06 17:50:27 +00:00 |
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Titus Tscharntke
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a7fe72a46c
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next bugfix
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2012-10-06 16:36:03 +00:00 |
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Titus Tscharntke
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905ae06f42
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bugfix ...
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2012-10-06 16:13:51 +00:00 |
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Titus Tscharntke
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a39f262065
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trying to make selection of control in headless more comfortable
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2012-10-06 16:09:49 +00:00 |
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Mark Vejvoda
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f38f7d593a
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- fix main menu extra logos
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2012-10-06 15:45:22 +00:00 |
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Titus Tscharntke
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b7e3964782
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warning of non default port usage is outdated and by this removed
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2012-10-06 14:56:40 +00:00 |
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Titus Tscharntke
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9a57dc095f
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PortExternal is only used when set. Normal case is PortServer now
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2012-10-06 13:45:42 +00:00 |
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Titus Tscharntke
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685b15c91e
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renamed ServerPort->PortServer MasterServerExternalPort->PortExternal
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2012-10-06 12:56:53 +00:00 |
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Titus Tscharntke
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b05adbc6d5
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make sure humans cannot cheat with multipliers
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2012-10-06 10:05:34 +00:00 |
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Mark Vejvoda
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2f1ddf7776
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- code cleanup based on verbose output from the latest git version of cppcheck
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2012-10-06 07:27:32 +00:00 |
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Mark Vejvoda
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5e42c6dc03
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- loads of code cleanup based on verbose output from the latest git version of cppcheck
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2012-10-06 07:06:40 +00:00 |
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Mark Vejvoda
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2a80dd7c3c
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- more cppcheck code cleanup
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2012-10-06 03:42:31 +00:00 |
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Mark Vejvoda
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97ba1a27e2
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- cleaned up some warnings from VC++ compiler
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2012-10-06 02:40:24 +00:00 |
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Mark Vejvoda
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c39da4cd69
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- code cleanup from cppcheck
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2012-10-06 02:10:23 +00:00 |
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Mark Vejvoda
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1a7f3d50ca
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- bugfix for broadcast override
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2012-10-06 00:37:21 +00:00 |
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Mark Vejvoda
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fd48fe18e4
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- added new ini option to allow for custom broadcast port for LAN game discovery:
BroadcastPort=x
where x is the custom port for discovery
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2012-10-06 00:34:08 +00:00 |
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Mark Vejvoda
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62c82ad9bc
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- allow the --connecthost commandline to use:
--connecthost=auto-connect
which will auto connect to the first found server on a lan
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2012-10-06 00:25:13 +00:00 |
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Mark Vejvoda
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b4e6205671
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- find servers on LAN now discovers customized game ports
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2012-10-05 23:53:10 +00:00 |
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Mark Vejvoda
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8d16e6247f
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- do not allow changing of resource multiplier for human players
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2012-10-05 23:03:05 +00:00 |
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Mark Vejvoda
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a8b8dcf464
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- humans may now have a custom resource multiplier
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2012-10-05 22:43:00 +00:00 |
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Mark Vejvoda
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6b15dfbc51
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- don't crash on missing data for resource multiplier
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2012-10-05 21:01:02 +00:00 |
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Mark Vejvoda
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7f271d0b51
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- attempt to fix issue where sometimes the screen starts black and does not render
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2012-10-05 05:28:16 +00:00 |
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Mark Vejvoda
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b786387138
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- bugfix to hide multiplier when slots are not valid
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2012-10-04 23:28:27 +00:00 |
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Mark Vejvoda
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14a4fc3ac8
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- mention in comments how to install silently
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2012-10-04 23:00:50 +00:00 |
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