Mark Vejvoda
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9080ade759
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small cleanup from cppcheck
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2013-11-14 23:24:17 +00:00 |
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Mark Vejvoda
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445e39ab2d
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updated compressor to skip non mode game data by default unless additional parameter specified
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2013-11-14 23:18:28 +00:00 |
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Mark Vejvoda
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e3245eb7f4
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disable rescursive ftp file download for techtrees and tilesets
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2013-11-14 22:57:56 +00:00 |
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Mark Vejvoda
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429db5ff66
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fixed rtl mixed support mode so that words are properly placed in the sentence
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2013-11-14 22:19:40 +00:00 |
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Mark Vejvoda
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f0737ac682
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fixed rtl mixed support mode so that words are properly placed in the sentence
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2013-11-14 22:17:30 +00:00 |
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Mark Vejvoda
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84ea30445d
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when compressing archives ignore svn files
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2013-11-14 17:43:49 +00:00 |
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Mark Vejvoda
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9350b16c4a
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cleanup from cppcheck 1.62
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2013-11-14 16:42:22 +00:00 |
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Mark Vejvoda
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7efb37b723
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fixed win32 bat file to adjust for changed readme path
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2013-11-14 15:27:29 +00:00 |
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Mark Vejvoda
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b3a9ad5411
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fixed some vc++ compiler warnings
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2013-11-14 13:56:05 +00:00 |
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Mark Vejvoda
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e64cdda6da
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added font unit test to vc++ 2012 project
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2013-11-14 13:34:50 +00:00 |
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Mark Vejvoda
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cc21dbbc5c
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cpp check warnings cleanup
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2013-11-14 13:22:55 +00:00 |
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Mark Vejvoda
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3671bd0617
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- removed debug code
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2013-11-14 13:17:58 +00:00 |
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Mark Vejvoda
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d48d63b1fa
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a bit more refactoring for command line parameters
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2013-11-14 12:54:05 +00:00 |
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Mark Vejvoda
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53eca42a11
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- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
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2013-11-14 12:38:03 +00:00 |
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Mark Vejvoda
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a300621415
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- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
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2013-11-14 06:59:29 +00:00 |
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Mark Vejvoda
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5db18c76f4
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bugfix for load games when xml is bad
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2013-11-14 04:13:40 +00:00 |
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Mark Vejvoda
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85799eddc2
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more user friendly handling of loading corrupt saved game files
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2013-11-14 03:33:15 +00:00 |
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Mark Vejvoda
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41f7cc3648
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added new unit test to vc++ project
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2013-11-14 02:46:15 +00:00 |
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Mark Vejvoda
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ccd6e19683
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bug fix for font handling of newlines and added unit test
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2013-11-14 00:23:01 +00:00 |
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Mark Vejvoda
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0bc9ed082f
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attempt bugfix for bad screenshots on saved games
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2013-11-13 23:37:12 +00:00 |
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Mark Vejvoda
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1067e89915
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move text lower as it interferes with progress bar
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2013-11-13 23:34:23 +00:00 |
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Mark Vejvoda
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5249ecc45d
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some code cleanup for xml parsing and loading saved games
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2013-11-13 22:28:05 +00:00 |
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Mark Vejvoda
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b7267c9176
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some memory leak cleanup
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2013-11-13 21:26:08 +00:00 |
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Mark Vejvoda
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4e1c9be664
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some memory leak cleanup
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2013-11-13 21:22:56 +00:00 |
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Mark Vejvoda
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2d8f0f7430
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clear cache lookups when appropriate
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2013-11-13 19:00:33 +00:00 |
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Mark Vejvoda
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94b8a346f2
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bugfix to properly show render performance
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2013-11-13 18:16:59 +00:00 |
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Mark Vejvoda
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5e7e440c5d
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attempt to see if this improves performance
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2013-11-13 18:05:47 +00:00 |
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Mark Vejvoda
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0a0e3f408a
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- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
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Mark Vejvoda
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0557a1195e
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- added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
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2013-11-12 15:01:37 +00:00 |
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Mark Vejvoda
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41083f9f32
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small cpp check cleanup
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2013-11-12 02:30:26 +00:00 |
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Mark Vejvoda
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7f5d35ef0f
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- do not validate null fire particle
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2013-11-12 01:00:03 +00:00 |
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Mark Vejvoda
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feedde5f61
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- streamlining fog of war unit cache
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2013-11-11 22:11:13 +00:00 |
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Mark Vejvoda
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6705a346ef
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attempt to squeeze a bit more performance
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2013-11-11 19:33:25 +00:00 |
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Mark Vejvoda
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07ac33ec99
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bugfix for performance enhancement
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2013-11-11 18:34:51 +00:00 |
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Mark Vejvoda
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c98a09b905
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attempt to squeeze a bit more performance
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2013-11-11 18:09:00 +00:00 |
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Mark Vejvoda
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9625bd77a4
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- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
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2013-11-11 08:28:15 +00:00 |
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Mark Vejvoda
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f1abe148ea
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- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
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2013-11-11 04:46:49 +00:00 |
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Mark Vejvoda
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8a7f686e33
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updated to warn on console when performance is showing poor
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2013-11-11 04:08:10 +00:00 |
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Mark Vejvoda
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d2494605e9
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made performance info viewable by toggle key
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2013-11-11 03:34:42 +00:00 |
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Mark Vejvoda
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ed94e9578c
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added performance info for various game sections using: ShowInGamePerformance=true
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2013-11-11 01:42:27 +00:00 |
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Mark Vejvoda
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d32de80491
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bugfix for precache crc thread unpause on game end
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2013-11-10 21:55:22 +00:00 |
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Mark Vejvoda
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e712f307c3
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attempt to see if removing this mutex is stable and improves performance
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2013-11-10 19:49:02 +00:00 |
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Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
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Mark Vejvoda
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2d4cf315f6
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attempt to fix performance issue with pathfinder and mutexes
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2013-11-10 07:25:52 +00:00 |
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Mark Vejvoda
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597feb452f
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fix warnings from vc++
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2013-11-10 05:27:59 +00:00 |
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Mark Vejvoda
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ebaa8ced1a
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- ensure mutexes are properly protecting shared data in pathfinder
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2013-11-10 05:23:59 +00:00 |
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Mark Vejvoda
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c6368b221e
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- added optional display of a frame count to help debug
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2013-11-10 04:42:24 +00:00 |
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Mark Vejvoda
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b9e3f57894
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- attempt to rollback change that causes game differences on different platforms
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2013-11-10 04:26:57 +00:00 |
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Mark Vejvoda
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856e6fd88e
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when using team switch, AI player will now always answers YES if he already lost the game
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2013-11-10 04:26:20 +00:00 |
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Mark Vejvoda
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fd2cc5f66b
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updating pathfinder mutexes to ensure safety of shared access to precache buffers
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2013-11-09 21:22:51 +00:00 |
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