3154 Commits

Author SHA1 Message Date
Mark Vejvoda
ebaa8ced1a - ensure mutexes are properly protecting shared data in pathfinder 2013-11-10 05:23:59 +00:00
Mark Vejvoda
c6368b221e - added optional display of a frame count to help debug 2013-11-10 04:42:24 +00:00
Mark Vejvoda
856e6fd88e when using team switch, AI player will now always answers YES if he already lost the game 2013-11-10 04:26:20 +00:00
Mark Vejvoda
fd2cc5f66b updating pathfinder mutexes to ensure safety of shared access to precache buffers 2013-11-09 21:22:51 +00:00
Mark Vejvoda
273abcde75 try to see if this improves pathfidner performance 2013-11-09 20:44:37 +00:00
Mark Vejvoda
bb2e2d0f64 removed more unused code for last path cache which was already removed 2013-11-09 19:14:53 +00:00
Mark Vejvoda
095351c1a0 removed unused code 2013-11-09 16:51:00 +00:00
Mark Vejvoda
23cab07fe8 code cleanup from cpp check 2013-11-09 03:16:41 +00:00
Mark Vejvoda
f6e5a6a3a0 code cleanup from cpp check (And removed commented and useless code) 2013-11-09 01:26:29 +00:00
Titus Tscharntke
907a95ff8b add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked 2013-11-09 01:14:32 +00:00
Mark Vejvoda
2c452d3587 attempt to use per faction mutexes for safer pathfinding 2013-11-08 22:41:17 +00:00
Mark Vejvoda
e8a94eacfc tracking for nig's issue 2013-11-08 19:00:47 +00:00
Mark Vejvoda
0f5f4c0792 bugfix for nig's issue 2013-11-08 17:01:32 +00:00
Mark Vejvoda
22b230a5b3 bugfix for nig's issue 2013-11-08 16:26:36 +00:00
Mark Vejvoda
96d2723646 tracking down nigs bug 2013-11-08 15:30:53 +00:00
Mark Vejvoda
e75a88b42c updated status textures and alinged the texture position in menus as they were off by 2 pixels 2013-11-08 02:50:59 +00:00
Mark Vejvoda
2baab89bab more cpp check fixes 2013-11-08 01:03:24 +00:00
Mark Vejvoda
382cb120ee bugfix to init all variables for client connection 2013-11-08 00:48:05 +00:00
Mark Vejvoda
6fe733468d some cpp check cleanup 2013-11-07 20:07:03 +00:00
Mark Vejvoda
9b097fd911 decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
Mark Vejvoda
b7a7d3bc4a ensure load saved games checks if new attribute exists 2013-11-07 05:20:02 +00:00
Mark Vejvoda
4a70fd09e2 added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
	void enableSpeedChange();
	bool getSpeedChangeEnabled();
2013-11-07 05:18:21 +00:00
Mark Vejvoda
f7002a36ef attempt to fix menu disconnect timeout issues 2013-11-07 03:33:04 +00:00
Mark Vejvoda
73bf27d76e attempt to fix menu disconnect timeout issues 2013-11-07 02:30:23 +00:00
Mark Vejvoda
f0546df518 added more debug tracking info if win64 crashes 2013-11-07 01:55:02 +00:00
Mark Vejvoda
3f611a1d17 refactor core data code to move features into smaller chunks 2013-11-06 07:52:05 +00:00
Mark Vejvoda
493981e8b3 - reverted win64 to sse2
- added some debug info for win64 testing
2013-11-06 02:14:49 +00:00
Mark Vejvoda
eb6466889f do not crash and exit game when core data textures are not found 2013-11-06 02:02:00 +00:00
Mark Vejvoda
70421d1b3d added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
Titus Tscharntke
e689ac8bff "Observer" and "Random" moved to main lang file instead of techtree based translation 2013-11-05 23:35:11 +00:00
Titus Tscharntke
7224f134c7 hotkey support for scenario list boxes 2013-11-05 21:25:51 +00:00
Mark Vejvoda
5ab99d2469 cppcheck cleanup 2013-11-05 20:59:28 +00:00
Mark Vejvoda
282feba074 bugfix for holding control to set all slots to same control type 2013-11-05 19:40:27 +00:00
Mark Vejvoda
345907fc18 attempt to make win64 faster by using avx (as opposed to sse2) 2013-11-05 06:31:48 +00:00
Mark Vejvoda
b190968e6b - bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
2013-11-04 19:16:28 +00:00
Mark Vejvoda
c6b42e4bf6 bugfixes in win64 for exception handling 2013-11-04 17:42:48 +00:00
Mark Vejvoda
1134ad399d - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
Titus Tscharntke
7c4c7a142b code cleanup ( too many formatStrings() ...) 2013-11-03 21:55:50 +00:00
Titus Tscharntke
d3d8623a2d default values for faction names and techtrees should be "formatted" to avoid confusion in menus 2013-11-03 21:38:39 +00:00
Mark Vejvoda
8b5e681ae5 updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
Mark Vejvoda
3fb957a13e more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
Mark Vejvoda
f74198129b cleanup the resource multiplier code to be consistent in the menus 2013-11-02 22:30:16 +00:00
Mark Vejvoda
6f5d641476 comment out http request output 2013-11-02 19:07:00 +00:00
Mark Vejvoda
9798668789 - added player platform to game stats 2013-11-02 19:05:59 +00:00
Mark Vejvoda
1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda
a061289c1c added null check in case typedef foudn a bug 2013-11-01 21:47:14 +00:00
Mark Vejvoda
e3a8ee6d2f add playerid to game stats so we canprovide historical stats for unique players 2013-11-01 21:31:55 +00:00
Mark Vejvoda
a716e692c7 bugfixes for resource multiplier 2013-11-01 19:48:04 +00:00
Mark Vejvoda
d24da2f7b5 updated masterserver stats so we DO NOT update slot counts after game is won 2013-11-01 14:38:28 +00:00
Mark Vejvoda
2612774078 a few small performance improvements based on perf tool 2013-11-01 06:42:57 +00:00