Mark Vejvoda
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ebaa8ced1a
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- ensure mutexes are properly protecting shared data in pathfinder
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2013-11-10 05:23:59 +00:00 |
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Mark Vejvoda
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c6368b221e
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- added optional display of a frame count to help debug
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2013-11-10 04:42:24 +00:00 |
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Mark Vejvoda
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856e6fd88e
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when using team switch, AI player will now always answers YES if he already lost the game
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2013-11-10 04:26:20 +00:00 |
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Mark Vejvoda
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fd2cc5f66b
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updating pathfinder mutexes to ensure safety of shared access to precache buffers
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2013-11-09 21:22:51 +00:00 |
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Mark Vejvoda
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273abcde75
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try to see if this improves pathfidner performance
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2013-11-09 20:44:37 +00:00 |
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Mark Vejvoda
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bb2e2d0f64
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removed more unused code for last path cache which was already removed
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2013-11-09 19:14:53 +00:00 |
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Mark Vejvoda
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095351c1a0
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removed unused code
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2013-11-09 16:51:00 +00:00 |
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Mark Vejvoda
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23cab07fe8
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code cleanup from cpp check
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2013-11-09 03:16:41 +00:00 |
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Mark Vejvoda
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f6e5a6a3a0
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code cleanup from cpp check (And removed commented and useless code)
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2013-11-09 01:26:29 +00:00 |
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Titus Tscharntke
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907a95ff8b
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add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked
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2013-11-09 01:14:32 +00:00 |
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Mark Vejvoda
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2c452d3587
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attempt to use per faction mutexes for safer pathfinding
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2013-11-08 22:41:17 +00:00 |
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Mark Vejvoda
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e8a94eacfc
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tracking for nig's issue
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2013-11-08 19:00:47 +00:00 |
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Mark Vejvoda
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0f5f4c0792
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bugfix for nig's issue
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2013-11-08 17:01:32 +00:00 |
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Mark Vejvoda
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22b230a5b3
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bugfix for nig's issue
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2013-11-08 16:26:36 +00:00 |
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Mark Vejvoda
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96d2723646
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tracking down nigs bug
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2013-11-08 15:30:53 +00:00 |
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Mark Vejvoda
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e75a88b42c
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updated status textures and alinged the texture position in menus as they were off by 2 pixels
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2013-11-08 02:50:59 +00:00 |
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Mark Vejvoda
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2baab89bab
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more cpp check fixes
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2013-11-08 01:03:24 +00:00 |
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Mark Vejvoda
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382cb120ee
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bugfix to init all variables for client connection
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2013-11-08 00:48:05 +00:00 |
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Mark Vejvoda
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6fe733468d
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some cpp check cleanup
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2013-11-07 20:07:03 +00:00 |
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Mark Vejvoda
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9b097fd911
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decouple masterserver from network host game settings into two seperate threads
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2013-11-07 18:39:08 +00:00 |
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Mark Vejvoda
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b7a7d3bc4a
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ensure load saved games checks if new attribute exists
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2013-11-07 05:20:02 +00:00 |
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Mark Vejvoda
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4a70fd09e2
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added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
void enableSpeedChange();
bool getSpeedChangeEnabled();
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2013-11-07 05:18:21 +00:00 |
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Mark Vejvoda
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f7002a36ef
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attempt to fix menu disconnect timeout issues
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2013-11-07 03:33:04 +00:00 |
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Mark Vejvoda
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73bf27d76e
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attempt to fix menu disconnect timeout issues
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2013-11-07 02:30:23 +00:00 |
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Mark Vejvoda
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f0546df518
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added more debug tracking info if win64 crashes
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2013-11-07 01:55:02 +00:00 |
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Mark Vejvoda
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3f611a1d17
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refactor core data code to move features into smaller chunks
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2013-11-06 07:52:05 +00:00 |
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Mark Vejvoda
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493981e8b3
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- reverted win64 to sse2
- added some debug info for win64 testing
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2013-11-06 02:14:49 +00:00 |
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Mark Vejvoda
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eb6466889f
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do not crash and exit game when core data textures are not found
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2013-11-06 02:02:00 +00:00 |
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Mark Vejvoda
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70421d1b3d
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added a check for data and user data paths being the same
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2013-11-06 00:31:36 +00:00 |
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Titus Tscharntke
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e689ac8bff
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"Observer" and "Random" moved to main lang file instead of techtree based translation
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2013-11-05 23:35:11 +00:00 |
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Titus Tscharntke
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7224f134c7
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hotkey support for scenario list boxes
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2013-11-05 21:25:51 +00:00 |
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Mark Vejvoda
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5ab99d2469
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cppcheck cleanup
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2013-11-05 20:59:28 +00:00 |
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Mark Vejvoda
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282feba074
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bugfix for holding control to set all slots to same control type
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2013-11-05 19:40:27 +00:00 |
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Mark Vejvoda
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345907fc18
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attempt to make win64 faster by using avx (as opposed to sse2)
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2013-11-05 06:31:48 +00:00 |
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Mark Vejvoda
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b190968e6b
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- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
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2013-11-04 19:16:28 +00:00 |
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Mark Vejvoda
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c6b42e4bf6
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bugfixes in win64 for exception handling
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2013-11-04 17:42:48 +00:00 |
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Mark Vejvoda
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1134ad399d
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- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
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2013-11-04 07:21:04 +00:00 |
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Titus Tscharntke
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7c4c7a142b
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code cleanup ( too many formatStrings() ...)
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2013-11-03 21:55:50 +00:00 |
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Titus Tscharntke
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d3d8623a2d
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default values for faction names and techtrees should be "formatted" to avoid confusion in menus
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2013-11-03 21:38:39 +00:00 |
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Mark Vejvoda
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8b5e681ae5
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updated for vc++ 2012 x64 compile
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2013-11-03 01:51:20 +00:00 |
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Mark Vejvoda
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3fb957a13e
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more vc++ compiler warning cleanup
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2013-11-02 22:58:00 +00:00 |
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Mark Vejvoda
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f74198129b
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cleanup the resource multiplier code to be consistent in the menus
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2013-11-02 22:30:16 +00:00 |
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Mark Vejvoda
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6f5d641476
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comment out http request output
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2013-11-02 19:07:00 +00:00 |
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Mark Vejvoda
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9798668789
|
- added player platform to game stats
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2013-11-02 19:05:59 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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a061289c1c
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added null check in case typedef foudn a bug
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2013-11-01 21:47:14 +00:00 |
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Mark Vejvoda
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e3a8ee6d2f
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add playerid to game stats so we canprovide historical stats for unique players
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2013-11-01 21:31:55 +00:00 |
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Mark Vejvoda
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a716e692c7
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bugfixes for resource multiplier
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2013-11-01 19:48:04 +00:00 |
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Mark Vejvoda
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d24da2f7b5
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updated masterserver stats so we DO NOT update slot counts after game is won
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2013-11-01 14:38:28 +00:00 |
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Mark Vejvoda
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2612774078
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a few small performance improvements based on perf tool
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2013-11-01 06:42:57 +00:00 |
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