SoftCoder
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63863bac89
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- updated unit test to compile on windows
- updated vc++ 2012 compile flags and changed asm to use unsigned
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2014-02-07 15:42:00 -08:00 |
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SoftCoder
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2ed1c2ae2b
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- attempt to see if this win64 asm is more reliable for streflop
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2014-02-06 17:03:15 -08:00 |
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SoftCoder
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78ed6d4601
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- attempt to add streflop to win64 build
- CRAZY attempt to add x64 (win64) support to streflop via some new asm code!
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2014-02-01 01:28:30 -08:00 |
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SoftCoder
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c887b0c357
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- attempt to cleanup a few warnings
- attempt to get git rev info each compile (not just when running cmake)
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2013-12-11 23:16:56 -08:00 |
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filux
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00b4d9ab4e
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resolved conflicts by conversion CRLF to LF
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2013-11-28 08:26:39 +01:00 |
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Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Mark Vejvoda
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d0006db4a1
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- updated for debian compliance
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2012-11-15 07:50:43 +00:00 |
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Mark Vejvoda
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b30909f90b
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- attempt to cleanup for debian compliance (proper copyright, etc)
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2012-10-30 06:48:12 +00:00 |
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Mark Vejvoda
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bc3cc07aba
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- corrected multiple model processing based on hp
- fixed cmake scripts (thanks Andrew Clarke)
- fixed streflop files to ignore softfloats if not used during build
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2012-03-24 18:30:49 +00:00 |
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Mark Vejvoda
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4ed3050f84
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- fixed soft float support so megaglest might now work with other architectures at least in terms of streflop support
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2012-02-11 15:20:40 +00:00 |
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Mark Vejvoda
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3dc0e69441
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Added FPU Safety check method
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2010-04-24 12:22:35 +00:00 |
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Mark Vejvoda
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2bfaa4d1d7
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Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
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2010-04-24 03:57:38 +00:00 |
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