Mark Vejvoda
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9b1893054f
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- renamed Linux binaries launch scripts start with start_megaglest_x and binaries start with megaglest_
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2011-04-09 19:13:10 +00:00 |
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Mark Vejvoda
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c11a3de8f0
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- added linux desktop file and png icon file for any Nix distro bundlers
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2011-04-09 18:59:02 +00:00 |
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Mark Vejvoda
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9b91bf5c68
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- modified lua method addConsoleText to look in scenario language file for text
- added new commandline options to display CRC values for various items (like maps, tilesets etc)
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2011-04-09 06:20:43 +00:00 |
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Mark Vejvoda
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b8f0fae8df
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- re-added libicu* to glest startup script
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2011-04-09 04:16:06 +00:00 |
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Mark Vejvoda
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c71480739b
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- added a new check to faction validator to report on sound files with a bitrate > 200K
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2011-04-09 03:14:05 +00:00 |
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Mark Vejvoda
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5d96e8f3ab
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- attempt to work around non power of two texture errors (tomreyn please try this rev and report back)
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2011-04-09 01:42:20 +00:00 |
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Mark Vejvoda
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2bab37fdc0
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- bugfix so that openal 1.13 works properly with megaglest
- added some code so we can show error messages when no menu item is active
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2011-04-09 01:22:39 +00:00 |
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Titus Tscharntke
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6b63089612
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pressed keys don't keep camera moving continously anymore ( has this side effects? )
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2011-04-08 22:49:10 +00:00 |
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Titus Tscharntke
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5aa6092f1f
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produce commands are not ALWAYS queued! Behaviour should be like in original glest!
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2011-04-08 20:25:03 +00:00 |
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Mark Vejvoda
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b99d37c02c
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- bugfix for texture loading in mod menu
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2011-04-08 02:09:50 +00:00 |
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Mark Vejvoda
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93a92e9dee
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- removed hard coded enabled system and network debug (someone must have left this code in there)
- added verbose output in mod menu for content metadata output
- bugfix for masterserver php files not using proper variuable for imageurl output
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2011-04-08 01:58:34 +00:00 |
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Mark Vejvoda
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b4e5327c24
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- fix for supporting custom credits in about screen
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2011-04-07 23:56:39 +00:00 |
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Mark Vejvoda
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788d81ba7e
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- added code to download and display image preview for mod selections if they exist
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2011-04-07 23:51:22 +00:00 |
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Mark Vejvoda
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4a160355c7
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- updated masterserver files to send image preview URL's to client for mod menu
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2011-04-07 23:37:56 +00:00 |
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Titus Tscharntke
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03d706db11
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additional data/core/menu/credits.txt file can be given for about screen
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2011-04-07 23:30:27 +00:00 |
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Titus Tscharntke
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5613be6128
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more work for mod infos
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2011-04-07 21:44:21 +00:00 |
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Titus Tscharntke
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556b190d3a
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mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent
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2011-04-07 00:09:57 +00:00 |
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Mark Vejvoda
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cd3451b1f4
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- make colour coding in battle end optional via ini (for tomreyn)
DisableBattleEndColorCoding=true
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2011-04-06 19:12:41 +00:00 |
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Mark Vejvoda
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896cf7231d
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- added new commandline option for inital code to validate a scenario.
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2011-04-06 18:58:48 +00:00 |
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Mark Vejvoda
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a6ccf539e6
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- added more techtree validations to indicate things that may make a problem for the AI and invalid xml configurations (like harvest skill but no move skill)
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2011-04-06 18:03:22 +00:00 |
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Mark Vejvoda
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d8c337ae7b
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- bugfix for resource usage checking
- added new techtree validation in validation report to tell if a techtress has resources that are ununsed by the techtree
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2011-04-06 17:50:20 +00:00 |
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Mark Vejvoda
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99f7038a86
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- added logic for AI players to ignore resources that they cannot harvest and are not unit requirements.
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2011-04-06 15:44:33 +00:00 |
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Titus Tscharntke
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b7fb8fe335
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missing resources to morph are reported to console now
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2011-04-05 21:46:02 +00:00 |
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Mark Vejvoda
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56bac6cd80
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- removed duplicate code that did nothing
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2011-04-05 21:30:25 +00:00 |
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Mark Vejvoda
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5ce6c17f7d
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- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails
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2011-04-05 21:16:53 +00:00 |
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Mark Vejvoda
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c196e1ccfc
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- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails
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2011-04-05 21:10:20 +00:00 |
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Mark Vejvoda
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9cb1cd7bc8
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- bugfixes related to multi-language text messaging
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2011-04-05 20:19:25 +00:00 |
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Mark Vejvoda
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4a27e75891
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- initial work to support multi-language text messages
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2011-04-05 18:39:47 +00:00 |
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Mark Vejvoda
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4fb33d34ce
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- moved a few more strings into the language file
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2011-04-05 14:59:48 +00:00 |
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Mark Vejvoda
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5b119d1378
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- added the word 'victory' to show in green also when player is on victories team
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2011-04-05 14:33:31 +00:00 |
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Mark Vejvoda
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0f52b630d7
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- on battle end stats screen we show each item in green that the player had a best score. (ties are allowed)
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2011-04-05 14:28:40 +00:00 |
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Mark Vejvoda
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f694c745f7
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- winner has a small crown under their name now :)
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2011-04-05 13:34:54 +00:00 |
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Mark Vejvoda
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5add2da254
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- mingw compile fixes, now it seems to properly compile and runs under wine again :)
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2011-04-05 12:57:52 +00:00 |
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Mark Vejvoda
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22328e0666
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- mingw based compiling seems to work again with this fix
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2011-04-05 07:32:36 +00:00 |
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Mark Vejvoda
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eaf10434b0
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- bugfixes for compiling on older wxwidgets
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2011-04-05 07:10:12 +00:00 |
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Mark Vejvoda
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1f433d6339
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- bugfixes for compiling on older wxwidgets and also for mingw
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2011-04-05 07:08:29 +00:00 |
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Mark Vejvoda
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de5eb1e3c3
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- improvements to cmake files to see if things work again in the mingw world
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2011-04-05 06:58:14 +00:00 |
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Mark Vejvoda
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0fce64897e
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- added a few more things to end game stats as requested by ultifd
(now we can tell the difference between killed units and killed enemy units and final score is based on killed enemy units not all killed units)
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2011-04-05 06:32:23 +00:00 |
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Mark Vejvoda
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ebbdf2d2c2
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- by default route planner is disabled for release, need to add the following to the ini to get it to show up:
EnableRoutePlannerPathfinder=true
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2011-04-05 05:49:04 +00:00 |
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Mark Vejvoda
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0ad84a6920
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- stupid stupid stupid Microsoft, I CANNOT BELEIVE IT THIS TIME!!! They broke their STL implementation in VC++ 2010! This fixes a problem using the inserter class.
see: http://code.google.com/p/angel-engine/issues/detail?id=34
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2011-04-05 05:43:30 +00:00 |
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Mark Vejvoda
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bdb4db9756
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- fixed loss of username sometimes when changing slots in network game lobby
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2011-04-05 05:32:35 +00:00 |
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Mark Vejvoda
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13962863b2
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- updated vc++ 2010 project files to handle default path for map editor and g3d viewer
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2011-04-05 05:28:55 +00:00 |
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Mark Vejvoda
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53642bc7c7
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- updated vc++ 2008 project files to handle default path for map editor and g3d viewer
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2011-04-05 05:23:28 +00:00 |
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Mark Vejvoda
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f684e7f356
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- updated g3dviewer and map editor to default to the userdata folder areas
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2011-04-05 04:49:48 +00:00 |
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Titus Tscharntke
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5cd4824c94
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default techtree and map ( if available ) , jpg default for screenshots
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2011-04-04 23:11:59 +00:00 |
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Mark Vejvoda
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064addf888
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- update ver# because current svn code not compatible with beta1
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2011-04-04 18:32:16 +00:00 |
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Mark Vejvoda
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5fd59eb00f
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- added more debug info and error output to detect failures to write file data during file xfers
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2011-04-04 17:56:47 +00:00 |
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Mark Vejvoda
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f91c4a8707
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- added a new disabled field for mod data (and now disabled munchy until it is fixed)
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2011-04-04 17:37:53 +00:00 |
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Mark Vejvoda
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e9ef00a213
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- added more error checking in mod menu when retrieving masterserver data
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2011-04-04 17:03:07 +00:00 |
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Mark Vejvoda
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6a35db6031
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- do not render player status for closed slots
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2011-04-04 05:06:22 +00:00 |
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