Mark Vejvoda
cde5a52fd3
- experiemental code to process interpolation calcs in a background thread
...
Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
2010-05-10 17:50:57 +00:00
Mark Vejvoda
247cf32531
- Removed yet another platform specific remanant no longer required (win32 threads) since we use sdl threads
2010-05-08 09:40:25 +00:00
Mark Vejvoda
3547276699
- added a special thread to calculate interpolation to try to improve performance
2010-05-08 09:06:30 +00:00
Mark Vejvoda
f192b33153
bugfix for stubbing out macro of logging code for win32
2010-05-07 07:18:54 +00:00
Mark Vejvoda
8aa14009d1
- added a more proper #define setup to completely stub out debugging to test performance
...
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
1a6bb489b8
- bugfix for language files in scenarios and tutorials
...
- added numerous performance profiling statements
2010-05-06 21:29:46 +00:00
Mark Vejvoda
605dd746c0
some bugfixes for silly compile errors and painting issues in windoze
2010-05-04 08:15:16 +00:00
Mark Vejvoda
4b1a392f00
Bugfixes for network game launching:
...
- discard inprogress messages that don't apply during launch
- added better error handling of disconnects during game launch and play on both server and clients
2010-05-04 02:32:43 +00:00
Mark Vejvoda
1efc2dc0a6
- updates to Chinese font support so Linux will compile
...
- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00
Mark Vejvoda
c3793d0cfb
Added initial code changes to support Chinese Fonts
2010-05-03 06:16:32 +00:00
Mark Vejvoda
677da7f9d5
uncommented some streflop restore statements in lua calls
2010-05-02 14:49:58 +00:00
Mark Vejvoda
abf05a2ae6
- Fixed some bugs related to logfile processing.
...
- Added debug project to win32 projects
- Changed some compiler settings for win32 projects to enable sse
2010-05-02 06:21:36 +00:00
Mark Vejvoda
7b9036345b
streflop updates
2010-05-01 21:07:17 +00:00
Mark Vejvoda
5a1c48d148
added wrapper for streflop
2010-05-01 20:39:11 +00:00
Mark Vejvoda
e05062d6ea
hopefully the bugfix for lua problems and streflop
2010-05-01 20:37:25 +00:00
Mark Vejvoda
04bb6659ce
Added more debugging and option to disable new streflop usage.
2010-05-01 20:14:25 +00:00
Mark Vejvoda
2417f37e21
added more debugging for error conditions
2010-05-01 10:46:56 +00:00
Mark Vejvoda
77fccb8c4c
a few win32 compile fixes
2010-05-01 09:39:20 +00:00
Mark Vejvoda
58386a72e8
Bugfix for cases where command cache was not yet initialized
2010-05-01 09:27:08 +00:00
Mark Vejvoda
e379905942
Added mutex guards around logging
2010-05-01 09:10:52 +00:00
Mark Vejvoda
a911088d39
Trying an experiment with a thread for playing streamed sounds
2010-05-01 04:34:23 +00:00
Mark Vejvoda
ff592be457
Some cleanup related to Cache Management
2010-05-01 01:22:48 +00:00
Mark Vejvoda
33084f8dbe
bug fixes for CRC caching and working version of cache manager
2010-05-01 00:53:43 +00:00
Mark Vejvoda
5cf84e8a2a
win32 compile fixes
2010-04-30 23:30:15 +00:00
Mark Vejvoda
fd2274775e
moved threads into base common hiearchy and started an a new cache manager.
2010-04-30 22:54:24 +00:00
Mark Vejvoda
b10bb3c2bc
moved common platform code into shared are for win32 projects
2010-04-30 19:01:47 +00:00
Mark Vejvoda
c53ff62c46
Moved most of the code from platform specific platform_util into a shared platform_common area
2010-04-30 18:16:54 +00:00
Mark Vejvoda
cc08074acf
more caching and bug fixes for data synch compare
2010-04-29 08:36:37 +00:00
Mark Vejvoda
4f147b2d89
Added more guards and debug info related to network play
2010-04-29 07:59:44 +00:00
Mark Vejvoda
805015fd83
Updates to cache CRC values and folder traversal lookup
2010-04-29 06:10:51 +00:00
Mark Vejvoda
ff32f34bfe
change the way we get CRC for a list of files since folder scans don't sort the same on different platforms
2010-04-29 00:34:43 +00:00
Mark Vejvoda
a750d4eda9
bugfix for logfile sharing
2010-04-28 22:34:10 +00:00
Mark Vejvoda
76c256880e
Added win32 version of glob to allow windows clients the ability to do unix like folder traversal
2010-04-28 21:49:03 +00:00
Mark Vejvoda
5af308125b
- Cleanup of logging code to properly manage multiple logs etc
...
- Cleaned up a bunch of compiler warnings (conversion from int to float and vice versa)
2010-04-27 20:38:34 +00:00
Mark Vejvoda
6d4838f470
Changed the logging system to be more flexible and to support world synch logging
2010-04-27 03:36:36 +00:00
Mark Vejvoda
3dc0e69441
Added FPU Safety check method
2010-04-24 12:22:35 +00:00
Mark Vejvoda
f748874601
Ported streflop code to win32
2010-04-24 11:15:15 +00:00
Mark Vejvoda
2bfaa4d1d7
Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
2010-04-24 03:57:38 +00:00
Mark Vejvoda
a50b89e9cc
Ported 3.3.4.2 fixes to trunk
2010-04-23 04:29:11 +00:00
Mark Vejvoda
2e702d8dd8
One final bugfix for 3.3.4.2 release, click mouse buttons > 2 on some mice would cause a crash
2010-04-23 04:24:20 +00:00
Mark Vejvoda
d412cb5f79
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00
Mark Vejvoda
30c4eb2b96
Added some performance logging capabilities and socket cleanup for new broadcast thread sockets
2010-04-15 01:19:00 +00:00
Mark Vejvoda
4c8e4eaccb
bugfix for silly legacy error that was thrown just because the user clicks a mouse button that the game didn't support. Just log the message now instead of throwing errors.
2010-04-13 23:55:07 +00:00
Mark Vejvoda
80f5ee91d5
bugfix to disable alt-enter in win32
2010-04-13 20:20:51 +00:00
Mark Vejvoda
8b90f2bf64
Cleanup from the fallout of porting file locking to win32
2010-04-13 17:14:42 +00:00
Mark Vejvoda
0657004da2
Ported debug file locking mechanism to win32
2010-04-13 17:09:49 +00:00
Mark Vejvoda
feb61e0598
Added a special file locking mechanism to the debug logging which allows testing multi-user to seperate logfiles automatically
2010-04-13 16:00:19 +00:00
Mark Vejvoda
8c438b812d
Some final fixed related to combined cross platform socket code
2010-04-13 07:29:48 +00:00
Mark Vejvoda
561dd69107
First Attempt at merging socket code into cross platform classes
2010-04-13 06:59:30 +00:00
Mark Vejvoda
2c9b6ea3ee
Ported bugfix to win32
2010-04-12 21:54:47 +00:00