Mark Vejvoda
5cfb7e85d5
- Added stack traces to win32 build when we detect an error
2012-04-14 22:48:49 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
835c886705
- few tweaks to get things compiling under mingw
2011-12-25 03:09:39 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
57afc2d715
- phase 2 of cppcheck verbose fixes
2011-09-01 01:11:23 +00:00
Mark Vejvoda
226e8783c0
- added packaged game fonts
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- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
1085f24c6f
- more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths)
2011-05-23 19:23:00 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
3b56aa4475
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
...
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
66261ad662
- updated line endings to unix style characters to fix Bug #3085838
2011-01-20 15:56:30 +00:00
Mark Vejvoda
15aab7a581
- some intial changes to support cross-compilation under mingw
2010-12-04 23:19:43 +00:00
Mark Vejvoda
664b2b1b7d
- disabled another cache in pathfinder trying to hunt down xplatform out of synch
2010-11-28 00:07:08 +00:00
Mark Vejvoda
284d3bdbbe
- Billy.. help!!! Your compiler stinks! (compiler fixes related to namespacing and xml)
2010-10-06 22:49:13 +00:00
Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
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- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
a259e0d8e4
- nothing is easy is windoze (renamed duplicate filename cause VC chokes on it)
2010-09-16 22:47:33 +00:00
Mark Vejvoda
b115292ee5
- added GeoVah's initila Mac osX support (via cmake)
2010-09-16 15:15:42 +00:00
Mark Vejvoda
1e077512d8
- Added ability to disable sound for poor users with non-functional sound
2010-07-16 06:35:22 +00:00
James McCulloch
bdd4f306f4
* added GAE path finder (SearchEngine and friends)
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* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
15ee2da57f
- modified icons to properly work with windows (bothh ico files and vc++ projeect files etc)
2010-06-25 22:04:40 +00:00
Mark Vejvoda
247cf32531
- Removed yet another platform specific remanant no longer required (win32 threads) since we use sdl threads
2010-05-08 09:40:25 +00:00
Mark Vejvoda
3547276699
- added a special thread to calculate interpolation to try to improve performance
2010-05-08 09:06:30 +00:00
Mark Vejvoda
b10bb3c2bc
moved common platform code into shared are for win32 projects
2010-04-30 19:01:47 +00:00
Mark Vejvoda
cc08074acf
more caching and bug fixes for data synch compare
2010-04-29 08:36:37 +00:00
Mark Vejvoda
805015fd83
Updates to cache CRC values and folder traversal lookup
2010-04-29 06:10:51 +00:00
Mark Vejvoda
76c256880e
Added win32 version of glob to allow windows clients the ability to do unix like folder traversal
2010-04-28 21:49:03 +00:00
Mark Vejvoda
8c438b812d
Some final fixed related to combined cross platform socket code
2010-04-13 07:29:48 +00:00
Mark Vejvoda
2c9b6ea3ee
Ported bugfix to win32
2010-04-12 21:54:47 +00:00
Mark Vejvoda
da230fc73d
Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see: http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces )
2010-04-11 07:12:56 +00:00
Mark Vejvoda
203d37bb6f
Added status update for LAN server searching and guard against people who click find like mad.
2010-04-11 04:29:23 +00:00
Mark Vejvoda
63743aeedb
Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game
2010-04-09 07:44:23 +00:00
Titus Tscharntke
e290b6db82
resolution switch for windows fixed ( hopefully )
2010-04-07 16:38:14 +00:00
Mark Vejvoda
9a2b958869
bugfix for ctrl + # grouping of units in win32
2010-04-06 14:25:00 +00:00
Mark Vejvoda
436f46fcba
Added support for OpenAL in win32
2010-04-06 05:30:22 +00:00
Mark Vejvoda
18249c02bd
- Some changes to try to reload textures for win32 when doing alt-enter
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- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Mark Vejvoda
a0c0be4d65
Some bug fixes related to file transfer code and user folders
2010-04-03 04:30:28 +00:00
Mark Vejvoda
e56ce605db
Ported latest linux changes to win32
2010-04-03 02:28:49 +00:00
Mark Vejvoda
c8019116c5
Slight change to use receiver's IP address instead of manufactured packet info
2010-04-03 02:21:04 +00:00
Mark Vejvoda
8cf77f1b8a
Ported LAN auto-connect feature to win32
2010-04-02 03:06:27 +00:00
Mark Vejvoda
05a031cc0e
Attempt to fix the retrieval of supported video resolutions
2010-04-01 16:23:25 +00:00
Mark Vejvoda
6c92f188b6
Ported auto-discover LAN connect to win32
2010-04-01 07:46:14 +00:00
Mark Vejvoda
0bcb710606
Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
2010-04-01 06:31:10 +00:00
Mark Vejvoda
a74fa24001
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:25:35 +00:00
Mark Vejvoda
cda368b96c
Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously
2010-03-27 21:32:33 +00:00
Mark Vejvoda
2ce421e06c
- disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
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- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
2010-03-25 06:35:18 +00:00
Mark Vejvoda
2b56cfe3b0
ported new mouse changes by Titi to win32 (and removed debug output for image classes)
2010-03-25 01:06:28 +00:00
Mark Vejvoda
6496d72533
Updates related to win32 camera zoom compile fixes
2010-03-24 10:10:56 +00:00
Mark Vejvoda
3ecf980649
Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle.
2010-03-24 01:28:48 +00:00
Titus Tscharntke
ecc39ea911
PolitikerNEU jpg and png support! ( currently linux only ? )
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Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
2010-03-23 23:32:25 +00:00
Mark Vejvoda
1e7cd63330
- Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
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- Added better logic to try to restore video when crashing
2010-03-23 06:03:16 +00:00