SoftCoder
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a56eb83c91
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- moved map path into config class
- proper render performance calc compare
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2013-12-16 23:54:33 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
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Mark Vejvoda
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ad7569ded1
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- code cleanup based on additional gcc warnings
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2013-11-19 07:02:26 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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9350b16c4a
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cleanup from cppcheck 1.62
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2013-11-14 16:42:22 +00:00 |
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Mark Vejvoda
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0a0e3f408a
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- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
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Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
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Mark Vejvoda
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2baab89bab
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more cpp check fixes
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2013-11-08 01:03:24 +00:00 |
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Mark Vejvoda
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6fe733468d
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some cpp check cleanup
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2013-11-07 20:07:03 +00:00 |
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Mark Vejvoda
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3f611a1d17
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refactor core data code to move features into smaller chunks
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2013-11-06 07:52:05 +00:00 |
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Mark Vejvoda
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eb6466889f
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do not crash and exit game when core data textures are not found
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2013-11-06 02:02:00 +00:00 |
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Mark Vejvoda
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a716e692c7
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bugfixes for resource multiplier
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2013-11-01 19:48:04 +00:00 |
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Mark Vejvoda
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ed4444a6da
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check if this fixes techtree name bug
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2013-10-31 20:12:49 +00:00 |
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Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Mark Vejvoda
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958872cacf
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bugfix for translations for techtree
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2013-10-29 20:24:23 +00:00 |
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Mark Vejvoda
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0c00b49995
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more lang class code cleanup and better caching of techtree strings
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2013-10-29 17:28:29 +00:00 |
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Mark Vejvoda
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d2ba7b163b
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
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Mark Vejvoda
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dda2f99e01
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changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
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2013-10-29 01:56:57 +00:00 |
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Titus Tscharntke
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0b2d58f03b
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new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
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2013-10-27 16:13:27 +00:00 |
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Mark Vejvoda
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939e88ce38
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- attempt to fix additional oos issues
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2013-09-28 07:10:25 +00:00 |
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Mark Vejvoda
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11471243ea
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- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
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2013-09-24 19:35:35 +00:00 |
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Mark Vejvoda
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d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
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Mark Vejvoda
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8a50dbd671
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- on reload game check ini setting for crc network checks
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2013-09-18 21:43:25 +00:00 |
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Mark Vejvoda
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af91eb8b4e
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update to proper data type
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2013-06-22 03:49:51 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
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Mark Vejvoda
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6e38d9b187
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do not require lng file to have a new key
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2013-06-06 05:51:32 +00:00 |
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Mark Vejvoda
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4da10fc7fa
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save player uuid in last game settings
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2013-06-05 20:31:54 +00:00 |
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Mark Vejvoda
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173075d962
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allow each language to specify special keys allowed for that language (bugfix for polish)
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2013-06-05 05:53:59 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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c55b9c3ffe
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code cleanup based on cppcheck results
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2013-05-17 05:01:23 +00:00 |
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Mark Vejvoda
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c30d78ff74
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saved games for rejoining in progress games saves to .zip and sends that to clients.
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2013-05-01 20:56:19 +00:00 |
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Mark Vejvoda
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c36e8297fa
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- try to improve network performance
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2013-03-23 22:56:08 +00:00 |
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Mark Vejvoda
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bc06b4799a
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- try to improve network performance
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2013-03-23 22:44:55 +00:00 |
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Mark Vejvoda
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759997916e
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- only output changed file paths for load games if verbose enabled
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2013-02-22 15:59:18 +00:00 |
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Mark Vejvoda
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45dc4c0e5d
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 19:11:36 +00:00 |
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Mark Vejvoda
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5fd8b121a9
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- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:43:30 +00:00 |
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Titus Tscharntke
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41671ac997
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frustRum ->frustum
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2013-02-11 22:51:36 +00:00 |
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Mark Vejvoda
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7dae926cf2
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- do not show errors on console for scenarios without a description
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2013-02-09 17:18:34 +00:00 |
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Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
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Mark Vejvoda
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3ccdd1a0c7
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- updated windows exception handler to catch all error types
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2013-02-01 05:26:07 +00:00 |
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Mark Vejvoda
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864ef8acec
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- see if this fixes loading issue on windows
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2013-01-31 23:59:05 +00:00 |
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Titus Tscharntke
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d0a4d40526
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no comment ...
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2013-01-31 11:33:49 +00:00 |
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Titus Tscharntke
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c5dd29f4ff
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new way to define the selectionType. No more use of EnableColorPicking and so on!
allowed values are: selectbuf color frustrum
Default is selectbuf again as Colorpicking still makes trouble.
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2013-01-27 22:10:24 +00:00 |
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Mark Vejvoda
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46869536bb
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- allow changing screen resolution and fullscreen mode in options menu with confirmation
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2013-01-01 10:18:42 +00:00 |
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Mark Vejvoda
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9275debe2d
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- allow changes to video resolution and fullscreen mode without restart
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2013-01-01 02:24:23 +00:00 |
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Mark Vejvoda
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5c27bcfea2
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- only show debug output in verbose mode
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2012-12-28 06:34:10 +00:00 |
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Mark Vejvoda
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25fa436318
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- added a cache and thread for loading of native language names to improve speed
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2012-12-28 01:02:09 +00:00 |
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Mark Vejvoda
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d9b624dbb8
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- fixed spelling mistake in variable name
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2012-11-15 08:16:08 +00:00 |
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