Mark Vejvoda
8cf77f1b8a
Ported LAN auto-connect feature to win32
2010-04-02 03:06:27 +00:00
Mark Vejvoda
6c92f188b6
Ported auto-discover LAN connect to win32
2010-04-01 07:46:14 +00:00
Mark Vejvoda
0bcb710606
Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
2010-04-01 06:31:10 +00:00
Mark Vejvoda
237b76e2f2
Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
2010-03-23 02:37:41 +00:00
Mark Vejvoda
b9172acc5c
Bugfix for multiplayer binary and data checksum checking.
2010-03-16 21:37:11 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
775386190a
...dumb
2010-02-28 11:40:52 +00:00
Titus Tscharntke
5cb8aca19c
8 players
2010-02-28 11:21:01 +00:00
Mark Vejvoda
7657b40a4b
- Additional bug fixes related to network connection code for win32
...
- print out socket errors to console instead of throw exceptions
2010-02-21 03:48:05 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
...
- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00