Mark Vejvoda
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76606fbdbe
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- allow loading of scenarios and tutorials when there are none (show an error message)
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2012-06-30 19:11:54 +00:00 |
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Mark Vejvoda
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5c0db25c86
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- added a few new lua methods to register cell 'areas' for unit or for factions for wciwow
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2012-05-02 06:07:11 +00:00 |
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Mark Vejvoda
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c02c90427b
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- added some more lua commands:
vector<int> getUnitsForFaction(factionIndex,commandTypeName, field)
int getUnitCurrentField(unitId)
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2012-03-30 07:10:14 +00:00 |
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Mark Vejvoda
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4f1bee5aea
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- attempt to save and load scenario info in saved games
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2012-03-26 06:48:58 +00:00 |
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Mark Vejvoda
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510ee7dfff
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- bugfixes for loading XML and not dropping newlines
- started work on trying to save lua state (global variables only)
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2012-03-15 20:48:27 +00:00 |
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Mark Vejvoda
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9852325da6
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- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
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2011-12-14 07:40:48 +00:00 |
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Mark Vejvoda
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3963b99e37
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- yaahhoo, now we properly detect invalid LUA functions etc for scenarios
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2010-10-09 10:43:23 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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4d372c12bc
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- added more LUA support and fixed parameter passing of Vec2i types with streflop
New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
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2010-08-28 20:52:25 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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