Mark Vejvoda
b65bdee592
- added more info to error message
2012-10-15 00:48:05 +00:00
Mark Vejvoda
6c62d675c3
- validation now checks for spawn attack units so it does not mis-report suck skills
...
- badly named texture in g3d model now reports which model file has the problem
2012-10-14 23:57:49 +00:00
Mark Vejvoda
4a972c9499
- fix invalid report of missing files of the linked faction xml when using linked factions
2012-10-14 21:59:35 +00:00
Mark Vejvoda
68b1ae54b5
- validation now works on techtree's with linked factions
2012-10-14 21:40:35 +00:00
Mark Vejvoda
e63e634e1e
- added a bit more lua and updated capture enemy flag
2012-10-13 07:33:33 +00:00
Mark Vejvoda
0180aa6bba
- added new lua functions:
...
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)
1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
Mark Vejvoda
87c3a11876
- bugfix for lua setUnitPosition method
2012-10-12 21:50:00 +00:00
Mark Vejvoda
86c083837b
- add lua's io package to unsafe list
2012-10-12 14:10:19 +00:00
Titus Tscharntke
b9836685d8
Chat behaviour can be changed in options. Time display on/off via options too
2012-10-11 22:10:31 +00:00
Mark Vejvoda
a9d5af5261
- updated unit already in cell error with more detail
2012-10-11 14:23:31 +00:00
Mark Vejvoda
6b324cbb4e
- added second round of security sandboxing for lua scripts (disable a number of other potentially dangerous functions)
2012-10-11 06:10:21 +00:00
Mark Vejvoda
e3e3832070
- added first round of security sandboxing for lua scripts (disable the os library)
2012-10-11 05:17:37 +00:00
Tom Reynolds
8cc9c760e1
no more blank spaces in translation keys
2012-10-11 00:26:00 +00:00
Mark Vejvoda
a70320dd9f
- property files can start a comment with # also
2012-10-10 23:16:37 +00:00
Mark Vejvoda
5c0090d488
- bug fixes for free cell lua functions
2012-10-10 19:56:52 +00:00
Mark Vejvoda
4a63060b71
- added two new lua functions:
...
networkSetCameraPositionForFaction(int factionIndex,Vec2i pos)
networkSetCameraPositionForTeam(int teamIndex, Vec2i pos)
2012-10-10 18:28:55 +00:00
Mark Vejvoda
84452f8633
- added new cell trigger lua function to be able to detect when any unit enters or exits a region of cells:
...
int registerCellAreaTriggerEvent(Vec4i pos)
int getCellTriggeredEventAreaEntryUnitId();
int getCellTriggeredEventAreaExitUnitId();
2012-10-10 05:44:14 +00:00
Mark Vejvoda
0449fbea2b
- attempt to bugfix out of synch when players disconnect and we switch to AI
2012-10-10 00:27:34 +00:00
Tom Reynolds
b7d3bc6a5a
favicon for masterserver
2012-10-09 23:36:36 +00:00
Mark Vejvoda
1d98015d5d
- attempt to bugfix out of synch when players disconnect and we switch to AI
2012-10-09 23:18:07 +00:00
Mark Vejvoda
165f281f92
- added a few new lua functions to check if a cell is free
2012-10-09 20:03:09 +00:00
Titus Tscharntke
f61666d04c
bugfix for loading default games on headless servers
2012-10-07 00:34:45 +00:00
Mark Vejvoda
e69f896c21
- increase masterserver response timeout from 10 to 15 seconds
2012-10-06 23:01:14 +00:00
Titus Tscharntke
2fde01b6ed
fix for delayed playername correction ( which was rising the alarmsound too )
2012-10-06 22:56:19 +00:00
Mark Vejvoda
a4dab7d1d7
- fix the player network status for closed slots
2012-10-06 22:18:09 +00:00
Titus Tscharntke
fc30386e42
last port of ftpdata was displayed wrong after switching
2012-10-06 21:36:48 +00:00
Titus Tscharntke
a2cad81210
wrong display of ftp data ports
2012-10-06 20:11:54 +00:00
Titus Tscharntke
5fd233c72b
bugfix for buttons in message boxes. Init is init and not reuse ...
2012-10-06 19:01:13 +00:00
Titus Tscharntke
60355fa55d
layout cleanup of option menus network section
2012-10-06 18:22:48 +00:00
Mark Vejvoda
c5ac0cc8e3
- fix min player for headless game message
2012-10-06 17:50:27 +00:00
Titus Tscharntke
a7fe72a46c
next bugfix
2012-10-06 16:36:03 +00:00
Titus Tscharntke
905ae06f42
bugfix ...
2012-10-06 16:13:51 +00:00
Titus Tscharntke
a39f262065
trying to make selection of control in headless more comfortable
2012-10-06 16:09:49 +00:00
Mark Vejvoda
f38f7d593a
- fix main menu extra logos
2012-10-06 15:45:22 +00:00
Titus Tscharntke
b7e3964782
warning of non default port usage is outdated and by this removed
2012-10-06 14:56:40 +00:00
Titus Tscharntke
9a57dc095f
PortExternal is only used when set. Normal case is PortServer now
2012-10-06 13:45:42 +00:00
Titus Tscharntke
685b15c91e
renamed ServerPort->PortServer MasterServerExternalPort->PortExternal
2012-10-06 12:56:53 +00:00
Titus Tscharntke
b05adbc6d5
make sure humans cannot cheat with multipliers
2012-10-06 10:05:34 +00:00
Mark Vejvoda
2f1ddf7776
- code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:27:32 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
2a80dd7c3c
- more cppcheck code cleanup
2012-10-06 03:42:31 +00:00
Mark Vejvoda
97ba1a27e2
- cleaned up some warnings from VC++ compiler
2012-10-06 02:40:24 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Mark Vejvoda
1a7f3d50ca
- bugfix for broadcast override
2012-10-06 00:37:21 +00:00
Mark Vejvoda
fd48fe18e4
- added new ini option to allow for custom broadcast port for LAN game discovery:
...
BroadcastPort=x
where x is the custom port for discovery
2012-10-06 00:34:08 +00:00
Mark Vejvoda
62c82ad9bc
- allow the --connecthost commandline to use:
...
--connecthost=auto-connect
which will auto connect to the first found server on a lan
2012-10-06 00:25:13 +00:00
Mark Vejvoda
b4e6205671
- find servers on LAN now discovers customized game ports
2012-10-05 23:53:10 +00:00
Mark Vejvoda
8d16e6247f
- do not allow changing of resource multiplier for human players
2012-10-05 23:03:05 +00:00
Mark Vejvoda
a8b8dcf464
- humans may now have a custom resource multiplier
2012-10-05 22:43:00 +00:00
Mark Vejvoda
6b15dfbc51
- don't crash on missing data for resource multiplier
2012-10-05 21:01:02 +00:00