Mark Vejvoda
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8d2e812dc8
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remove unused reference to image and image-cancel for upgrade types
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2013-06-07 23:33:35 +00:00 |
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Mark Vejvoda
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4499308888
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
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Mark Vejvoda
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9a7fba2842
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bugfix for custom about screen texture
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2013-06-07 22:27:09 +00:00 |
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Mark Vejvoda
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58ebee280d
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added custom credits ability for Ishmaru
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2013-06-07 20:36:07 +00:00 |
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Mark Vejvoda
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7aca6c73c7
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bugfix to allow changing of texture compression
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2013-06-07 18:34:55 +00:00 |
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Mark Vejvoda
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e44420f9c9
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joining player can only click play now once
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2013-06-07 00:29:29 +00:00 |
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Mark Vejvoda
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7a40e78b6a
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allow player status message in game lobby
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2013-06-07 00:23:30 +00:00 |
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Mark Vejvoda
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462524bcae
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attempt to fix titi's segfault when reloading and exiting custom menu
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2013-06-06 23:57:21 +00:00 |
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Mark Vejvoda
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ed00d9ad8b
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hide player status when joining in progress game
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2013-06-06 14:38:55 +00:00 |
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Mark Vejvoda
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6e38d9b187
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do not require lng file to have a new key
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2013-06-06 05:51:32 +00:00 |
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Mark Vejvoda
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4533da71bd
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bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
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2013-06-06 04:10:49 +00:00 |
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Mark Vejvoda
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4da10fc7fa
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save player uuid in last game settings
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2013-06-05 20:31:54 +00:00 |
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Mark Vejvoda
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09b6c1c1b1
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bugfix to change title when joining in progress game
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2013-06-05 20:25:14 +00:00 |
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Mark Vejvoda
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8a3cf2f956
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when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot
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2013-06-05 20:04:03 +00:00 |
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Mark Vejvoda
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6d349b839c
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avoid mutex use for client slot thread on server to improve performance
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2013-06-05 18:05:21 +00:00 |
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Mark Vejvoda
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4ca6c232cf
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allow game to be paused before player joins game and retain pause state
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2013-06-05 17:17:03 +00:00 |
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Mark Vejvoda
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173075d962
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allow each language to specify special keys allowed for that language (bugfix for polish)
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2013-06-05 05:53:59 +00:00 |
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Mark Vejvoda
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c54251c12c
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try to improve performance
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2013-06-04 22:32:47 +00:00 |
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Mark Vejvoda
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5fd46478c6
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try to improve performance
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2013-06-04 21:55:16 +00:00 |
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Mark Vejvoda
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ac24630573
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bugfix to properly shutdown masterserver thread
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2013-06-04 18:40:37 +00:00 |
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Mark Vejvoda
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0af3e349d8
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bugfixes to allow joining in progress game and also ensure disconnect list is correct.
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2013-06-04 08:01:33 +00:00 |
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Mark Vejvoda
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b6780d2af7
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code cleanup
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2013-06-04 04:36:00 +00:00 |
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Mark Vejvoda
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aab72b863c
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enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect
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2013-06-04 04:26:37 +00:00 |
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Mark Vejvoda
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03862948e2
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bugfix to cleanup closing client connections quickly
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2013-06-04 03:47:04 +00:00 |
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Mark Vejvoda
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8cd2383a78
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bugfix for minimap for joining in progress games
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2013-06-04 02:21:56 +00:00 |
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Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
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Titus Tscharntke
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819622f40e
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I hope this fixes the black flickering when selecting units you sometimes see (this was very obvious with selectbuffer , but visible in colorpicking too )
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2013-06-03 23:09:02 +00:00 |
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Mark Vejvoda
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2e2f16e3bc
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bugfix for missing data to not show console error on server
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2013-06-03 19:55:34 +00:00 |
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Mark Vejvoda
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50ade6b471
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bugfix for both progress and animation smoothness
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2013-06-03 14:50:50 +00:00 |
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Mark Vejvoda
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25450ebb85
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bugfix for both progress and animation smoothness
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2013-06-03 14:30:52 +00:00 |
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Mark Vejvoda
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1097938c2e
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bugfix for loading saved games which do not have playeruuid
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2013-06-03 05:33:07 +00:00 |
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Mark Vejvoda
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8d8c9ab20c
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bugfix for join in progress game (clear path for each unit)
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2013-06-03 05:29:01 +00:00 |
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Mark Vejvoda
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335eb3ac4a
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bugfix for smoother animation sequences and fix progress bound animations
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2013-06-03 04:28:53 +00:00 |
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Titus Tscharntke
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01e7c28992
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screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ).
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2013-06-02 21:41:09 +00:00 |
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Titus Tscharntke
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27e46dd10a
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selected units are sorted by type(id) now. this gives less jumping selection with colorpicking and a sorted selection display in the GUI.
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2013-06-02 20:30:22 +00:00 |
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Mark Vejvoda
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ee271467d0
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attempt to fix join game out of synch (and added more logging to track further if needed)
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2013-06-02 05:57:51 +00:00 |
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Mark Vejvoda
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9c4b469d09
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bugfix for segfault on client disconnect (regression introduced a few checkins ago)
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2013-06-02 05:08:40 +00:00 |
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Mark Vejvoda
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6e6a70aab0
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fix progress bar for downloading saved games
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2013-06-02 05:01:28 +00:00 |
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Mark Vejvoda
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a7269de8f6
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fix the filename shown when downloading saved game for join in progress
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2013-06-01 23:55:21 +00:00 |
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Mark Vejvoda
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2cd6325806
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attempt to fix message which used servers version of the text always
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2013-06-01 23:45:19 +00:00 |
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Mark Vejvoda
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ae458f9b4b
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cleanup compile warnings
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2013-06-01 23:31:17 +00:00 |
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Mark Vejvoda
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78d9a01638
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bugfix for attackboost where it sometimes did not properly remove the boost
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2013-06-01 22:21:04 +00:00 |
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Mark Vejvoda
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d4568f1bdd
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fixed connection segfault on i386 platform
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2013-06-01 18:07:06 +00:00 |
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Mark Vejvoda
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68456111b4
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tracking down bug on i386 platform
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2013-06-01 17:56:38 +00:00 |
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Mark Vejvoda
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92bc5c6e12
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tracking down bug on i386 platform
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2013-06-01 17:51:42 +00:00 |
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Mark Vejvoda
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0df2e19e10
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tracking down bug on i386 platform
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2013-06-01 17:40:34 +00:00 |
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Mark Vejvoda
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e809080d0f
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tracking down bug on i386 platform
- comment titi's model debug output
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2013-06-01 17:23:51 +00:00 |
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Mark Vejvoda
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22eb5cc4d4
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attempt to fix a thread bug when starting a game
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2013-06-01 06:28:03 +00:00 |
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Mark Vejvoda
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7f88d866c1
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attempt to fix a thread bug when starting a game
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2013-06-01 06:07:14 +00:00 |
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Mark Vejvoda
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4daef05777
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bugfix for animation progress
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2013-06-01 03:24:06 +00:00 |
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