Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
|
Mark Vejvoda
|
ee6eadb0d8
|
print warning if techtree is missing factions
|
2013-09-30 22:12:35 +00:00 |
|
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
|
Mark Vejvoda
|
dc944b2a79
|
- attempt to fix additional oos issues
|
2013-09-28 16:54:32 +00:00 |
|
Mark Vejvoda
|
8b8267400a
|
- attempt to fix additional oos issues
|
2013-09-28 16:53:20 +00:00 |
|
Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |
|
Mark Vejvoda
|
111523f60b
|
- corrected game shutdown to do quit logic only once
|
2013-09-28 06:40:26 +00:00 |
|
Mark Vejvoda
|
9967df316c
|
- attempt to fix additional oos issues
|
2013-09-28 05:06:04 +00:00 |
|
Mark Vejvoda
|
91b7803270
|
- attempt to fix additional oos issues
|
2013-09-28 03:10:37 +00:00 |
|
Mark Vejvoda
|
6b59cb0bcc
|
- attempt to fix additional oos issues
|
2013-09-27 04:45:53 +00:00 |
|
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
|
Mark Vejvoda
|
a73cf8470b
|
attempt to fix attack particle calculation for oos issue
|
2013-09-26 19:36:24 +00:00 |
|
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
|
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
|
Mark Vejvoda
|
525e0da652
|
- change a bunch of floats to double and remove path from particle texture
|
2013-09-25 00:17:11 +00:00 |
|
Mark Vejvoda
|
11471243ea
|
- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
|
2013-09-24 19:35:35 +00:00 |
|
Mark Vejvoda
|
c9b3284aeb
|
bugfix for particle cleanup
|
2013-09-24 04:29:53 +00:00 |
|
Mark Vejvoda
|
875eb95790
|
bugfix for particle cleanup
|
2013-09-24 03:44:15 +00:00 |
|
Mark Vejvoda
|
f66a0834c9
|
try to cleanup possible memory issue
|
2013-09-23 22:25:38 +00:00 |
|
Mark Vejvoda
|
3a6544a257
|
attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
|
Titus Tscharntke
|
440ec7dd7e
|
shadow intensity with better performance
|
2013-09-22 13:55:20 +00:00 |
|
Titus Tscharntke
|
416ccaae4b
|
Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
|
2013-09-22 00:51:47 +00:00 |
|
Mark Vejvoda
|
836e61d5d6
|
loggging fixes for language specific info (use english always)
|
2013-09-21 20:50:58 +00:00 |
|
Mark Vejvoda
|
1633a80b69
|
- additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
|
2013-09-21 06:06:48 +00:00 |
|
Mark Vejvoda
|
fd1e5f893a
|
try to use double instead of float for timed unit particles
|
2013-09-21 00:32:17 +00:00 |
|
Mark Vejvoda
|
123a329baf
|
separate problematic code to see where the segfault happens
|
2013-09-21 00:11:34 +00:00 |
|
Mark Vejvoda
|
30913d9ae1
|
- see if this regular game crc checking every 20th frame is ok for performance
|
2013-09-21 00:02:36 +00:00 |
|
Mark Vejvoda
|
3126a10966
|
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
|
2013-09-19 20:03:36 +00:00 |
|
Mark Vejvoda
|
b83e7dae90
|
added null checks
|
2013-09-19 17:32:36 +00:00 |
|
Mark Vejvoda
|
f344aac3f8
|
- load-scenarios now alsways takes physical folder name of the scenario
|
2013-09-19 06:56:50 +00:00 |
|
Mark Vejvoda
|
ab413f1d0c
|
small code cleanup from cppcheck
|
2013-09-19 06:32:47 +00:00 |
|
Mark Vejvoda
|
970de758e4
|
- bugfix for network CRC comparison so we don't lose frames
|
2013-09-19 01:35:08 +00:00 |
|
Mark Vejvoda
|
d4a6645a4d
|
- more code cleanup and game lobby force refresh bugfix when data changes
|
2013-09-19 01:19:36 +00:00 |
|
Mark Vejvoda
|
3a5c99bca5
|
small code cleanup to see if this corrects any memory issues
|
2013-09-18 22:44:04 +00:00 |
|
Mark Vejvoda
|
8a50dbd671
|
- on reload game check ini setting for crc network checks
|
2013-09-18 21:43:25 +00:00 |
|
Mark Vejvoda
|
60028086e2
|
see if this fixes crc bug
|
2013-09-18 18:49:57 +00:00 |
|
Mark Vejvoda
|
538a676006
|
- attempt bugfix for floating point issue causing oos
|
2013-09-18 00:46:30 +00:00 |
|
Mark Vejvoda
|
013ed35c8b
|
added more debug info to unit crc logs
|
2013-09-17 23:52:27 +00:00 |
|
Mark Vejvoda
|
b716cea3e7
|
update server crc log count
|
2013-09-17 16:36:05 +00:00 |
|
Mark Vejvoda
|
1d16d57c74
|
lowered the log max size limit for crc logging
|
2013-09-17 03:06:01 +00:00 |
|
Mark Vejvoda
|
fefb9b6148
|
- hide the removing crc log print to console
|
2013-09-17 03:03:16 +00:00 |
|
Mark Vejvoda
|
d7abf70920
|
- updated crc log for units to exclude floating point rotation info
|
2013-09-17 01:32:25 +00:00 |
|
Mark Vejvoda
|
d22c10ccda
|
- added crc logging when crc mismatch detected
|
2013-09-17 00:43:14 +00:00 |
|
Titus Tscharntke
|
3f7d608955
|
version set to dev again ( data does not fit anymore )
|
2013-09-15 21:39:22 +00:00 |
|
Titus Tscharntke
|
a5834ddf57
|
I hope it solves a timing problem with rendering and resetting the gui. https://forum.megaglest.org/index.php?topic=9163.0
|
2013-09-14 23:56:26 +00:00 |
|
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
|
Titus Tscharntke
|
6f85a6aa4a
|
old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true
|
2013-08-29 22:30:09 +00:00 |
|
Mark Vejvoda
|
f617866237
|
- attempt to see if this handles resource associated units better
|
2013-08-10 06:53:16 +00:00 |
|
Mark Vejvoda
|
97b8979a6c
|
added AI logging for resource unit type logic
|
2013-08-02 21:46:55 +00:00 |
|
Mark Vejvoda
|
1247f1e965
|
a little refactoring and try to fix some of the AI logic for food producers
|
2013-08-02 00:08:16 +00:00 |
|