Commit Graph

2177 Commits

Author SHA1 Message Date
Mark Vejvoda
c6d4e898a0 small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
Mark Vejvoda
af2e2a8930 - added new debug compile option for UPNP:
cmake -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DBUILD_MEGAGLEST_UPNP_DEBUG=On ..

This will output tons of stuff to console to help debug issues in miniupnpc
2011-10-21 03:24:04 +00:00
Titus Tscharntke
5e8e8ffc6c my fix ( I like it somehow .. :-D ) 2011-10-21 00:23:05 +00:00
Mark Vejvoda
35a5f44db0 bugfix for game name when not in headless mode 2011-10-20 23:44:01 +00:00
Titus Tscharntke
a58451333e headless servers have special game names 2011-10-20 23:27:39 +00:00
Titus Tscharntke
900f08e02f Configurable multiplayer game name 2011-10-20 22:30:09 +00:00
mnaumann
8a87d26863 Rearrange text block on grapic info menu (davidou) 2011-10-19 00:16:10 +00:00
Titus Tscharntke
c151f538b1 3 cycle resource warning instead of percentage warning / sailboat texture fixed in menu 2011-10-18 22:00:59 +00:00
Mark Vejvoda
e5c5e22c26 initial attempt to add a visual food low warning (consumable falls to 25% and balance is ticking down) 2011-10-18 15:41:37 +00:00
Mark Vejvoda
9d1617e045 display thread counts on app shutdown / ftp server startup and shutdown only in verbose mode 2011-10-18 14:01:55 +00:00
Mark Vejvoda
c40ca18966 - added commented out code for loading md5 models (and obj format models) on intro page 2011-10-18 07:10:19 +00:00
Mark Vejvoda
6bf2d2697e - fix for compiling md5 files on windows 2011-10-18 06:09:58 +00:00
Mark Vejvoda
a2ae980986 - added md5 code to project (but not actively used, only compiled) 2011-10-18 04:32:02 +00:00
Mark Vejvoda
b30fdea0d0 only output error filename once 2011-10-18 02:11:55 +00:00
Mark Vejvoda
62f1ad0464 output to console before trying to write to error.log 2011-10-18 02:02:37 +00:00
Mark Vejvoda
dc4b367f69 - changed contact email address to bug report URL 2011-10-18 01:40:49 +00:00
Mark Vejvoda
d98e35f245 bugfix when shutting down after visiting internet menu 2011-10-18 01:29:08 +00:00
Mark Vejvoda
5b7329594c - merging in changes from weltall for macosx 2011-10-18 01:13:38 +00:00
Mark Vejvoda
26afb589a3 - code cleanup (removing / commenting uneeded items) 2011-10-17 20:56:11 +00:00
Mark Vejvoda
dac61b9f5d added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include:
BUILD_MEGAGLEST_MODEL_IMPORT_EXPORT_TOOLS
BUILD_MEGAGLEST_MODEL_VIEWER
BUILD_MEGAGLEST_MAP_EDITOR
BUILD_MEGAGLEST_CONFIGURATOR
BUILD_MEGAGLEST

By default these are all enabled (On). Turn turn off a module run cmake with the option turned off:
-DBUILD_MEGAGLEST_CONFIGURATOR=OFF
2011-10-17 16:59:22 +00:00
Mark Vejvoda
9d1b6d592c removed test fil;es that are not required 2011-10-16 02:00:05 +00:00
Mark Vejvoda
d86ac7d4a7 bugfix for xerces include path 2011-10-15 18:00:47 +00:00
Mark Vejvoda
4f7559783c support backspace for multi-byte characters in chat mode 2011-10-15 09:27:55 +00:00
Mark Vejvoda
bea263229b - bugfixes for headless mode so player can switch slots but admin cannot start game if we have a net player in an unassigned network slot 2011-10-15 01:39:59 +00:00
Mark Vejvoda
3b8d07fc8d - don't allow game to start and show a message if network player connected and on an unassigned slot 2011-10-15 01:03:24 +00:00
Mark Vejvoda
3ff146e3f3 - bugfixes for changing network players control 2011-10-14 23:51:44 +00:00
Mark Vejvoda
5c9e57dfb9 - updated for macosx and vorbisfile 2011-10-14 21:59:52 +00:00
Mark Vejvoda
5f0f6e322e -bugfix for bad static initialization 2011-10-14 21:09:08 +00:00
Mark Vejvoda
166d3b00ed - bugfix for mac osx 2011-10-13 20:33:19 +00:00
Mark Vejvoda
828069087b - removed un-necessary sendfile header
- fixed compile when streflop disabled
2011-10-13 20:05:39 +00:00
Mark Vejvoda
3d20c207d5 - bugfixes for supporting compile of miniupnpc1.4 -> 1.6. Added two new optional commandline options for cmake:
-DMINIUPNPC_VERSION_PRE1_6=true
-DMINIUPNPC_VERSION_PRE1_5=true
2011-10-12 22:04:00 +00:00
Mark Vejvoda
642581237d - fix windows build for updated libupnpc 1.6 2011-10-12 20:49:49 +00:00
Mark Vejvoda
f0fc8dc561 - updated embedded miniupnpc to latest version 1.6 2011-10-12 19:21:13 +00:00
Mark Vejvoda
b1ed59959e - bugfix so player who dies and becomes an observer can hear sounds from other players units 2011-10-12 16:03:55 +00:00
Mark Vejvoda
4f233d3628 - attempt to fix issue where masterserver does not have data item selected by admin client 2011-10-12 06:54:36 +00:00
Mark Vejvoda
3b382c67e9 - added 3rd possible intro song (not active in xml), moved intro models animation speed into menu xml 2011-10-12 05:37:54 +00:00
Mark Vejvoda
50ce6eb1ea - updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units. 2011-10-12 05:24:30 +00:00
Mark Vejvoda
f8da775fe0 - fixed issue raised by Ishmaru when unit is holding position and we run out of ep, re-queue another hold position command (unless the stop skill takes ep as well then it cancels) 2011-10-12 04:40:48 +00:00
Mark Vejvoda
b88d51c3c6 - bugfix to not say teammode when not in game 2011-10-12 03:07:00 +00:00
Mark Vejvoda
e25e925ff0 - bugfix for ep regen being done twice per tick 2011-10-12 02:46:31 +00:00
Mark Vejvoda
df22657b54 - updated regular settings for original intro so timing is correct 2011-10-07 20:53:36 +00:00
Mark Vejvoda
e090df259d - bugfix for font height calc
- updated intro
2011-10-07 19:53:07 +00:00
Mark Vejvoda
af2abb57b8 - added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics 2011-10-07 17:21:09 +00:00
Mark Vejvoda
572ef33ee3 - removed debug stuff 2011-10-07 14:38:20 +00:00
Mark Vejvoda
e2ff585fab - bugfixes for g3d viewer showing particles 2011-10-07 07:53:06 +00:00
Mark Vejvoda
c1eedabf84 - added current mouse xy in cell coords to debug stats 2011-10-07 03:48:07 +00:00
Mark Vejvoda
762699ef88 - bugfixes for passing from one scenario into another when keeping faction state 2011-10-07 03:25:17 +00:00
Mark Vejvoda
a7cfcc1d99 - added special placement code when carrying over units from one scenario to another 2011-10-06 22:19:58 +00:00
Mark Vejvoda
b126768d9c - updated scenario lua function to allow carry over of factions or not 2011-10-06 20:44:55 +00:00
Mark Vejvoda
2d42f59fe1 - added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00